Unigine::Variable Class
Header: | #include <UnigineInterpreter.h> |
Variable Class
Members
Variable( )
Default constructor.Variable( const Variable & v )
Copy constructor.Arguments
- const Variable & v - The value of the variable.
explicit Variable( int v )
Explicit constructor for a variable of int type.Arguments
- int v - The value of the variable.
explicit Variable( long long v )
Explicit constructor for a variable of long long type.Arguments
- long long v - The value of the variable.
explicit Variable( float v )
Explicit constructor for a variable of float type.Arguments
- float v - The value of the variable.
explicit Variable( double v )
Explicit constructor for a variable of double type.Arguments
- double v - The value of the variable.
explicit Variable( const vec2 & v )
Explicit constructor for a variable of vec2 type.Arguments
- const vec2 & v - The value of the variable.
explicit Variable( const vec3 & v )
Explicit constructor for a variable of vec3 type.Arguments
- const vec3 & v - The value of the variable.
explicit Variable( const vec4 & v )
Explicit constructor for a variable of vec4 type.Arguments
- const vec4 & v - The value of the variable.
explicit Variable( const dvec2 & v )
Explicit constructor for a variable of dvec2 type.Arguments
- const dvec2 & v - The value of the variable.
explicit Variable( const dvec3 & v )
Explicit constructor for a variable of dvec3 type.Arguments
- const dvec3 & v - The value of the variable.
explicit Variable( const dvec4 & v )
Explicit constructor for a variable of dvec4 type.Arguments
- const dvec4 & v - The value of the variable.
explicit Variable( const ivec2 & v )
Explicit constructor for a variable of ivec2 type.Arguments
- const ivec2 & v - The value of the variable.
explicit Variable( const ivec3 & v )
Explicit constructor for a variable of ivec3 type.Arguments
- const ivec3 & v - The value of the variable.
explicit Variable( const ivec4 & v )
Explicit constructor for a variable of ivec4 type.Arguments
- const ivec4 & v - The value of the variable.
explicit Variable( const mat4 & m )
Explicit constructor for a variable of mat4 type.Arguments
- const mat4 & m - The value of the variable.
explicit Variable( const dmat4 & m )
Explicit constructor for a variable of dmat4 type.Arguments
- const dmat4 & m - The value of the variable.
explicit Variable( const quat & q )
Explicit constructor for a variable of quad type.Arguments
- const quat & q - The value of the variable.
explicit Variable( const char * s )
Explicit constructor for a variable of string type.Arguments
- const char * s - The value of the variable.
Variable( void * interpreter, const char * type_name, void * object, int append, int manage )
External class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const char * type_name - Name of the external class object type.
- void * object - Pointer to the object.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const BodyPtr & body, int append, int manage )
Body smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const BodyPtr & body - Body smart pointer.
- int append - The script will take ownership of the Body and be responsible for deleting it.
- int manage - The script will manage the Body lifetime through reference counting.
Variable( void * interpreter, const CameraPtr & camera, int append, int manage )
Camera smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const CameraPtr & camera - Camera smart pointer.
- int append - The script will take ownership of the camera and be responsible for deleting it.
- int manage - The script will manage the camera lifetime through reference counting.
Variable( void * interpreter, const ControlsPtr & controls, int append, int manage )
Controls smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const ControlsPtr & controls - Controls smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const DatasetPtr & dataset, int append, int manage )
Dataset smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const DatasetPtr & dataset - Dataset smart pointer.
- int append - The script will take ownership of the Dataset and be responsible for deleting it.
- int manage - The script will manage the Dataset lifetime through reference counting.
Variable( void * interpreter, const DecalPtr & decal, int append, int manage )
Decal smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const DecalPtr & decal - Decal smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const EllipsoidPtr & ellipsoid, int append, int manage )
Ellipsoid smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const EllipsoidPtr & ellipsoid - Ellipsoid smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const GuiPtr & gui, int append, int manage )
Gui smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const GuiPtr & gui - Gui smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const ImagePtr & image, int append, int manage )
Image smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const ImagePtr & image - Image smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const LightPtr & light, int append, int manage )
Light smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const LightPtr & light - Light smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const MaterialPtr & material, int append, int manage )
Material smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const MaterialPtr & material - Material smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const MeshPtr & mesh, int append, int manage )
Mesh smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const MeshPtr & mesh - Mesh smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const NodePtr & node, int append, int manage )
Node smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const NodePtr & node - Node smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const ObjectPtr & object, int append, int manage )
Object smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const ObjectPtr & object - Object smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const PathPtr & path, int append, int manage )
Path smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const PathPtr & path - Path smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const PlayerPtr & player, int append, int manage )
Player smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const PlayerPtr & player - Player smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const ShapePtr & shape, int append, int manage )
Shape smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const ShapePtr & shape - Shape smart pointer.
- int append - The script will take ownership of the Shape and be responsible for deleting it.
- int manage - The script will manage the Shape lifetime through reference counting.
Variable( void * interpreter, const StreamPtr & stream, int append, int manage )
Stream smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const StreamPtr & stream - Stream smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const PropertyPtr & property, int append, int manage )
Property smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const PropertyPtr & property - Property smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const PropertyParameterPtr & property_parameter, int append, int manage )
PropertyParameter smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const PropertyParameterPtr & property_parameter - PropertyParameter smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const RenderEnvironmentPresetPtr & preset, int append, int manage )
RenderEnvironmentPreset smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const RenderEnvironmentPresetPtr & preset - RenderEnvironmentPreset smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const TerrainGlobalDetailPtr & detail, int append, int manage )
TerrainGlobalDetail smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const TerrainGlobalDetailPtr & detail - TerrainGlobalDetail smart pointer.
- int append - The script will take ownership of the TerrainGlobalDetail and be responsible for deleting it.
- int manage - The script will manage the TerrainGlobalDetail lifetime through reference counting.
Variable( void * interpreter, const TerrainGlobalLodHeightPtr & lod, int append, int manage )
TerrainGlobalLodHeight smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const TerrainGlobalLodHeightPtr & lod - TerrainGlobalLodHeight smart pointer.
- int append - The script will take ownership of the TerrainGlobalLodHeight and be responsible for deleting it.
- int manage - The script will manage the TerrainGlobalLodHeight lifetime through reference counting.
Variable( void * interpreter, const TerrainGlobalLodPtr & lod, int append, int manage )
TerrainGlobalLod smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const TerrainGlobalLodPtr & lod - TerrainGlobalLod smart pointer.
- int append - The script will take ownership of the TerrainGlobalLod and be responsible for deleting it.
- int manage - The script will manage the TerrainGlobalLod lifetime through reference counting.
Variable( void * interpreter, const TerrainGlobalLodsPtr & lods, int append, int manage )
TerrainGlobalLods smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const TerrainGlobalLodsPtr & lods - TerrainGlobalLods smart pointer.
- int append - The script will take ownership of the TerrainGlobalLods and be responsible for deleting it.
- int manage
Variable( void * interpreter, const TypeInfo & type_info, void * object, int append, int manage )
External class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const TypeInfo & type_info - Type information.
- void * object - Pointer to the object.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const WidgetPtr & widget, int append, int manage )
Widget smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const WidgetPtr & widget - Widget smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( void * interpreter, const XmlPtr & xml, int append, int manage )
XML smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const XmlPtr & xml - XML smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable( const UGUID & g )
UGUID smart pointer class object constructor.Arguments
- const UGUID & g - UGUID smart pointer.
Variable( void * interpreter, const JointPtr & joint, int append, int manage )
Joint smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const JointPtr & joint - Joint smart pointer.
- int append - The script will take ownership of the Joint and be responsible for deleting it.
- int manage - The script will manage the Joint lifetime through reference counting.
void set( const Variable & v )
Sets a variable.Arguments
- const Variable & v - The value of the variable.
const Variable & get( ) const
Returns the current variable.Return value
The value of the variable.void setBody( void * interpreter, const BodyPtr & body, int append, int manage )
Sets a Body smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const BodyPtr & body - Body smart pointer.
- int append - The script will take ownership of the Body and be responsible for deleting it.
- int manage - The script will manage the Body lifetime through reference counting.
BodyPtr getBody( void * interpreter )
Returns the current variable as a Body smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
Body smart pointer.int isBody( void * interpreter )
Returns a value indicating if the variable is a Body.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a Body; otherwise, 0.void setCamera( void * interpreter, const CameraPtr & camera, int append, int manage )
Sets a Camera smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const CameraPtr & camera - Camera smart pointer.
- int append - The script will take ownership of the Camera and be responsible for deleting it.
- int manage - The script will manage the Camera lifetime through reference counting.
CameraPtr getCamera( void * interpreter )
Returns the current variable as a Camera smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
Camera smart pointer.int isCamera( void * interpreter )
Returns a value indicating if the variable is a Camera.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a Camera; otherwise, 0.void setControls( void * interpreter, const ControlsPtr & controls, int append, int manage )
Sets a controls smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const ControlsPtr & controls - Controls smart pointer.
- int append - The script will take ownership of the controls and be responsible for deleting it.
- int manage - The script will manage the controls lifetime through reference counting.
ControlsPtr getControls( void * interpreter ) const
Returns the current variable as a controls smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
Controls smart pointer.int isControls( void * interpreter ) const
Returns a value indicating if the variable is a controls.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a controls; otherwise, 0.Variable::VariableData * getData( )
void setDataset( void * interpreter, const DatasetPtr & dataset, int append, int manage )
Sets a Dataset smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const DatasetPtr & dataset - Dataset smart pointer.
- int append - The script will take ownership of the Dataset and be responsible for deleting it.
- int manage - The script will manage the Dataset lifetime through reference counting.
DatasetPtr getDataset( void * interpreter )
Returns the current variable as a Dataset smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
Dataset smart pointer.int isDataset( void * interpreter )
Returns a value indicating if the variable is a Dataset.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a Dataset; otherwise, 0.void setDecal( void * interpreter, const DecalPtr & decal, int append, int manage )
Sets a decal smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const DecalPtr & decal - Decal smart pointer.
- int append - The script will take ownership of the decal and be responsible for deleting it.
- int manage - The script will manage the decal lifetime through reference counting.
DecalPtr getDecal( void * interpreter ) const
Returns the current variable as a decal smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isDecal( void * interpreter ) const
Returns a value indicating if the variable is a decal.Arguments
- void * interpreter - Interpreter pointer.
Return value
Returns 1 if the variable is a decal; otherwise, 0.void setDMat4( const dmat4 & m )
Sets a 3x4 matrix for the variable.Arguments
- const dmat4 & m - The value of the variable.
const dmat4 & getDMat4( ) const
Returns the current variable as a 4x4 matrix, if possible.Return value
The value of the variable.int isDMat4( ) const
Returns a value indicating if the variable is a 4x4 matrix.Return value
Returns 1 if the variable is a 4x4 matrix; otherwise, 0.void setDouble( double v )
Sets a double value for the variable.Arguments
- double v - The value of the variable.
double getDouble( ) const
Returns the current variable as a double value, if possible.Return value
The value of the variable.int isDouble( ) const
Returns a value indicating if the variable is a double value.Return value
1 if the variable is a double value; otherwise, 0.void setDVec2( const dvec2 & v )
Sets a two component vector for the variable.Arguments
- const dvec2 & v - The value of the variable.
const dvec2 & getDVec2( )
Returns the current variable as a two component vector, if possible.Return value
The value of the variable.int isDVec2( )
Returns a value indicating if the variable is a three component vector.Return value
1 if the variable is a two component vector; otherwise, 0.void setDVec3( const dvec3 & v )
Sets a three component vector for the variable.Arguments
- const dvec3 & v - The value of the variable.
const dvec3 & getDVec3( ) const
Returns the current variable as a three component vector, if possible.Return value
The value of the variable.int isDVec3( ) const
Returns a value indicating if the variable is a three component vector.Return value
1 if the variable is a three component vector; otherwise, 0.void setDVec4( const dvec4 & v )
Sets a four component vector for the variable.Arguments
- const dvec4 & v - The value of the variable.
const dvec4 & getDVec4( ) const
Returns the current variable as a four component vector, if possible.Return value
The value of the variable.int isDVec4( ) const
Returns a value indicating if the variable is a four component vector.Return value
Returns 1 if the variable is a four component vector; otherwise, 0.void setEllipsoid( void * interpreter, const EllipsoidPtr & ellipsoid, int append, int manage )
Sets a ellipsoid smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const EllipsoidPtr & ellipsoid - A smart pointer to Ellipsoid.
- int append - The script will take ownership of the ellipsoid and be responsible for deleting it.
- int manage - The script will manage the ellipsoid lifetime through reference counting.
EllipsoidPtr getEllipsoid( void * interpreter )
Returns the current variable as an ellipsoid smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
A smart pointer to Ellipsoid.int isEllipsoid( void * interpreter )
Returns a value indicating if the variable is an ellipsoid.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is an ellipsoid; otherwise, 0.int isExternClass( ) const
Returns a value indicating if the variable belongs to the external class.Return value
1 is the variable belongs to the external class; otherwise, 0.void setExternClassObject( void * interpreter, const char * type_name, void * object, int append, int manage )
Sets an external class object for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const char * type_name - Name of the external class object type.
- void * object - Pointer to the object.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
void setExternClassObject( void * interpreter, const TypeInfo & type_info, void * object, int append, int manage )
Sets an external class object for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const TypeInfo & type_info - Type information.
- void * object - Pointer to the object.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
void setExternClassObject( void * interpreter, Type * object, int append, int manage )
Sets an external class object for the variable.Arguments
- void * interpreter - Interpreter pointer.
- Type * object - Pointer to the object.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
void * getExternClassObject( void * interpreter, const TypeInfo & type_info ) const
Returns the external class object pointer.Arguments
- void * interpreter - Interpreter pointer.
- const TypeInfo & type_info - Type information.
Type * getExternClassObject( void * interpreter ) const
Returns the type of the external class object.Arguments
- void * interpreter - Interpreter pointer.
Return value
Object type.int isExternClassObject( void * interpreter ) const
Returns a value indicating if the object belongs to the external class.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 is the variable belongs to the external class; otherwise, 0.Type & getExternClassObjectRef( void * interpreter ) const
Returns the type of the external class object stored in the variable.Arguments
- void * interpreter - Interpreter pointer.
Return value
Object type.TypeInfo getExternClassType( void * interpreter ) const
Returns type information about the external class object stored in the variable.Arguments
- void * interpreter - Interpreter pointer.
Return value
Type information.void setFloat( float v )
Sets a float value for the variable.Arguments
- float v - The value of the variable.
float getFloat( ) const
Returns the current variable as a float value, if possible.Return value
The value of the variable.int isFloat( ) const
Returns a value indicating if the variable is a float value.Return value
Returns 1 if the variable is a float value; otherwise, 0.void setGui( void * interpreter, const GuiPtr & gui, int append, int manage )
Sets a gui smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const GuiPtr & gui - Gui smart pointer.
- int append - The script will take ownership of the gui data and be responsible for deleting it.
- int manage - The script will manage the gui data lifetime through reference counting.
GuiPtr getGui( void * interpreter ) const
Returns the current variable as a gui smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isGui( void * interpreter ) const
Returns a value indicating if the variable is a gui.Arguments
- void * interpreter - Interpreter pointer.
Return value
Returns 1 if the variable is a gui; otherwise, 0.void setGUID( const UGUID & g )
Sets a GUID value for the variable.Arguments
- const UGUID & g - The value of the variable.
const UGUID & getGUID( )
Returns the current variable as a GUID smart pointer, if possible.Return value
The value of the variable.int isGUID( )
Returns a value indicating if the variable is a GUID.Return value
Returns 1 if the variable is a GUID; otherwise, 0.void setImage( void * interpreter, const ImagePtr & image, int append, int manage )
Sets an image smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const ImagePtr & image - Image smart pointer.
- int append - The script will take ownership of the image and be responsible for deleting it.
- int manage - The script will manage the image lifetime through reference counting.
ImagePtr getImage( void * interpreter ) const
Returns the current variable as a image smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isImage( void * interpreter ) const
Returns a value indicating if the variable is an image.Arguments
- void * interpreter - Interpreter pointer.
Return value
Returns 1 if the variable is an image; otherwise, 0.void setInt( int v )
Sets an integer value for the variable.Arguments
- int v - The value of the variable.
int getInt( ) const
Returns the current variable as an integer value, if possible.Return value
The value of the variable.int isInt( ) const
Returns a value indicating if the variable is an integer value.Return value
Returns 1 if the variable is an integer value; otherwise, 0.void setIVec2( const ivec2 & v )
Sets an inverse two component vector for the variable.Arguments
- const ivec2 & v - The value of the variable.
const ivec2 & getIVec2( )
Returns the current variable as an inverse two component vector, if possible.Return value
The value of the variable.int isIVec2( )
Returns a value indicating if the variable is an inverse two component vector.Return value
1 if the variable is an inverse two component vector; otherwise, 0.void setIVec3( const ivec3 & v )
Sets a three component vector for the variable.Arguments
- const ivec3 & v - The value of the variable.
const ivec3 & getIVec3( ) const
Returns the current variable as a three component vector, if possible.Return value
The value of the variable.int isIVec3( ) const
Returns a value indicating if the variable is a three component vector.Return value
Returns 1 if the variable is a three component vector; otherwise, 0.void setIVec4( const ivec4 & v )
Sets a four component vector for the variable.Arguments
- const ivec4 & v - The value of the variable.
const ivec4 & getIVec4( ) const
Returns the current variable as a four component vector, if possible.Return value
The value of the variable.int isIVec4( ) const
Returns a value indicating if the variable is a four component vector.Return value
Returns 1 if the variable is a four component vector; otherwise, 0.void setJoint( void * interpreter, const JointPtr & joint, int append, int manage )
Sets a Joint smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const JointPtr & joint - Joint smart pointer.
- int append - The script will take ownership of the Joint and be responsible for deleting it.
- int manage - The script will manage the Joint lifetime through reference counting.
JointPtr getJoint( void * interpreter )
Returns the current variable as a Joint smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
Joint smart pointer.int isJoint( void * interpreter )
Returns a value indicating if the variable is a Joint.Arguments
- void * interpreter
Return value
1 if the variable is a Joint; otherwise, 0.void setLight( void * interpreter, const LightPtr & light, int append, int manage )
Sets a light smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const LightPtr & light - Light smart pointer.
- int append - The script will take ownership of the light and be responsible for deleting it.
- int manage - The script will manage the light lifetime through reference counting.
LightPtr getLight( void * interpreter ) const
Returns the current variable as a light smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isLight( void * interpreter ) const
Returns a value indicating if the variable is a light.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a light; otherwise, 0.void setLong( long long v )
Sets a long long value for the variable.Arguments
- long long v - The value of the variable.
long long getLong( ) const
Returns the current variable as a long long value, if possible.Return value
The value of the variable.int isLong( ) const
Returns a value indicating if the variable is a long long value.Return value
1 if the variable is a long long value; otherwise, 0.void setMat4( const mat4 & m )
Sets a 4x4 matrix for the variable.Arguments
- const mat4 & m - The value of the variable.
const mat4 & getMat4( ) const
Returns the current variable as a 4x4 matrix, if possible.Return value
The value of the variable.int isMat4( ) const
Returns a value indicating if the variable is a 4x4 matrix.Return value
1 if the variable is a 4x4 matrix; otherwise, 0.void setMaterial( void * interpreter, const MaterialPtr & material, int append, int manage )
Sets a material smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const MaterialPtr & material - Material smart pointer.
- int append - The script will take ownership of the material and be responsible for deleting it.
- int manage - The script will manage the material lifetime through reference counting.
MaterialPtr getMaterial( void * interpreter ) const
Returns the current variable as a material smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isMaterial( void * interpreter ) const
Returns a value indicating if the variable is a material.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a material; otherwise, 0.void setMesh( void * interpreter, const MeshPtr & mesh, int append, int manage )
Sets a mesh smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const MeshPtr & mesh - Mesh smart pointer.
- int append - The script will take ownership of the mesh data and be responsible for deleting it.
- int manage - The script will manage the mesh data lifetime through reference counting.
MeshPtr getMesh( void * interpreter ) const
Returns the current variable as a mesh smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isMesh( void * interpreter ) const
Returns a value indicating if the variable is a mesh.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a mesh; otherwise, 0.void setNode( void * interpreter, const NodePtr & node, int append, int manage )
Sets a node smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const NodePtr & node - Node smart pointer.
- int append - The script will take ownership of the node and be responsible for deleting it.
- int manage - The script will manage the node lifetime through reference counting.
NodePtr getNode( void * interpreter ) const
Returns the current variable as a node smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isNode( void * interpreter ) const
Returns a value indicating if the variable is a node.Arguments
- void * interpreter - Interpreter pointer.
Return value
Returns 1 if the variable is a node; otherwise, 0.int isNull( ) const
Returns a value indicating if the variable is a null value.Return value
1 if the variable is a null value; otherwise, 0.void setObject( void * interpreter, const ObjectPtr & object, int append, int manage )
Sets a object smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const ObjectPtr & object - Object smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
ObjectPtr getObject( void * interpreter ) const
Returns the current variable as an object smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isObject( void * interpreter ) const
Returns a value indicating if the variable is an object.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is an object; otherwise, 0.void setPath( void * interpreter, const PathPtr & path, int append, int manage )
Sets a path smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const PathPtr & path - Path smart pointer.
- int append - The script will take ownership of the path data and be responsible for deleting it.
- int manage - The script will manage the path data lifetime through reference counting.
PathPtr getPath( void * interpreter ) const
Returns the current variable as a path smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isPath( void * interpreter ) const
Returns a value indicating if the variable is a path.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a path; otherwise, 0.void setPlayer( void * interpreter, const PlayerPtr & player, int append, int manage )
Sets a player smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const PlayerPtr & player - Player smart pointer.
- int append - The script will take ownership of the player and be responsible for deleting it.
- int manage - The script will manage the player lifetime through reference counting.
PlayerPtr getPlayer( void * interpreter ) const
Returns the current variable as a player smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isPlayer( void * interpreter ) const
Returns a value indicating if the variable is a player.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a player; otherwise, 0.void setProperty( void * interpreter, const PropertyPtr & property, int append, int manage )
Sets a property smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const PropertyPtr & property - Property smart pointer.
- int append - The script will take ownership of the property and be responsible for deleting it.
- int manage - The script will manage the property lifetime through reference counting.
PropertyPtr getProperty( void * interpreter ) const
Returns the current variable as a property smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isProperty( void * interpreter ) const
Returns a value indicating if the variable is a property.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a property; otherwise, 0.void setPropertyParameter( void * interpreter, const PropertyParameterPtr & property_parameters, int append, int manage )
Sets a property parameter smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const PropertyParameterPtr & property_parameters - PropertyParameter smart pointer.
- int append - The script will take ownership of the property parameter and be responsible for deleting it.
- int manage - The script will manage the property parameter lifetime through reference counting.
PropertyParameterPtr getPropertyParameter( void * interpreter )
Returns the current variable as a property parameter smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isPropertyParameter( void * interpreter )
Returns a value indicating if the variable is a property parameter.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a property parameter; otherwise, 0.void setQuat( const quat & q )
Sets a quaternion for the variable.Arguments
- const quat & q - The value of the variable.
const quat & getQuat( ) const
Returns the current variable as a quaternion, if possible.Return value
The value of the variable.int isQuat( ) const
Returns a value indicating if the variable is a quaternion.Return value
1 if the variable is a quaternion; otherwise, 0.void setRenderEnvironmentPreset( void * interpreter, const RenderEnvironmentPresetPtr & preset, int append, int manage )
Sets a RenderEnvironmentPreset smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const RenderEnvironmentPresetPtr & preset
- int append - The script will take ownership of the RenderEnvironmentPreset and be responsible for deleting it.
- int manage - The script will manage the RenderEnvironmentPreset lifetime through reference counting.
RenderEnvironmentPresetPtr getRenderEnvironmentPreset( void * interpreter )
Returns the current variable as a RenderEnvironmentPreset smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
RenderEnvironmentPreset smart pointer.int isRenderEnvironmentPreset( void * interpreter )
Returns a value indicating if the variable is a RenderEnvironmentPreset.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a RenderEnvironmentPreset; otherwise, 0.void setShape( void * interpreter, const ShapePtr & shape, int append, int manage )
Sets a Shape smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const ShapePtr & shape - Shape smart pointer.
- int append - The script will take ownership of the Shape and be responsible for deleting it.
- int manage - The script will manage the Shape lifetime through reference counting.
ShapePtr getShape( void * interpreter )
Returns the current variable as a Shape, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
Shape smart pointer.int isShape( void * interpreter )
Returns a value indicating if the variable is a Shape.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a Shape; otherwise, 0.void setStream( void * interpreter, const StreamPtr & stream, int append, int manage )
Sets a stream smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const StreamPtr & stream - Stream smart pointer.
- int append - The script will take ownership of the stream data and be responsible for deleting it.
- int manage - The script will manage the stream data lifetime through reference counting.
StreamPtr getStream( void * interpreter ) const
Returns the current variable as a stream smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isStream( void * interpreter ) const
Returns a value indicating if the variable is a stream.Arguments
- void * interpreter - Interpreter pointer.
Return value
Returns 1 if the variable is a stream; otherwise, 0.void setString( const char * s )
Sets a string for the variable.Arguments
- const char * s - The value of the variable.
const char * getString( ) const
Returns the current variable as a string, if possible.Return value
The value of the variable.int isString( ) const
Returns a value indicating if the variable is a string.Return value
Returns 1 if the variable is a string; otherwise, 0.void setTerrainGlobalLod( void * interpreter, const TerrainGlobalLodPtr & lod, int append, int manage )
Sets a TerrainGlobalLod smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const TerrainGlobalLodPtr & lod - TerrainGlobalLod smart pointer.
- int append - The script will take ownership of the TerrainGlobalLod and be responsible for deleting it.
- int manage - The script will manage the TerrainGlobalLod lifetime through reference counting.
TerrainGlobalLodPtr getTerrainGlobalLod( void * interpreter )
Returns the current variable as a TerrainGlobalLod smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
TerrainGlobalLod smart pointer.int isTerrainGlobalLod( void * interpreter )
Returns a value indicating if the variable is a TerrainGlobalLod.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a TerrainGlobalLod; otherwise, 0.void setTerrainGlobalLods( void * interpreter, const TerrainGlobalLodsPtr & lods, int append, int manage )
Sets a TerrainGlobalLods smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const TerrainGlobalLodsPtr & lods - TerrainGlobalLods smart pointer.
- int append - The script will take ownership of the TerrainGlobalLods and be responsible for deleting it.
- int manage - The script will manage the TerrainGlobalLods lifetime through reference counting.
TerrainGlobalLodsPtr getTerrainGlobalLods( void * interpreter )
Returns the current variable as a TerrainGlobalLods smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
TerrainGlobalLods smart pointer.int isTerrainGlobalLods( void * interpreter )
Returns a value indicating if the variable is a TerrainGlobalLods.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a TerrainGlobalLods; otherwise, 0.void setTerrainGlobalLodHeight( void * interpreter, const TerrainGlobalLodHeightPtr & lod, int append, int manage )
Sets a TerrainGlobalLodHeight smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const TerrainGlobalLodHeightPtr & lod - TerrainGlobalLodHeight smart pointer.
- int append - The script will take ownership of the TerrainGlobalLodHeight and be responsible for deleting it.
- int manage - The script will manage the TerrainGlobalLodHeight lifetime through reference counting.
TerrainGlobalLodHeightPtr getTerrainGlobalLodHeight( void * interpreter )
Returns the current variable as a TerrainGlobalLodHeight smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
TerrainGlobalLodHeight smart pointer.int isTerrainGlobalLodHeight( void * interpreter )
Returns a value indicating if the variable is a TerrainGlobalLodHeight.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a TerrainGlobalLodHeight; otherwise, 0.void setTerrainGlobalDetail( void * interpreter, const TerrainGlobalDetailPtr & detail, int append, int manage )
Sets a TerrainGlobalDetail smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const TerrainGlobalDetailPtr & detail - TerrainGlobalDetail smart pointer.
- int append - The script will take ownership of the TerrainGlobalDetail and be responsible for deleting it.
- int manage - The script will manage the TerrainGlobalDetail lifetime through reference counting.
TerrainGlobalDetailPtr getTerrainGlobalDetail( void * interpreter )
Returns the current variable as a TerrainGlobalDetail smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
TerrainGlobalDetail smart pointer.int isTerrainGlobalDetail( void * interpreter )
Returns a value indicating if the variable is a TerrainGlobalDetail.Arguments
- void * interpreter
Return value
1 if the variable is a TerrainGlobalDetail; otherwise, 0.int getType( ) const
Returns the variable type.Return value
Variable type (see Unigine::Variable:: Enumeration).String getTypeInfo( ) const
Returns the variable type info.Return value
Variable type info string.String getTypeName( ) const
Returns the variable type name.Return value
Variable type name string.void setUserClass( int type, int number, int instance )
Sets a user class for the variable.Arguments
- int type - User class type ID.
- int number - User class number.
- int instance - User class instance.
int isUserClass( ) const
Returns a value indicating if the variable is an user class.Return value
Returns 1 if the variable is an user class; otherwise, 0.int getUserClassInstance( ) const
Returns user class instance.Return value
User class instance.int getUserClassNumber( ) const
Returns user class number.Return value
User class number.int getUserClassType( ) const
Returns user class type.Return value
User class type ID.void setVec2( const vec2 & v )
Sets a two component vector for the variable.Arguments
- const vec2 & v - The value of the variable.
const vec2 & getVec2( )
Returns the current variable as a two component vector, if possible.Return value
The value of the variable.int isVec2( )
Returns a value indicating if the variable is a two component vector.Return value
1 if the variable is a two component vector; otherwise, 0.void setVec3( const vec3 & v )
Sets a three component vector for the variable.Arguments
- const vec3 & v - The value of the variable.
const vec3 & getVec3( ) const
Returns the current variable as a three component vector, if possible.Return value
The value of the variable.int isVec3( ) const
Returns a value indicating if the variable is a three component vector.Return value
Returns 1 if the variable is a three component vector; otherwise, 0.void setVec4( const vec4 & v )
Sets a four component vector for the variable.Arguments
- const vec4 & v - The value of the variable.
const vec4 & getVec4( ) const
Returns the current variable as a four component vector, if possible.Return value
The value of the variable.int isVec4( ) const
Returns a value indicating if the variable is a four component vector.Return value
Returns 1 if the variable is a four component vector; otherwise, 0.void setWidget( void * interpreter, const WidgetPtr & widget, int append, int manage )
Sets a widget smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const WidgetPtr & widget - Widget smart pointer.
- int append - The script will take ownership of the widget and be responsible for deleting it.
- int manage - The script will manage the widget lifetime through reference counting.
WidgetPtr getWidget( void * interpreter ) const
Returns the current variable as a widget smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isWidget( void * interpreter ) const
Returns a value indicating if the variable is a widget.Arguments
- void * interpreter - Interpreter pointer.
Return value
Returns 1 if the variable is a widget; otherwise, 0.void setXml( void * interpreter, const XmlPtr & xml, int append, int manage )
Sets a XML smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const XmlPtr & xml - XML smart pointer.
- int append - The script will take ownership of the XML data and be responsible for deleting it.
- int manage - The script will manage the XML data lifetime through reference counting.
XmlPtr getXml( void * interpreter ) const
Returns the current variable as a XML smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isXml( void * interpreter ) const
Returns a value indicating if the variable is an XML.Arguments
- void * interpreter - Interpreter pointer.
Return value
Returns 1 if the variable is an XML; otherwise, 0.void appendExternClass( void * interpreter ) const
The script will take ownership of the object and be responsible for deleting it.Arguments
- void * interpreter - Interpreter pointer.
void manageExternClass( void * interpreter ) const
The script will manage the object lifetime through reference counting.Arguments
- void * interpreter - Interpreter pointer.
int operator!=( const Variable & v ) const
Variable not equal comparison.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator%( const Variable & v ) const
Variable modulo operation.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator&( const Variable & v ) const
Variable binary and.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.int operator&&( const Variable & v ) const
Variable logical and.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator*( const Variable & v ) const
Variable multiplication.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator+( const Variable & v ) const
Variable addition.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator-( const Variable & v ) const
Variable subtraction.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator/( const Variable & v ) const
Variable division.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.int operator<( const Variable & v ) const
Variable less than comparison.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator<<( const Variable & v ) const
Variable binary left shift.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.int operator<=( const Variable & v ) const
Variable less than or equal to comparison.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable & operator=( const Variable & v )
Assignment operator for the variable.Arguments
- const Variable & v - The value of the variable.
int operator==( const Variable & v ) const
Variable equal comparison.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.int operator>( const Variable & v ) const
Variable greater than comparison.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.int operator>=( const Variable & v ) const
Variable greater than or equal to comparison.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator>>( const Variable & v ) const
Variable binary right shift.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator^( const Variable & v ) const
Variable binary xor.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator|( const Variable & v ) const
Variable binary or.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.int operator||( const Variable & v ) const
Variable logical or.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.void releaseExternClass( void * interpreter ) const
The script will drop ownership of the object and clear all references to it.Arguments
- void * interpreter - Interpreter pointer.
void removeExternClass( void * interpreter ) const
The script will drop ownership of the object and be not responsible for deleting it.Arguments
- void * interpreter - Interpreter pointer.
Last update:
27.12.2018
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