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Node Dummy

A dummy node is a zero-sized node that has no visual representation. It is used to organize the other nodes into a hierarchy. Usually the dummy node serves as a parent node for a group of nodes of the same type. The dummy node, though invisible, has the same common options as other nodes: it can be transformed (moved, rotated or scaled) and have a property assigned.

Notice
The dummy node differs from the dummy object: you cannot assign physical properties to the dummy node.

See also#

  • A NodeDummy class to edit dummy nodes via UnigineScript

Creating a Dummy Node#

To add a dummy node to the scene via UnigineEditor do the following:

  1. Run UnigineEditor.
  2. On the Menu bar, click Create -> Node -> Dummy.

  3. Place the dummy node somewhere in the world.

Notice
The dummy node is created automatically when grouping the selected nodes.

Organizing Nodes Hierarchy#

See how to Organize Nodes via the UNIGINE Editor 2.

Last update: 27.12.2018
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