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Unigine::ShapeCylinder Class

Header:#include <UniginePhysics.h>
Inherits:Shape

This class is used to create collision shape in the form of a cylinder.

ShapeCylinder Class

Members


static ShapeCylinderPtr create()

Constructor. Creates a new cylinder with the zero radius and the zero height.

static ShapeCylinderPtr create(float radius, float height)

Constructor. Creates a new cylinder with given dimensions.

Arguments

  • float radius - Radius of the cylinder in units.
  • float height - Height of the cylinder in units.

static ShapeCylinderPtr create(const Ptr<Body> & body, float radius, float height)

Constructor. Creates a new cylinder with given dimensions and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the cylinder will belong.
  • float radius - Radius of the cylinder in units.
  • float height - Height of the cylinder in units.

Ptr<ShapeCylinder> cast(const Ptr<Shape> & shape)

Arguments

  • const Ptr<Shape> & shape

void setHeight(float height)

Sets a height of the cylinder.

Arguments

  • float height - Height of the cylinder in units.

float getHeight()

Returns the current height of the cylinder.

Return value

Height of the cylinder in units.

void setRadius(float radius)

Sets a radius of the cylinder.

Arguments

  • float radius - Radius of the cylinder in units.

float getRadius()

Returns the current radius of the cylinder.

Return value

Radius of the cylinder in units.
Last update: 10.08.2018