This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Unigine::WorldSwitcher Class

Header:#include <UnigineWorlds.h>
Inherits:Node

Interface for world switcher handling. See also the UnigineScript analog.

WorldSwitcher Class

Members


static WorldSwitcherPtr create(const Math::vec3 & size)

Creates a switcher for child nodes.

Arguments

  • const Math::vec3 & size - Box dimensions in units.

Ptr<WorldSwitcher> cast(const Ptr<Node> & node)

Arguments

  • const Ptr<Node> & node

void setMaxDistance(float distance)

Sets the maximum distance of visibility. If a camera is further from a node than this maximum distance, a node is not visible. The default is inf.

Arguments

  • float distance - Maximum distance of visibility in units.

float getMaxDistance()

Returns the current maximum distance of visibility. If a camera is further from a node than this maximum distance, a node is not visible. The default is inf.

Return value

Maximum distance of visibility in units.

void setMinDistance(float distance)

Sets the minimum distance of visibility. If a camera is closer to a node than this minimum distance, a node is not visible. The default is -inf.

Arguments

  • float distance - Minimum distance of visibility in units.

float getMinDistance()

Returns the current minimum distance of visibility. If a camera is closer to a node than this minimum distance, a node is not visible. The default is -inf.

Return value

Minimum distance of visibility in units.

void setOffset(const Math::vec3 & offset)

Sets offset of coordinates of the switcher box center.

Arguments

  • const Math::vec3 & offset - Offset of coordinates.

Math::vec3 getOffset()

Returns the currnt offset of coordinates of the switcher box center.

Return value

Current offset of coordinates.

void setPoint(int point)

Sets a point mode for the switcher. If the point mode is set, the distance is measured to the bounding box center; otherwise, to the bounding box edges.

Arguments

  • int point - 1 to set the point mode, 0 not to set.

int isPoint()

Returns a value indicating if the point mode is set for the switcher. If the point mode is set, the distance is measured to the bounding box center; otherwise, to the bounding box edges.

Return value

Returns 1 if the point mode is set; otherwise, 0.

void setSize(const Math::vec3 & size)

Sets the size of a switcher.

Arguments

  • const Math::vec3 & size - New switcher size (i.e. box dimensions in units).

Math::vec3 getSize()

Returns the current size of a switcher.

Return value

Current switcher size (i.e. box dimensions in units).

int type()

Last update: 03.07.2017
Build: ()