Unigine::WorldPortal Class
Header: | #include <UnigineWorlds.h> |
Inherits: | Node |
A portal is an opening between two adjacent sectors, through which one sector can be partially seen if looking from another.
WorldPortal Class
Members
static WorldPortalPtr create ( float width, float height )
Constructor. Creates a new world portal with given dimensions.Arguments
- float width - Width of the new portal. If a negative value is provided, 0 will be used instead.
- float height - Height of the new portal. If a negative value is provided, 0 will be used instead.
Ptr<WorldPortal> cast( const Ptr<Node> & node )
Casts a WorldPortal out of the Node instance.Arguments
- const Ptr<Node> & node - Pointer to Node.
Return value
Pointer to WorldPortal.float getHeight( )
Returns the current height of the world portal.Return value
Current height of the portal.int getNumWorldSectors( )
Returns the number of world sectors connected with the world portal.Return value
Number of sectors.void setSize( float width, float height )
Updates the current dimensions of the world portal.Arguments
- float width - World portal width. If a negative value is provided, 0 will be used instead.
- float height - World portal height. If a negative value is provided, 0 will be used instead.
float getWidth( )
Returns the current width of the world portal.Return value
Current width of the portal.Ptr<WorldSector> getWorldSector( int num )
Returns a specified world sector adjacent to the world portal.Arguments
- int num - Number of the sector in range from 0 to the total number of world sectors.
Return value
Specified sector.int type( )
Returns the type of the node.Return value
World type identifier.Last update:
14.01.2020
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