Unigine::ShapeCylinder Class
Header: | #include <UniginePhysics.h> |
Inherits: | Shape |
ShapeCylinder Class
Members
static ShapeCylinderPtr create()
Constructor. Creates a new cylinder with the zero radius and the zero height.static ShapeCylinderPtr create(float radius, float height)
Constructor. Creates a new cylinder with given dimensions.Arguments
- float radius - Radius of the cylinder in units.
- float height - Height of the cylinder in units.
static ShapeCylinderPtr create(const Ptr<Body> & body, float radius, float height)
Constructor. Creates a new cylinder with given dimensions and adds it to a given body.Arguments
- const Ptr<Body> & body - Body, to which the cylinder will belong.
- float radius - Radius of the cylinder in units.
- float height - Height of the cylinder in units.
Ptr<ShapeCylinder> cast(const Ptr<Shape> & shape)
Arguments
- const Ptr<Shape> & shape
void setHeight(float height)
Sets a height of the cylinder.Arguments
- float height - Height of the cylinder in units.
float getHeight()
Returns the current height of the cylinder.Return value
Height of the cylinder in units.void setRadius(float radius)
Sets a radius of the cylinder.Arguments
- float radius - Radius of the cylinder in units.
float getRadius()
Returns the current radius of the cylinder.Return value
Radius of the cylinder in units.Last update: 10.08.2018
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter