Unigine::ObjectSky Class
Header: | #include <UnigineObjects.h> |
Inherits: | Object |
ObjectSky Class
Members
static ObjectSkyPtr create ( ) #
Constructor. Creates a new sky object.static Ptr<ObjectSky> cast ( const Ptr<Node> & node ) #
Casts an ObjectSky out of the Node instance.Arguments
- const Ptr<Node> & node - Pointer to Node.
Return value
Pointer to ObjectSky.static Ptr<ObjectSky> cast ( const Ptr<Object> & base ) #
Casts an ObjectSky out of the Object instance.Arguments
- const Ptr<Object> & base - Pointer to Object.
Return value
Pointer to ObjectSky.static int type ( ) #
Returns the type of the node.Return value
ObjectSky node type identifier.void setSpherical ( int spherical ) #
Sets a value indicating if a sky background cube map should be mapped onto a whole sphere rather then a hemisphere.Arguments
- int spherical - 1 for the whole sphere; 0 for a sky hemisphere.
int isSpherical ( ) #
Returns a value indicating whether a sky background cube map should be mapped onto a whole sphere rather then a hemisphere.Return value
1 if the sky is a sphere; 0, if a hemisphere.Last update:
16.08.2019
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