Texture Class
Texture Class
Members
int copy2D (int x0 = 0, int y0 = 0, int x1 = 0, int y1 = 0, int w = -1, int h = -1)
Copies 2D texture.Arguments
- int x0 - The offset of the source texture along the X-axis.
- int y0 - The offset of the source texture along the Y-axis.
- int x1 - The offset of the destination texture along the X-axis.
- int y1 - The offset of the destination texture along the Y-axis.
- int w - The width of the destination texture.
- int h - The height of the destination texture.
Return value
1 if the texture was copied; otherwise, 0.int isFloatFormat ()
Returns a value indicating if the texture is stored in a float format (R32F, RG32F, RGB32F or RGBA32F).Return value
Returns 1 if the texture is in float format; otherwise, 0 is returned.int getWidth ()
Returns the texture width.Return value
Texture width.void render2D (float x0 = -1.0f, float y0 = -1.0f, float x1 = 1.0f, float y1 = 1.0f)
Renders 2D texture. This function creates 4 vertices (2 polygons) by using 2 X-coordinates and 2 Y-coordinates and sends it to be rendered.Arguments
- float x0 - The first X-coordinate.
- float y0 - The first Y-coordinate.
- float x1 - The second X-coordinate.
- float y1 - The second Y-coordinate.
int isCubeType ()
Returns a value indicating if the texture is Cube texture.Return value
Returns 1 if the texture is Cube; otherwise, 0.void renderCubeArray (int face, int layer, float x0 = -1.0f, float y0 = -1.0f, float x1 = 1.0f, float y1 = 1.0f)
Renders Cube Array texture. This function creates 4 vertices (2 polygons) of the given face of the cube texture layer by using 2 X-coordinates and 2 Y-coordinates and sends it to be rendered.Arguments
- int face - The face of the cube.
- int layer - The layer number.
- float x0 - The first X-coordinate.
- float y0 - The first Y-coordinate.
- float x1 - The second X-coordinate.
- float y1 - The second Y-coordinate.
int getType ()
Gets the texture type.Return value
Texture type.int load (const char * name, int flags = DEFAULT_FLAGS)
Loads texture from file.Arguments
- const char * name - File name.
- int flags - Texture flags.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.void * getD3D11DepthStencilView ()
Returns Direct3D11 depth stencil view.Return value
int getMultisample ()
Returns the multisample count.Return value
Multisample count.int fromGLTexture2D (unsigned int tex_id, int width, int height, int format, int flags)
Arguments
- unsigned int tex_id
- int width
- int height
- int format
- int flags
Return value
void * getD3D11Texture ()
Returns Direct3D11 texture.Return value
void bindVertex (int unit)
Binds vertex texture.Arguments
- int unit - Texture unit.
int getNumFaces ()
Returns a number of faces in the texture.Return value
Number of faces.int is3DType ()
Returns a value indicating if the texture is 3D texture.Return value
Returns 1 if the texture is 3D; otherwise, 0.int isBilinear ()
Checks texture filter.Return value
Returns 1 if the texture filter is bilinear or trilinear.void render2DArray (int layer, float x0 = -1.0f, float y0 = -1.0f, float x1 = 1.0f, float y1 = 1.0f)
Renders 2D Array texture. This function creates 4 vertices (2 polygons) of the texture layer by using 2 X-coordinates and 2 Y-coordinates and sends it to be rendered.Arguments
- int layer - The number of layer.
- float x0 - The first X-coordinate.
- float y0 - The first Y-coordinate.
- float x1 - The second X-coordinate.
- float y1 - The second Y-coordinate.
Ptr<Texture> create ()
Texture constructor.Return value
Pointer to the created texture.void * getD3D11RenderTargetView (int index)
Returns Direct3D11 render target view.Arguments
- int index - Index.
Return value
void * getD3D11ShaderResourceView ()
Returns Direct3D11 render target view.Return value
int getNumMipmaps ()
Returns the texture mipmap count.Return value
Texture mipmap count.int createCubeArray (int width, int height, int num_layers, int format, int flags = DEFAULT_FLAGS)
Creates Cube Array texture.Arguments
- int width - Texture width.
- int height - Texture height.
- int num_layers - Texture layers.
- int format - Texture format.
- int flags - Texture flags.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.int getGLPixelType ()
Returns OpenGL pixel type.Return value
OpenGL pixel type.void render2DScreen (float x0 = -1.0f, float y0 = -1.0f, float x1 = 1.0f, float y1 = 1.0f)
Renders 2D Screen texture. This function creates 3 vertices (1 polygon) and and sends texture to be rendered inside the polygon to avoid artifacts on the edge of 2 polygons if the anti-aliasing is used.Arguments
- float x0 - The first X-coordinate.
- float y0 - The first Y-coordinate.
- float x1 - The second X-coordinate.
- float y1 - The second Y-coordinate.
int create2D (int width, int height, int format, int flags = DEFAULT_FLAGS)
Creates 2D texture.Arguments
- int width - Texture width.
- int height - Texture height.
- int format - Texture format.
- int flags - Texture flags.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.int create (const Ptr<Image> & image, int flags = DEFAULT_FLAGS)
Texture constructor.Arguments
- const Ptr<Image> & image - Image pointer.
- int flags - Texture flags.
Return value
Pointer to the created texture.int isCombinedFormat ()
Returns a value indicating if the texture is stored in a combined format (RGB565, RGBA4, RGB5A1 or RGB10A2).Return value
Returns 1 if the texture is in combined format; otherwise, 0.void bindFragment (int unit)
Binds fragment texture.Arguments
- int unit - Texture unit.
int isArrayType ()
Returns a value indicating if the texture is Array texture.Return value
Returns 1 if the texture is Array; otherwise, 0.int getHeight ()
Returns the texture height.Return value
Texture height.int is2DType ()
Returns a value indicating if the texture is 2D texture.Return value
Returns 1 if the texture is 2D; otherwise, 0.void * getD3D11DepthStencilView (int index)
Returns Direct3D11 depth stencil view.Arguments
- int index - Index.
Return value
int isColorFormat ()
Returns a value indicating if the texture is color texture.Return value
Returns 1 if the texture is color texture; otherwise, 0.void * getD3D11UnorderedAccessView ()
Returns Direct3D11 render target view.Return value
int create2DArray (int width, int height, int num_layers, int format, int flags = DEFAULT_FLAGS)
Creates 2D Array texture.Arguments
- int width - Texture width.
- int height - Texture height.
- int num_layers - Texture layers.
- int format - Texture format.
- int flags - Texture flags.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.int getImage (const Ptr<Image> & image)
Gets texture data.Arguments
- const Ptr<Image> & image - Image pointer.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.void clear ()
Clears texture.int getGLPixelFormat ()
Returns OpenGL pixel format.Return value
OpenGL pixel format.void unbindCompute (int unit)
Unbinds compute texture.Arguments
- int unit - Texture unit.
const char * getTypeName ()
Gets the texture type name.Return value
Texture type name.int createCube (int width, int height, int format, int flags = DEFAULT_FLAGS)
Creates Cube texture.Arguments
- int width - Texture width.
- int height - Texture height.
- int format - Texture format.
- int flags - Texture flags.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.int copyCube (int face, int x0 = 0, int y0 = 0, int x1 = 0, int y1 = 0, int w = -1, int h = -1)
Copies Cube texture.Arguments
- int face - The face of the cube.
- int x0 - The offset of the source texture along the X-axis.
- int y0 - The offset of the source texture along the Y-axis.
- int x1 - The offset of the destination texture along the X-axis.
- int y1 - The offset of the destination texture along the Y-axis.
- int w - The width of the destination texture.
- int h - The height of the destination texture.
Return value
1 if the texture was copied; otherwise, 0.int isUShortFormat ()
Returns a value indicating if the texture is stored in an unsigned short format (R16, RG16, RGB16 or RGBA16).Return value
Returns 1 if the texture is in unsigned short format; otherwise, 0.int getNumChannels ()
Returns the number of channels.Return value
Number of channels.int create3D (int width, int height, int depth, int format, int flags = DEFAULT_FLAGS)
Creates 3D texture.Arguments
- int width - Texture width.
- int height - Texture height.
- int depth - Texture depth.
- int format - Texture format.
- int flags - Texture flags.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.void setFlags (int flags)
Sets texture flags.Arguments
- int flags - Texture flags.
void unbindVertex (int unit)
Unbinds vertex texture.Arguments
- int unit - Texture unit.
int isHalfFormat ()
Returns a value indicating if the texture is stored in a half-float format (R16F, RG16F, RGB16F or RGBA16F).Return value
Returns 1 if the texture is in half-float format; otherwise, 0.int isAnisotropy ()
Checks texture anisotropy.Return value
Returns 1 if the texture filter is anisotropy.int fromGLTexture2D (unsigned int tex_id, int width, int height, int format, int internal_format, int flags)
Arguments
- unsigned int tex_id
- int width
- int height
- int format
- int internal_format
- int flags
Return value
void renderCube (int face, float x0 = -1.0f, float y0 = -1.0f, float x1 = 1.0f, float y1 = 1.0f)
Renders Cube texture. This function creates 4 vertices (2 polygons) of the given face of the cube texture by using 2 X-coordinates and 2 Y-coordinates and sends it to be rendered.Arguments
- int face - The face of the cube.
- float x0 - The first X-coordinate.
- float y0 - The first Y-coordinate.
- float x1 - The second X-coordinate.
- float y1 - The second Y-coordinate.
int isCompressedFormat ()
Returns a value indicating if the texture is stored in a compressed format (DXT1, DXT3, DXT5, ATI1, ATI2, ZLC1 or ZLC2).Return value
Returns 1 if the texture is in a compressed format; otherwise, 0.int getGLTarget ()
Returns OpenGL texture target.Return value
OpenGL texture target.int isDepthFormat ()
Returns a value indicating if the texture is depth texture.Return value
Returns 1 if the texture is depth texture; otherwise, 0.int isRawFormat ()
Returns a value indicating if the texture is uncompressed (stored in R8, RG8, RGB8, RGBA8, R16, RG16, RGB16, RGBA16, R16F, RG16F, RGB16F, RGBA16F, R32F, RG32F, RGB32F, RGBA32F, RGB565, RGBA4, RGB5A1, RGB10A2, D16, D24, D24S8, D32F ir D32FS8 format).Return value
Returns 1 if the texture is uncompressed; otherwise, 0.int getNumLayers ()
Returns a number of layers in the texture.Return value
Number of layers.int getFormat ()
Gets the texture format.Return value
Texture format.void destroy ()
Destroys texture.int fromD3D11Texture2D (void * ptr, int width, int height, int format, int internal_format, int flags)
Arguments
- void * ptr
- int width
- int height
- int format
- int internal_format
- int flags
Return value
int getGLInternalFormat ()
Returns OpenGL internal format.Return value
OpenGL internal format.int createMipmaps ()
Creates mipmaps stack.Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.void * getD3D11RenderTargetView ()
Returns Direct3D11 render target view.Return value
int getDepth ()
Returns the texture depth.Return value
Texture depth.int fromD3D11Texture2D (void * ptr, int width, int height, int format, int flags)
Arguments
- void * ptr
- int width
- int height
- int format
- int flags
Return value
void bindCompute (int unit)
Binds compute texture.Arguments
- int unit - Texture unit.
int setImage (const Ptr<Image> & image)
Sets texture data.Arguments
- const Ptr<Image> & image - Image pointer.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.const char * getFormatName ()
Gets the texture format name.Return value
Texture format name.int isUCharFormat ()
Returns a value indicating if the texture is stored in an unsigned char format (R8, RG8, RGB8, RGBA8, DXT1, DXT3, DXT5, ATI1 or ATI2).Return value
Returns 1 if the texture is in unsigned char format; otherwise, 0.void unbindFragment (int unit)
Unbinds fragment texture.Arguments
- int unit - Texture unit.
int getGLTextureID ()
Returns OpenGL texture identifier.Return value
OpenGL texture identifier.int TEXTURE_2D
int TEXTURE_3D
int TEXTURE_CUBE
int TEXTURE_2D_ARRAY
int TEXTURE_CUBE_ARRAY
int FORMAT_R8
int FORMAT_RG8
int FORMAT_RGB8
int FORMAT_RGBA8
int FORMAT_R16
int FORMAT_RG16
int FORMAT_RGB16
int FORMAT_RGBA16
int FORMAT_R16U
int FORMAT_RG16U
int FORMAT_RGB16U
int FORMAT_RGBA16U
int FORMAT_R32U
int FORMAT_RG32U
int FORMAT_RGB32U
int FORMAT_RGBA32U
int FORMAT_R16F
int FORMAT_RG16F
int FORMAT_RGB16F
int FORMAT_RGBA16F
int FORMAT_R32F
int FORMAT_RG32F
int FORMAT_RGB32F
int FORMAT_RGBA32F
int FORMAT_RGB565
int FORMAT_RGBA4
int FORMAT_RGB5A1
int FORMAT_RGB10A2
int FORMAT_RG11B10F
int FORMAT_DXT1
int FORMAT_DXT3
int FORMAT_DXT5
int FORMAT_ATI1
int FORMAT_ATI2
int FORMAT_D16
int FORMAT_D24
int FORMAT_D24S8
int FORMAT_D32F
int FORMAT_D32FS8
int TYPE_2D_ARRAY
int TYPE_CUBE_ARRAY
int FORMAT_SRGB
int FORMAT_SIGNED
int FORMAT_INTEGER
int WRAP_CLAMP_X
int WRAP_CLAMP_Y
int WRAP_CLAMP_Z
int WRAP_CLAMP
int WRAP_BORDER_X
int WRAP_BORDER_Y
int WRAP_BORDER_Z
int WRAP_BORDER_W
int WRAP_BORDER
int FILTER_POINT
int FILTER_LINEAR
int FILTER_BILINEAR
int FILTER_TRILINEAR
int ANISOTROPY_1
int ANISOTROPY_2
int ANISOTROPY_4
int ANISOTROPY_8
int ANISOTROPY_16
int MULTISAMPLE_2
int MULTISAMPLE_4
int MULTISAMPLE_8
int MULTISAMPLE_16
int USAGE_IMMUTABLE
int USAGE_DYNAMIC
int USAGE_STAGING
int USAGE_RENDER
int USAGE_COMPUTE
int DEFAULT_FLAGS
Last update: 03.07.2017
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter