This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Режимы вывода изображения
Физика
Браузер SDK 2
Лицензирование и типы лицензий
Дополнения (Add-Ons)
Демонстрационные проекты
API Samples
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
Унифицированный язык шейдеров UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы

Resource

Resource is a tool for compiling binary resources (*.resource files, zipped and encoded to base64), which then will be embedded during compilation of the binary executable.

To invoke the Resource tool, run resource_* from a command-line (the x64 postfix) and specify all the required resources.

See Also#

Command Line Options#

The Resource tool recognizes the following command-line options:

  • -o NAME - name of the output file.

    Shell commands
    D:\UnigineSDK\bin>resource_x64 icon1.ico -o icon

    As a result, the icon file will be created.

Usage#

  • If you run the Resource tool without the -o option, the *.resource file named after the source file will be created. For example:

    Shell commands
    D:\UnigineSDK\bin>resource_x64 icon1.ico

    The icon1.resource file is created.

  • If you specify several resources to be compiled without the -o option, several *.resource files named after the source files will be created. For example:

    Shell commands
    D:\UnigineSDK\bin>resource_x64 icon1.ico splash.png

    Two files icon1.resource and splash.resource are created.

  • If you specify the -o option, all specified resources will be added to one file. For example:

    Shell commands
    D:\UnigineSDK\bin>resource_x64 icon1.ico splash.png -o images.resource
Notice
To load data from a *.resource file, use methods of the Resource class.

Encrypting Password#

To encrypt a password by using the Resource tool, perform the following:

  1. Create a text file named password that contains your password. For example, you can create such file via the command prompt:

    Shell commands
    D:\UnigineSDK\bin>echo MyPassword > password

    If the file already exists, its content will be overwritten with the given one (in this case, MyPassword).

  2. Run <UnigineSDK>/bin/resource_* (with the x64 postfix) for the password file. For example:

    Shell commands
    D:\UnigineSDK\bin>resource_x64 password

As a result, the password.resource file that contains the encrypted password will be created.

To rebuild the engine with the password, copy this file to <UnigineSDK>/source/engine directory. Note that the password should be the same as the one that is entered when creating a UNG archive.

Last update: 16.08.2024
Build: ()