Unigine::PlayerDummy Class
Header: | #include <UniginePlayers.h> |
Inherits: | Player |
This class is used to create a dummy camera that is a simple viewport into the world. It has no physical properties and cannot collide with objects.
PlayerDummy Class
Members
static PlayerDummyPtr create()
Constructor. Creates a new dummy player.Ptr<PlayerDummy> cast(const Ptr<Player> & base)
Casts a PlayerDummy out of the Player instance.Arguments
- const Ptr<Player> & base - Pointer to Player.
Return value
Pointer to PlayerDummy.Ptr<PlayerDummy> cast(const Ptr<Node> & node)
Casts a PlayerDummy out of the Node instance.Arguments
- const Ptr<Node> & node - Pointer to Node.
Return value
Pointer to PlayerDummy.setViewDirection(const Math::vec3 & direction)
Sets a new Player's view direction vector.Arguments
- const Math::vec3 & direction - New view direction vector to be set.
const Math::vec3 & getViewDirection()
Returns the current Player's view direction vector.Return value
Current Player's view direction vector.int type()
Returns the type of the player.Return value
PlayerDummy type identifier.Last update: 10.08.2018
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