Unigine::SystemLogic Class
Header: | #include <UnigineLogic.h> |
SystemLogic Class
Members
int init ( ) #
Engine calls this function on engine initialization. Similar to the system script's init() function.Return value
Returns 1 if there were no errors; otherwise, 0.int shutdown ( ) #
Engine calls this function on engine shutdown. Similar to the system script's shutdown() function.Return value
Returns 1 if there were no errors; otherwise, 0.int destroy ( ) #
Engine calls this function when the video mode is changed or the application is restarted (i.e. video_restart is called). It is used to reinitialize the graphics context. Similar to the system script's destroy() function.Return value
Returns 1 if there were no errors; otherwise, 0.int update ( ) #
Engine calls this function before updating each render frame. Similar to the system script's update() function.Return value
Returns 1 if there were no errors; otherwise, 0.int render ( ) #
Engine call this function before rendering each render frame. Similar to the system script's render() function.Return value
Returns 1 if there were no errors; otherwise, 0.Last update:
16.08.2019
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