ControlsApp Class
ControlsApp Class
Members
int getStateKey (int state)
Returns a key that toggles a given state on and off.Arguments
- int state - State (one of CONTROLS_STATE_* variables).
Return value
Key that switches the state. It is a standard ASCII key code or one of the APP_KEY_* variables:- KEY_ESC = 256
- KEY_TAB
- KEY_BACKSPACE
- KEY_RETURN
- KEY_DELETE
- KEY_INSERT
- KEY_HOME
- KEY_END
- KEY_PGUP
- KEY_PGDOWN
- KEY_LEFT
- KEY_RIGHT
- KEY_UP
- KEY_DOWN
- KEY_SHIFT
- KEY_CTRL
- KEY_ALT
- KEY_SCROLL
- KEY_CAPS
- KEY_NUM
- KEY_F1
- KEY_F2
- KEY_F3
- KEY_F4
- KEY_F5
- KEY_F6
- KEY_F7
- KEY_F8
- KEY_F9
- KEY_F10
- KEY_F11
- KEY_F12
const char * getStateName (int state)
Returns the name of the given control stateArguments
- int state - The control state number in range from 0 to the total number of states.
Return value
Name of the given control state.float getMouseSensitivity ()
Returns the current mouse sensitivity used to increase or decrease the speed of mouse movement.Return value
Mouse sensitivity.int isStateButton (int button)
Arguments
- int button
Return value
void setStateButton (int state, int button)
Arguments
- int state
- int button
void setStateKey (int state, int key)
Arguments
- int state
- int key
int isStateKey (int key)
Checks if a given key already acts as an application control. This is useful to avoid collisions between application controls and hot keys.Arguments
- int key - Key in one of the following formats:
- Character format (for example, 'a')
- Standard ASCII key code (for example, 97)
- One of APP_KEY_* variables
Return value
1 if the key is assigned to a state; otherwise, 0.void setAlwaysRun (int run)
Sets a value indicating if the player is running by default. If the player is in this mode, the Run control will switch them to walking. The default is 0.Arguments
- int run - Positive integer to make the player run by default; otherwise, 0.
void setMouseEnabled (int enabled)
Enables or disables the mouse input.Arguments
- int enabled - Positive integer to enable the mouse; otherwise, 0.
int getMouseInverse ()
Returns a value indicating if back-and-forth movements of the mouse (by Y-axis) are inverted: when the mouse is moved upward, the camera looks downwards, and when the mouse is moved downwards, the camera looks upwards. This mode is available only to control the camera.Return value
1 if the mouse is inverted; otherwise, 0.int getStateButton (int state)
Returns a mouse button that switches a given state on and off.Arguments
- int state - State (one of CONTROLS_STATE_* variables).
Return value
Button that toggles the state (one of APP_BUTTON_* variables):- APP_BUTTON_LEFT = 1 << 0
- APP_BUTTON_MIDDLE
- APP_BUTTON_RIGHT
- APP_BUTTON_DCLICK
- APP_BUTTON_AUX_0
- APP_BUTTON_AUX_1
- APP_BUTTON_AUX_2
- APP_BUTTON_AUX_3
int getAlwaysRun ()
Returns a value indicating if the player is running by default. If the player is in this mode, the Run control will switch them to walking.Return value
1 if the player is running by default; otherwise, 0.int getState (int state)
Arguments
- int state
Return value
float getMouseDY ()
Return value
int clearState (int state)
Arguments
- int state
Return value
int isMouseEnabled ()
Returns a value indicating if the mouse is enabled.Return value
1 if the mouse is enabled; otherwise, 0.int isStateEvent ()
Returns a value indicating if a key or a mouse button is successfully assigned to a state.Return value
1 if a key or a mouse button is already assigned; otherwise, 0.void getStateEvent (int state)
Lets the user assign a key or a mouse button to a given state.Arguments
- int state - State (one of the CONTROLS_STATE_* variables), to which a key or a mouse button is going to be assigned.
void setState (int state, int value)
Arguments
- int state
- int value
void setMouseInverse (int inverse)
Sets back-and-forth movements of the mouse (by Y-axis) to be interpreted as inverted: when the mouse is moved upward, the camera looks downwards, and when the mouse is moved downwards, the camera looks upwards. This mode is available only to control the camera.Arguments
- int inverse - Positive integer to inverse the mouse; otherwise, 0.
void setMouseSensitivity (float sensitivity)
Sets mouse sensitivity used to increase or decrease the speed of mouse movement.Arguments
- float sensitivity - Mouse sensitivity. Higher values increase the mouse speed; lower values decrease it.
float getMouseDX ()
Return value
void setMouseDX (float mousedx)
Arguments
- float mousedx
void setMouseDY (float mousedy)
Arguments
- float mousedy
Last update: 03.07.2017
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