Texture Buffer Indirect Lights Node
Description
Texture buffers are 2D textures used to build a deferred image for various post-effects. To sample data from such a texture connect it to the Sample Texture node and specify UV coordinates and array element index for reading texels from the texture.
This 2D Texture Array contains indirect lighting from light sources for opaque materials.
- Index 0 — indirect diffuse lighting (diffuse lighting from probes, sky, and lightmaps).
- Index 1 — indirect specular lighting (reflections from probes and sky).
This buffer may contain data of both opaque and transparent materials.
Last update:
16.08.2024
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