This page has been translated automatically.
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Unigine::PlayerDummy Class

Header:#include <UniginePlayers.h>
Inherits:Player

This class is used to create a dummy camera that is a simple viewport into the world. It has no physical properties and cannot collide with objects.

PlayerDummy Class

Members


static PlayerDummyPtr create()

Constructor. Creates a new dummy player.

Ptr<PlayerDummy> cast(const Ptr<Player> & base)

Casts a PlayerDummy out of the Player instance.

Arguments

  • const Ptr<Player> & base - Pointer to Player.

Return value

Pointer to PlayerDummy.

Ptr<PlayerDummy> cast(const Ptr<Node> & node)

Casts a PlayerDummy out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to PlayerDummy.

setViewDirection(const Math::vec3 & direction)

Arguments

  • const Math::vec3 & direction

getViewDirection()

int type()

Last update: 03.07.2017
Build: ()