Unigine::vec2 Struct
Header: | #include <UnigineMathLib.h> |
Vector of 2 float components.
To use this structure, include the UnigineMathLib.h file.
vec2 Class
Members
vec2(const hvec2 & v)
Arguments
- const hvec2 & v
vec2()
Default constructor that produces a zero vector.vec2(const vec2 & v)
Initialization by a vector.Arguments
- const vec2 & v - The value of the vector.
vec2(float x, float y)
Initialization by scalars.Arguments
- float x - X component of the vector.
- float y - Y component of the vector.
explicit vec2(float v)
Initialization by a scalar: x=v, y=v.Arguments
- float v - The value of the vector.
explicit vec2(const vec3 & v)
Initialization by a four component vector: x=v.x, y=v.y.Arguments
- const vec3 & v - The value of the vector.
explicit vec2(const vec4 & v)
Initialization by a four component vector: x=v.x, y=v.y.Arguments
- const vec4 & v - The value of the vector.
explicit vec2(const dvec2 & v)
Initialization by a vector of double components.Arguments
- const dvec2 & v - The value of the vector.
explicit vec2(const ivec2 & v)
Initialization by a vector of integer components.Arguments
- const ivec2 & v - The value of the vector.
explicit vec2(const float * v)
Initialization by a pointer to the vector.Arguments
- const float * v - Pointer to the vector.
void set(float x_, float y_)
Set vector.Arguments
- float x_ - X component of the vector.
- float y_ - Y component of the vector.
void set(const float * val)
Set vector.Arguments
- const float * val - Pointer to the vector.
void set(const vec2 & val)
Arguments
- const vec2 & val
void set(float val)
Arguments
- float val
void get(float * val) const
Get vector.Arguments
- float * val - Pointer to the vector.
float * get()
Get a pointer to the vector.Return value
Pointer to the vector.const float * get() const
Get a constant pointer to the vector.Return value
Pointer to the vector.float length()
float length2()
vec2 & normalize()
vec2 & normalizeFast()
const float * operator const float *()
const void * operator const void *()
float * operator float *()
void * operator void *()
vec2 & operator*=(float val)
Scalar multiplication.Arguments
- float val - The value of the scalar.
Return value
The resulting vector.vec2 & operator*=(const vec2 & val)
Vector multiplication.Arguments
- const vec2 & val - The value of the vector.
Return value
The resulting vector.vec2 & operator+=(const vec2 & val)
Vector addition.Arguments
- const vec2 & val - The value of the vector.
Return value
The resulting vector.vec2 operator-() const
Vector negation.Return value
The resulting vector.vec2 & operator-=(const vec2 & val)
Vector subtraction.Arguments
- const vec2 & val - The value of the vector.
Return value
The resulting vector.vec2 & operator/=(const vec2 & val)
Arguments
- const vec2 & val
vec2 & operator/=(float val)
Arguments
- float val
vec2 & operator=(const vec2 & val)
Arguments
- const vec2 & val
float & operator[](int i)
Array access.Arguments
- int i - Array item index.
Return value
The array item.float operator[](int i) const
Constant array access.Arguments
- int i - Array item index.
Return value
The array item.int EPS
int INF
int ONE
int ZERO
Last update: 03.07.2017
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