World Settings
This section contains all world-related settings.
World Settings
World Distance | Distance from the camera, from which all nodes are not rendered or simulated (infinite by default). The distance is measured from the camera to the node's bound. |
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World Budget | World generation time budget for the Grass and Clutter objects in frames per second. |
Game Scale | Scale factor to speed up or slow down the game time. That includes both rendering rate (for example, particles spawn rate and material offsets) and physics ticks. |
Last update: 10.08.2018
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