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Unigine::PlayerDummy Class

Header:#include <UniginePlayers.h>
Inherits:Player

This class is used to create a dummy camera that is a simple viewport into the world. It has no physical properties and cannot collide with objects.

PlayerDummy Class

Members


static PlayerDummyPtr create()

Constructor. Creates a new dummy player.

Ptr<PlayerDummy> cast(const Ptr<Player> & base)

Casts a PlayerDummy out of the Player instance.

Arguments

  • const Ptr<Player> & base - Pointer to Player.

Return value

Pointer to PlayerDummy.

Ptr<PlayerDummy> cast(const Ptr<Node> & node)

Casts a PlayerDummy out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to PlayerDummy.

setViewDirection(const Math::vec3 & direction)

Sets a new Player's view direction vector.

Arguments

  • const Math::vec3 & direction - New view direction vector to be set.

const Math::vec3 & getViewDirection()

Returns the current Player's view direction vector.

Return value

Current Player's view direction vector.

int type()

Returns the type of the player.

Return value

PlayerDummy type identifier.
Last update: 26.04.2018