EntityData Class
Provides an access to the game entity data.
The EntityData class implementation can be found in the data/framework/game/game_data.h file.
EntityData Class
Members
void setDescription (string description)
Sets an entity description.Arguments
- string description - Entity description.
string getDescription()
Returns an entity description.Return value
Entity description.void setEntityFile(string path)
Sets a relative path to an entity file.Arguments
- string path - Relative path to an entity file.
string getEntityFile(int is_absolute = false)
Returns a path to the *.entityfile relative todata_path.Arguments
- int is_absolute - Flag indicating if an absolute file path is returned. 1 to return an absolute file path; otherwise 0.
Return value
Path to the *.entityfile.GameData getGameData()
Returns an instance of the GameData class, to which an entity belongs to.Return value
GameData class instance.void setLogicFile(string path)
Sets a relative path to the logic file.Arguments
- string path - Relative path to the *.hfile.
string getLogicFile(int is_absolute = false)
Returns a relative path to the logic file of the entity.Arguments
- int is_absolute - Flag indicating if an absolute file path is returned. 1 to return an absolute file path; otherwise 0.
Return value
Path to the *.hfile.int setName(string name)
Sets an entity name.Arguments
- string name - Entity name.
Return value
1 if the new name is set successfully; otherwise 0.string getName()
Returns an entity name.Return value
Entity name.void setNodeFile(string path)
Sets a relative path to the *.nodefile.Arguments
- string path - Relative path to the *.nodefile.
string getNodeFile(int is_absolute = false)
Returns a path to the *.nodefile relative todata_path.Arguments
- int is_absolute - Flag indicating if an absolute file path is returned. 1 to return an absolute file path; otherwise 0.
Return value
Path to the *.nodefile.void setPropertyFile(string path)
Sets a relative path to the property file.Arguments
- string path - Relative path to the *.propfile.
string getPropertyFile(int is_absolute = false)
Returns a relative path to the property file of the entity.Arguments
- int is_absolute - Flag indicating if an absolute file path is returned. 1 to return an absolute file path; otherwise 0.
Return value
Path to the *.propfile.EntityData(GameData game_data, string name)
Constructor. Creates a new EntityData class instance.Arguments
- GameData game_data - Instance of the GameData class, to which the entity belongs to.
- string name - Entity name.
int loadData(Xml xml)
Reads entity data from the Xml class instance.Arguments
- Xml xml - Data on the entity.
Return value
1 if data is loaded successfully; otherwise 0.void saveData(Xml xml)
Writes data on the entity to the instance of the Xml class.Arguments
- Xml xml - Instance of the Xml class to write data.
Last update: 03.07.2017
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