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post_hblur_2d

This full-screen postprocess material represent the Gaussian blur in a horizontal direction. It is used as the first separate pass of the two-pass blurring.

Notice
For Gaussian blur, apply both post_hblur_2d and post_vblur_2d materials separated by a comma. (See how to use postprocess materials).

With horizontal Gaussian blur   Without Gaussian blur
With horizontal Gaussian blur
 
Without Gaussian blur
Last update: 03.07.2017
Build: ()