Unigine::ObjectDummy Class
Header: | #include <UnigineObjects.h> |
Inherits: | Object |
A dummy object can be used when an invisible object with physical properties is required. For example, as a base object to hold visible physical object fixed by using joints. It can also serve a root node to organize hierarchy same as NodeDummy.
ObjectDummy Class
Members
static ObjectDummyPtr create ( ) #
Constructor. Creates a new dummy object.static Ptr<ObjectDummy> cast ( const Ptr<Node> & node ) #
Casts an ObjectDummy out of the Node instance.Arguments
- const Ptr<Node> & node - Pointer to Node.
Return value
Pointer to ObjectDummy.static Ptr<ObjectDummy> cast ( const Ptr<Object> & base ) #
Casts an ObjectDummy out of the Object instance.Arguments
- const Ptr<Object> & base - Pointer to Object.
Return value
Pointer to ObjectDummy.static int type ( ) #
Returns the type of the node.Return value
Object type identifier.Last update:
16.08.2019
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