WidgetButton Class
Interface for widget button handling. See also UnigineScript analog.
To use this class, include the UnigineWidgetButton.h file.
WidgetButton Class
Members
WidgetButton (const Ptr<Gui> & gui, const char * str = 0)
Constructor. Creates a button with a given label.Arguments
- const Ptr<Gui> & gui - GUI, to which the new button will belong.
- const char * str - Button label. This is an optional parameter.
Ptr<WidgetButton> create (const Ptr<Widget> & widget)
WidgetButton constructor.Arguments
- const Ptr<Widget> & widget - Widget smart pointer.
Return value
int getTextAlign ()
Returns alignment of the button label.Return value
Alignment of the button label: one of the Gui:: Enumeration with ALIGN_* prefixes.const char * getTexture ()
Returns the path to the button image texture.Return value
Path to the button image texture.void setText (const char * text)
Sets a button text label.Arguments
- const char * text - Button label.
int type ()
WidgetButton type.Return value
WidgetButton type identifier.int isToggleable ()
Returns a value indicating if the button is a toggle button or a simple one. The default is 0.Return value
1 if the button is a toggle button; otherwise, 0.void setTexture (const char * texture)
Sets a button image texture.Arguments
- const char * texture - Path to a texture file.
void setToggled (int toggled)
Sets a state of the toggle button.Arguments
- int toggled - 1 to press the button, 0 to release it.
const char * getText ()
Returns the button text label.Return value
Button label.void getImage (const Ptr<Image> & image)
Returns the button image.Arguments
- const Ptr<Image> & image
int isToggled ()
Returns a value indicating if the toggle button is pressed.Return value
1 if the button is pressed; otherwise, 0.void setImage (const Ptr<Image> & image)
Updates a button image.Arguments
- const Ptr<Image> & image - Image to set.
int getBackground ()
Returns a value indicating if a background texture is rendered for the button. The default is 1.Return value
1 if a background texture is rendered; otherwise, 0.void setToggleable (int toggleable)
Sets a value indicating if the button is a toggle button or a simple one.Arguments
- int toggleable - 1 to make the button a toggle button, 0 to make it a simple one. The default is 0.
void setTextAlign (int align)
Sets alignment of the button label.Arguments
- int align - One of the Gui:: Enumeration with ALIGN_* prefixes.
void setBackground (int background)
Sets a value indicating if a background texture should be rendered for the button. By default, the background texture is always rendered. The default is 1.Arguments
- int background - 1 to render the background texture, 0 not to render. The default is 1.
Last update: 03.07.2017
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