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- API
- Rendering-Related Classes
- Render Class
Unigine::Render Class
Header: | #include <UnigineRender.h> |
Provides access to Unigine rendering functions. For example, it is used by Wall application to render onto multiple monitors.
See AlsoSee Also#
- A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/rendering/ folder
Методы:
Имя | Описание |
---|---|
setEnabled | Методы, получающие и устанавливающие a value indicating if the render is enabled. |
isEnabled | |
getNumTriangles | Возвращает number of rendered per frame triangles that can be seen in the viewport. |
getNumSurfaces | Возвращает number of rendered per frame surfaces that can be seen in the viewport (in all rendering passes). |
getNumShadows | Возвращает number of shadow passes rendered per frame. |
getNumShaders | Возвращает number of shaders set per frame. |
getNumReflections | Возвращает number of reflections drawn per frame that can be seen in the viewport. |
getNumPrimitives | Возвращает number of geometric rendered per frame primitives that can be seen in the viewport. |
getNumMaterials | Возвращает number of materials set per frame (during all of the rendering passes) in the current scene. |
getNumLights | Возвращает number of light passes rendered per frame. |
getNumDips | Возвращает number of draw calls used in the current scene. |
getNumDecals | Возвращает number of rendered per frame decals that can be seen in the viewport (during all of the rendering passes). |
getHDRTextureFormat | Возвращает HDR texture format to be used. |
setShowFieldMask | Методы, получающие и устанавливающие value indicating whether the visualizer is enabled to highlight the surfaces that use the specified bits of the field mask. |
isShowFieldMask | |
setShowFieldMaskBits | Методы, получающие и устанавливающие value indicating which bit or bits of the field mask are used for visualization. |
getShowFieldMaskBits | |
setShowShadowMask | Методы, получающие и устанавливающие value indicating whether the visualizer is enabled to highlight the surfaces that use the specified bits of the shadow mask. |
isShowShadowMask | |
setShowShadowMaskBits | Методы, получающие и устанавливающие value indicating which bit or bits of the shadow mask are used for visualization. |
getShowShadowMaskBits | |
setShowObstacleMask | Методы, получающие и устанавливающие value indicating whether the visualizer is enabled to highlight the surfaces that use the specified bits of the obstacle mask. |
isShowObstacleMask | |
setShowObstacleMaskBits | Методы, получающие и устанавливающие value indicating which bit or bits of the obstacle mask are used for visualization. |
getShowObstacleMaskBits | |
setShowMaterialMask | Методы, получающие и устанавливающие value indicating whether the visualizer is enabled to highlight the surfaces that use the specified bits of the material mask. |
isShowMaterialMask | |
setShowMaterialMaskBits | Методы, получающие и устанавливающие value indicating which bit or bits of the material mask are used for visualization. |
getShowMaterialMaskBits | |
setShowViewportMask | Методы, получающие и устанавливающие value indicating whether the visualizer is enabled to highlight the surfaces that use the specified bits of the viewport mask. |
isShowViewportMask | |
setShowViewportMaskBits | Методы, получающие и устанавливающие value indicating which bit or bits of the viewport mask are used for visualization. |
getShowViewportMaskBits | |
setShowPhysicalMask | Методы, получающие и устанавливающие value indicating whether the visualizer is enabled to highlight the surfaces that use the specified bits of the physical mask. |
isShowPhysicalMask | |
setShowPhysicalMaskBits | Методы, получающие и устанавливающие value indicating which bit or bits of the physical mask are used for visualization. |
getShowPhysicalMaskBits | |
setShowCollisionMask | Методы, получающие и устанавливающие value indicating whether the visualizer is enabled to highlight the surfaces that use the specified bits of the collision mask. |
isShowCollisionMask | |
setShowCollisionMaskBits | Методы, получающие и устанавливающие value indicating which bit or bits of the collision mask are used for visualization. |
getShowCollisionMaskBits | |
setShowNavigationMask | Методы, получающие и устанавливающие value indicating whether the visualizer is enabled to highlight the surfaces that use the specified bits of the navigation mask. |
isShowNavigationMask | |
setShowNavigationMaskBits | Методы, получающие и устанавливающие value indicating which bit or bits of the navigation mask are used for visualization. |
getShowNavigationMaskBits | |
setShowIntersectionMask | Методы, получающие и устанавливающие value indicating whether the visualizer is enabled to highlight the surfaces that use the specified bits of the intersection mask. |
isShowIntersectionMask | |
setShowIntersectionMaskBits | Методы, получающие и устанавливающие value indicating which bit or bits of the intersection mask are used for visualization. |
getShowIntersectionMaskBits | |
setShowSoundSourceMask | Методы, получающие и устанавливающие value indicating whether the visualizer is enabled to highlight the surfaces that use the specified bits of the sound source mask. |
isShowSoundSourceMask | |
setShowSoundSourceMaskBits | Методы, получающие и устанавливающие value indicating which bit or bits of the sound source mask are used for visualization. |
getShowSoundSourceMaskBits | |
setShowSoundReverbMask | Методы, получающие и устанавливающие value indicating whether the visualizer is enabled to highlight the surfaces that use the specified bits of the reverberation mask. |
isShowSoundReverbMask | |
setShowSoundReverbMaskBits | Методы, получающие и устанавливающие value indicating which bit or bits of the reverberation mask are used for visualization. |
getShowSoundReverbMaskBits | |
setShowSoundOcclusionMask | Методы, получающие и устанавливающие value indicating whether the visualizer is enabled to highlight the surfaces that use the specified bits of the sound occlusion mask. |
isShowSoundOcclusionMask | |
setShowSoundOcclusionMaskBits | Методы, получающие и устанавливающие value indicating which bit or bits of the sound occlusion mask are used for visualization. |
getShowSoundOcclusionMaskBits | |
setShowPhysicalExclusionMask | Методы, получающие и устанавливающие value indicating whether the visualizer is enabled to highlight the surfaces that use the specified bits of the physical exclusion mask. |
isShowPhysicalExclusionMask | |
setShowPhysicalExclusionMaskBits | Методы, получающие и устанавливающие value indicating which bit or bits of the physical exclusion mask are used for visualization. |
getShowPhysicalExclusionMaskBits | |
setShowPhysicsIntersectionMask | Методы, получающие и устанавливающие value indicating whether the visualizer is enabled to highlight the surfaces that use the specified bits of the physics intersection mask. |
isShowPhysicsIntersectionMask | |
setShowPhysicsIntersectionMaskBits | Методы, получающие и устанавливающие value indicating which bit or bits of the physics intersection mask are used for visualization. |
getShowPhysicsIntersectionMaskBits | |
setShowQueries | Методы, получающие и устанавливающие value indicating whether occlusion query boxes are displayed in the viewport. |
isShowQueries | |
setShowDecals | Методы, получающие и устанавливающие value indicating whether the visualizer is displayed for decals. |
isShowDecals | |
setShowScissors | Методы, получающие и устанавливающие value indicating if scissor rectangles are displayed. |
isShowScissors | |
setShowLightmapChecker | Методы, получающие и устанавливающие value indicating whether the Baked Lightmap Checker debug mode is enabled. |
isShowLightmapChecker | |
setShowOccluder | Методы, получающие и устанавливающие value indicating whether the buffer used for occluders is displayed in the viewport. |
isShowOccluder | |
setShowCascades | Методы, получающие и устанавливающие value indicating whether Parallel Split Shadow Map - world shadow cascades are displayed. |
isShowCascades | |
setShowVisualizerDistance | Методы, получающие и устанавливающие distance from the camera within which the helpers are visualized. |
getShowVisualizerDistance | |
setShowWorldShadowCasters | Методы, получающие и устанавливающие value indicating whether the visualizer is displayed for surfaces that are configured to cast shadows from the current World Light. |
isShowWorldShadowCasters | |
setShowAlphaTest | Методы, получающие и устанавливающие value indicating whether the visualizer is displayed for transparent objects using alpha test. |
isShowAlphaTest | |
setShowEmission | Методы, получающие и устанавливающие value indicating whether the visualizer is displayed for materials with the Emission state enabled or connecting any data to the Emission input in the material graph. |
isShowEmission | |
setShowMeshStatics | Методы, получающие и устанавливающие value indicating whether the visualizer is displayed for static meshes. |
isShowMeshStatics | |
setShowMeshDynamics | Методы, получающие и устанавливающие value indicating whether the visualizer is displayed for dynamic meshes. |
isShowMeshDynamics | |
setShowComplexShadowShader | Методы, получающие и устанавливающие value indicating whether the visualizer is displayed for objects that cast shadows in the following way: the pixels are cut out during the shadow pass, as it's done in Alpha Test or Alpha Blend materials, materials assigned to animated Mesh Skinned, opaque materials with the enabled Depth Offset or any other effects that affect shadows. |
isShowComplexShadowShader | |
setShowSurfaceCustomTextureNotAvailable | Методы, получающие и устанавливающие value indicating whether the visualizer is displayed for surfaces the materials of which use the surface custom texture in the material graph, however the option is not enabled for the surface. |
isShowSurfaceCustomTextureNotAvailable | |
setShowSurfaceCustomTextureNotUsed | Методы, получающие и устанавливающие value indicating whether the visualizer is displayed for surfaces with the surface custom texture enabled and/or set, but not used in the material graph. |
isShowSurfaceCustomTextureNotUsed | |
setShowSurfaceCustomTexture | Методы, получающие и устанавливающие value indicating whether the visualizer is displayed for surfaces with the surface custom texture enabled. |
isShowSurfaceCustomTexture | |
setShowPhysicsIntersection | Методы, получающие и устанавливающие value indicating whether the visualizer is displayed for surfaces with the physics intersection enabled. |
isShowPhysicsIntersection | |
setShowIntersection | Методы, получающие и устанавливающие value indicating whether the visualizer is displayed for surfaces with the Intersection enabled. |
isShowIntersection | |
setShowManualMaterials | Методы, получающие и устанавливающие value indicating whether the visualizer is displayed for objects with manual materials. |
isShowManualMaterials | |
setShowNonManualMaterials | Методы, получающие и устанавливающие value indicating whether the visualizer is displayed for objects with non-manual materials. |
isShowNonManualMaterials | |
setShowClusters | Методы, получающие и устанавливающие value indicating whether the visualizer is displayed for Mesh Cluster objects. |
isShowClusters | |
setShowImmovable | Методы, получающие и устанавливающие value visualizing the state of the Immovable option for objects. |
getShowImmovable | |
setShowDynamic | Методы, получающие и устанавливающие value indicating whether the visualizer is displayed for dynamic objects. |
isShowDynamic | |
setShowTransparent | Методы, получающие и устанавливающие value indicating whether the visualizer is displayed for transparent objects. |
isShowTransparent | |
setShowAmbient | Методы, получающие и устанавливающие value indicating whether the ambient pass buffer is displayed. |
isShowAmbient | |
setShowGeodeticPivot | Методы, получающие и устанавливающие value indicating whether geodetic pivots are displayed. |
isShowGeodeticPivot | |
setShowLandscapeMask | Методы, получающие и устанавливающие number of the Landscape Terrain detail mask to be visualized. |
getShowLandscapeMask | |
setShowLandscapeAlbedo | Методы, получающие и устанавливающие value indicating if visualization of albedo data of the Landscape Terrain is enabled. |
isShowLandscapeAlbedo | |
setShowLandscapeTerrainVTStreaming | Методы, получающие и устанавливающие value indicating if visualization is enabled for streaming of tiles of the Landscape Terrain megatexture. |
isShowLandscapeTerrainVTStreaming | |
setShowVoxelProbeVisualizer | Методы, получающие и устанавливающие value indicating if the Voxel Probe visualizer is enabled. |
isShowVoxelProbeVisualizer | |
setShowVoxelProbeVisualizerGridSize | Методы, получающие и устанавливающие size of the grid that is used to visualize Voxel Probes. |
getShowVoxelProbeVisualizerGridSize | |
setShowVoxelProbeVisualizerSphereScale | Методы, получающие и устанавливающие scale factor of the sphere that is used to visualize Voxel Probes. |
getShowVoxelProbeVisualizerSphereScale | |
setShowTextures | Методы, получающие и устанавливающие display mode for texture buffers used by the renderer. |
getShowTextures | |
setShowTexturesOffset | Методы, получающие и устанавливающие number of the buffer to start displaying from in the full view mode. |
getShowTexturesOffset | |
setShowTexturesNumber | Методы, получающие и устанавливающие number of buffers in a row and column displayed in the full view mode (см. setShowTextures()). |
getShowTexturesNumber | |
setShowTextureResolutionBlend | Методы, получающие и устанавливающие value used for blending the rendered image with the color displaying the texture resolution. |
getShowTextureResolutionBlend | |
setShowTextureResolutionUVMode | Методы, получающие и устанавливающие Sets the UV channel to be used for visualization of the texture resolution. |
getShowTextureResolutionUVMode | |
setShowTextureResolution | Методы, получающие и устанавливающие display mode for texture resolution used by the renderer. |
getShowTextureResolution | |
setShowTriangles | Методы, получающие и устанавливающие wireframe mode for scene triangles. |
getShowTriangles | |
setShowVertexColor | Методы, получающие и устанавливающие value indicating whether displaying of geometry that uses the selected vertex color is enabled. |
getShowVertexColor | |
setShowNodesInteractionGrass | Методы, получающие и устанавливающие value indicating whether the visualizer is enabled for nodes with the Grass Interaction flag enabled. |
isShowNodesInteractionGrass | |
setShowNodesInteractionClutter | Методы, получающие и устанавливающие value indicating whether the visualizer is enabled for nodes with the Clutter Interaction flag enabled. |
isShowNodesInteractionClutter | |
setShowNodesInteractionTrigger | Методы, получающие и устанавливающие value indicating whether the visualizer is enabled for nodes with the Trigger Interaction flag enabled. |
isShowNodesInteractionTrigger | |
setTransparentMultipleEnvProbes | Методы, получающие и устанавливающие value indicating if the transparent multiple environment probes pass is rendered. |
isTransparentMultipleEnvProbes | |
setTransparentDeferred | Методы, получающие и устанавливающие value indicating if the deferred pass for transparent objects is enabled. |
isTransparentDeferred | |
setTransparentLight | Методы, получающие и устанавливающие value indicating if the transparent light pass is rendered. |
isTransparentLight | |
setTransparentAmbient | Методы, получающие и устанавливающие value indicating if the transparent ambient pass is rendered. |
isTransparentAmbient | |
setTransparentEnabled | Методы, получающие и устанавливающие value indicating if the transparent pass is rendered. |
isTransparentEnabled | |
setScreenSpaceEffects | Методы, получающие и устанавливающие value indicating if rendering of screen-space effects is enabled. |
isScreenSpaceEffects | |
setFieldShorelineResolution | Методы, получающие и устанавливающие resolution of the texture into which all textures set for all FieldShoreline objects are rendered. |
getFieldShorelineResolution | |
setFieldPrecision | Методы, получающие и устанавливающие value indicating the precision of textures used for field objects. |
isFieldPrecision | |
setFieldHeightResolution | Методы, получающие и устанавливающие resolution of the texture into which all textures set for all FieldHeight objects are rendered. |
getFieldHeightResolution | |
setCloudsNoiseStepSkip | Методы, получающие и устанавливающие value of the noise step skip parameter for clouds. |
getCloudsNoiseStepSkip | |
setCloudsNoiseLighting | Методы, получающие и устанавливающие value of the noise lighting parameter for the clouds. |
getCloudsNoiseLighting | |
setCloudsNoiseIterations | Методы, получающие и устанавливающие value of the noise iterations parameter for clouds. |
getCloudsNoiseIterations | |
setCloudsNoiseStep | Методы, получающие и устанавливающие value of the noise step parameter for clouds. |
getCloudsNoiseStep | |
setCloudsSoftIntersection | Методы, получающие и устанавливающие soft intersection distance for clouds, in meters. |
getCloudsSoftIntersection | |
setCloudsSamplesCount | Методы, получающие и устанавливающие number of samples used for clouds rendering. |
getCloudsSamplesCount | |
setCloudsDownsamplingRendering | Методы, получающие и устанавливающие downsampling rendering mode for clouds. |
getCloudsDownsamplingRendering | |
setCloudsInterleavedRendering | Методы, получающие и устанавливающие interleaved rendering mode for clouds. |
getCloudsInterleavedRendering | |
setCloudsDynamicCoverageResolution | Методы, получающие и устанавливающие the value defining the size of the square dynamic coverage resolution texture for clouds, in pixels. |
getCloudsDynamicCoverageResolution | |
setCloudsDynamicCoverageArea | Методы, получающие и устанавливающие dynamic coverage area for clouds, in units. |
getCloudsDynamicCoverageArea | |
setCloudsLightingConeRadius | Методы, получающие и устанавливающие lighting cone sampling radius for clouds lighting. |
getCloudsLightingConeRadius | |
setCloudsLightingTraceLength | Методы, получающие и устанавливающие lighting trace length for clouds. |
getCloudsLightingTraceLength | |
setCloudsSamplingQuality | Методы, получающие и устанавливающие sampling quality for clouds. |
getCloudsSamplingQuality | |
setCloudsLightingQuality | Методы, получающие и устанавливающие lighting quality for clouds. |
getCloudsLightingQuality | |
setCloudsGroundShadows | Методы, получающие и устанавливающие value indicating if rendering of shadows from the clouds on the ground is enabled. |
isCloudsGroundShadows | |
setCloudsEnabled | Методы, получающие и устанавливающие value indicating if rendering of clouds is enabled. |
isCloudsEnabled | |
setCloudsStepAccuracy | Методы, получающие и устанавливающие accuracy of ray marching steps. |
getCloudsStepAccuracy | |
setCloudsAccurateLayersSorting | Методы, получающие и устанавливающие value indicating if correct sorting of intersecting cloud layers is enabled. |
isCloudsAccurateLayersSorting | |
setCloudDistortionTexture | Методы, получающие и устанавливающие value indicating which texture type is used for clouds distortion at the moment. |
getCloudDistortionTexture | |
setCloudsInterleavedRenderingTemporal | Методы, получающие и устанавливающие value indicating if temporal accumulation of noises for interleaved sampling for clouds is enabled. |
isCloudsInterleavedRenderingTemporal | |
setCloudsDepthBasedReconstructionThreshold | Методы, получающие и устанавливающие depth threshold value for clouds depth-based reconstruction mode (см. setCloudsDepthBasedReconstruction()). |
getCloudsDepthBasedReconstructionThreshold | |
setCloudsDepthBasedReconstruction | Методы, получающие и устанавливающие value indicating if clouds ray-marched depth is used for upsampling the downsampled clouds without obscuring the geometry and reprojection depending on the cloud depth. |
isCloudsDepthBasedReconstruction | |
setCloudsFarClipping | Методы, получающие и устанавливающие value indicating if far-plane clipping is used for clouds visibility. |
isCloudsFarClipping | |
setCloudsRoundedPlanetRadius | Методы, получающие и устанавливающие radius of the planet to be used for clouds curving. |
getCloudsRoundedPlanetRadius | |
setCloudsRounded | Методы, получающие и устанавливающие value indicating if cloud layers are to be curved to make them look more natural imitating planet's curvature. |
isCloudsRounded | |
setWaterAnisotropy | Методы, получающие и устанавливающие water texture anisotropy level. |
getWaterAnisotropy | |
setWaterRefractionQuality | Методы, получающие и устанавливающие quality of water refraction. |
getWaterRefractionQuality | |
setWaterSSRQuality | Методы, получающие и устанавливающие resolution of water SSR (Screen Space Reflections). |
getWaterSSRQuality | |
setWaterLights | Методы, получающие и устанавливающие value indicating if rendering of lights on the water surface is enabled. |
isWaterLights | |
setWaterVoxelProbes | Методы, получающие и устанавливающие value indicating if voxel probes are enabled for water rendering. |
isWaterVoxelProbes | |
setWaterEnvironmentProbes | Методы, получающие и устанавливающие value indicating if rendering of environment probes on the water surface is enabled. |
isWaterEnvironmentProbes | |
setWaterOpacityDepth | Методы, получающие и устанавливающие value indicating if depth data for water is written to the opacity buffer. |
isWaterOpacityDepth | |
setWaterShafts | Методы, получающие и устанавливающие value indicating if rendering of underwater shafts is enabled. |
isWaterShafts | |
setWaterShorelineWetness | Методы, получающие и устанавливающие value indicating if the wetness effect for objects near the shoreline is enabled. |
isWaterShorelineWetness | |
setWaterSSRIncreasedAccuracy | Методы, получающие и устанавливающие value indicating if increased accuracy for the water SSR (Screen Space Reflections). |
isWaterSSRIncreasedAccuracy | |
setWaterSSR | Методы, получающие и устанавливающие value indicating if the SSR (Screen Space Reflections) effect is enabled for water. |
isWaterSSR | |
setWaterEnabled | Методы, получающие и устанавливающие value indicating if rendering of water is enabled. |
isWaterEnabled | |
setTerrainGlobalAnisotropy | Методы, получающие и устанавливающие global terrain texture anisotropy level (degree of anisotropic filtering). |
getTerrainGlobalAnisotropy | |
setTerrainGlobalHoles | Методы, получающие и устанавливающие value indicating if decal-based holes are enabled for the global terrain. |
isTerrainGlobalHoles | |
setTerrainGlobalDisplacementNormal | Методы, получающие и устанавливающие value indicating if displacement mapping for the Global Terrain rendering uses normals. |
isTerrainGlobalDisplacementNormal | |
setTerrainGlobalDisplacement | Методы, получающие и устанавливающие value indicating if displacement mapping is enabled for the Global Terrain. |
isTerrainGlobalDisplacement | |
setTerrainGlobalTriplanar | Методы, получающие и устанавливающие value indicating if triplanar texture mapping is enabled for the Global Terrain. |
isTerrainGlobalTriplanar | |
setSSDirtConvexityMetalnessVisibility | Методы, получающие и устанавливающие metalness visibility value for convexities. |
getSSDirtConvexityMetalnessVisibility | |
setSSDirtConvexityMetalness | Методы, получающие и устанавливающие metalness value for convexities. |
getSSDirtConvexityMetalness | |
setSSDirtConvexityExponent | Методы, получающие и устанавливающие exponent value that determines the rate of gradual change of intensity along the radius for convexities. |
getSSDirtConvexityExponent | |
setSSDirtConvexityColor | Методы, получающие и устанавливающие color multiplier for the Albedo texture used for convexities (global wear and scratch color pattern). |
getSSDirtConvexityColor | |
setSSDirtConvexityTextureSize | Методы, получающие и устанавливающие scaling factor for the textures used for convexities. |
getSSDirtConvexityTextureSize | |
setSSDirtCavityMetalnessVisibility | Методы, получающие и устанавливающие metalness visibility value for cavities. |
getSSDirtCavityMetalnessVisibility | |
setSSDirtCavityMetalness | Методы, получающие и устанавливающие metalness value for cavities. |
getSSDirtCavityMetalness | |
setSSDirtCavityExponent | Методы, получающие и устанавливающие exponent value that determines the rate of gradual change of intensity along the radius for cavities. |
getSSDirtCavityExponent | |
setSSDirtCavityColor | Методы, получающие и устанавливающие color multiplier for the Albedo texture used for cavities (global dirt and dust color pattern). |
getSSDirtCavityColor | |
setSSDirtCavityTextureSize | Методы, получающие и устанавливающие scaling factor for the textures used for cavities. |
getSSDirtCavityTextureSize | |
setSSDirtConvexityShadingTextureName | Методы, получающие и устанавливающие name of the shading texture to be used for convexities. |
getSSDirtConvexityShadingTextureName | |
setSSDirtConvexityAlbedoTextureName | Методы, получающие и устанавливающие name of the albedo texture to be used for convexities. |
getSSDirtConvexityAlbedoTextureName | |
setSSDirtCavityShadingTextureName | Методы, получающие и устанавливающие name of the shading texture to be used for cavities. |
getSSDirtCavityShadingTextureName | |
setSSDirtCavityAlbedoTextureName | Методы, получающие и устанавливающие name of the albedo texture to be used for cavities. |
getSSDirtCavityAlbedoTextureName | |
setSSDirtIncreaseAccuracy | Методы, получающие и устанавливающие value indicating if increased accuracy for the SSDirt effect. |
isSSDirtIncreaseAccuracy | |
setSSDirtPerspective | Методы, получающие и устанавливающие perspective value, that determines the degree of impact of distance from the camera on the radius of the Screen-Space Dirt effect. |
getSSDirtPerspective | |
setSSDirtAngleBias | Методы, получающие и устанавливающие angle bias value to limit the SSDirt effect where information cannot be obtained. |
getSSDirtAngleBias | |
setSSDirtThreshold | Методы, получающие и устанавливающие threshold of the SSDirt effect. |
getSSDirtThreshold | |
setSSDirtRadius | Методы, получающие и устанавливающие size of the SSDirt effect. |
getSSDirtRadius | |
setSSDirtIntensity | Методы, получающие и устанавливающие intensity of the SSDirt effect. |
getSSDirtIntensity | |
setSSDirtResolution | Методы, получающие и устанавливающие resolution of the SSDirt effect. |
getSSDirtResolution | |
setSSDirtQuality | Методы, получающие и устанавливающие quality for the SSDirt effect. |
getSSDirtQuality | |
setSSDirt | Методы, получающие и устанавливающие value indicating if the Screen-Space Dirt (SSDirt) effect is enabled. |
isSSDirt | |
setSSBevelRadius | Методы, получающие и устанавливающие size of the Screen-Space Bevel effect. |
getSSBevelRadius | |
setSSBevelNoise | Методы, получающие и устанавливающие value indicating if the noise is enabled for smoothing bevels. |
isSSBevelNoise | |
setSSBevelQuality | Методы, получающие и устанавливающие quality mode for the screen-space bevels. |
getSSBevelQuality | |
setSSBevelVertexNormal | Методы, получающие и устанавливающие rendering mode of the screen-space bevels. |
getSSBevelVertexNormal | |
setSSBevel | Методы, получающие и устанавливающие value indicating if the Screen-Space Bevels (SSBevel effect) are enabled. |
isSSBevel | |
setScreenPrecision | Методы, получающие и устанавливающие value indicating the current screen precision. |
isScreenPrecision | |
setShadowsFilterNoise | Методы, получающие и устанавливающие value indicating if noise for shadow filtering is enabled. |
isShadowsFilterNoise | |
setShadowsFilterMode | Методы, получающие и устанавливающие global filtering mode to be used for shadows from all light sources by default. |
getShadowsFilterMode | |
setShadowsPenumbraNoise | Методы, получающие и устанавливающие value indicating if noise for penumbra rendering is enabled. |
isShadowsPenumbraNoise | |
setShadowsPenumbraMode | Методы, получающие и устанавливающие global quality mode to be used for rendering penumbra from all light sources by default. |
getShadowsPenumbraMode | |
setShadowsScreenSpace | Методы, получающие и устанавливающие value indicating if screen space shadows are enabled. |
isShadowsScreenSpace | |
setShadowsAlphaTest | Методы, получающие и устанавливающие value indicating if alpha test is enabled for shadows. |
isShadowsAlphaTest | |
setShadowsWorldLerpCascades | Методы, получающие и устанавливающие value indicating if linear interpolation of shadow cascades is enabled, making transitions between cascades smoother. |
isShadowsWorldLerpCascades | |
setShadowsTranslucentDepth | Методы, получающие и устанавливающие global translucence depth value defining how deep the light goes through translucent objects shifting the shadow. |
getShadowsTranslucentDepth | |
setShadows | Методы, получающие и устанавливающие value indicating whether shadows are rendered. |
isShadows | |
setLightsLensFlares | Методы, получающие и устанавливающие value indicating if rendering of per-light lens flares is enabled. |
isLightsLensFlares | |
setLightsForwardPerObjectVoxel | Методы, получающие и устанавливающие maximum number of Voxel Probes per object (available only for materials rendered in the forward rendering pass). |
getLightsForwardPerObjectVoxel | |
setLightsForwardPerObjectEnv | Методы, получающие и устанавливающие maximum number of Environment Probes per object (available only for materials rendered in the forward rendering pass). |
getLightsForwardPerObjectEnv | |
setLightsForwardPerObjectPlanar | Методы, получающие и устанавливающие maximum number of Planar Reflection Probes per object (available only for materials rendered in the forward rendering pass). |
getLightsForwardPerObjectPlanar | |
setLightsForwardPerObjectProj | Методы, получающие и устанавливающие maximum number of Projected lights per object (available only for materials rendered in the forward rendering pass). |
getLightsForwardPerObjectProj | |
setLightsForwardPerObjectOmni | Методы, получающие и устанавливающие maximum number of Omni lights per object (available only for materials rendered in the forward rendering pass). |
getLightsForwardPerObjectOmni | |
setLightsForwardPerObjectWorld | Методы, получающие и устанавливающие maximum number of World lights per object (available only for materials rendered in the forward rendering pass). |
getLightsForwardPerObjectWorld | |
setDirectLightingInterleavedSamples | Методы, получающие и устанавливающие number of samples for interleaved rendering of direct lighting defining the number of pixels to be skipped during interleaved rendering of direct lighting with subsequent reconstruction of neighboring pixels using the data from previous frames (defines the size of reduced lights buffer relative to original size). |
getDirectLightingInterleavedSamples | |
setDirectLightingInterleavedColorClamping | Методы, получающие и устанавливающие color clamping mode to be used for interleaved rendering of direct lighting. |
getDirectLightingInterleavedColorClamping | |
setDirectLightingInterleavedCatmullResampling | Методы, получающие и устанавливающие value indicating if the Catmull-Rom resampling for interleaved rendering of direct lighting is enabled. |
isDirectLightingInterleavedCatmullResampling | |
setDirectLightingInterleaved | Методы, получающие и устанавливающие value indicating if interleaved mode for rendering direct lighting is enabled. |
isDirectLightingInterleaved | |
setIndirectLightingInterleaved | Методы, получающие и устанавливающие value indicating if interleaved mode for rendering indirect lighting is enabled. |
isIndirectLightingInterleaved | |
setLightsTileGridSize | Методы, получающие и устанавливающие number of grid tiles per axis for tiled rendering optimization. |
getLightsTileGridSize | |
setLightsMaxPerBatch | Методы, получающие и устанавливающие maximum number of lights rendered by a tile (см. setLightsTileGridSize()) per batch call. |
getLightsMaxPerBatch | |
setLightsEnabled | Методы, получающие и устанавливающие value indicating if rendering of lights is enabled. |
isLightsEnabled | |
setOccludersShadowsResolution | Методы, получающие и устанавливающие resolution of the texture, to which occluders for shadows are rendered. |
getOccludersShadowsResolution | |
setOccludersShadows | Методы, получающие и устанавливающие value indicating whether rendering of occluders for shadows is enabled. |
isOccludersShadows | |
setOccludersResolution | Методы, получающие и устанавливающие resolution of the texture, to which occluders are rendered. |
getOccludersResolution | |
setOccluders | Методы, получающие и устанавливающие value indicating if rendering of occluders is enabled. |
isOccluders | |
setOcclusionQueriesNumFrames | Методы, получающие и устанавливающие number of frames for additional hardware occlusion query test performed before sending data to GPU. |
getOcclusionQueriesNumFrames | |
setOcclusionQueries | Методы, получающие и устанавливающие value indicating if additional hardware occlusion query test before sending data to GPU is enabled. |
isOcclusionQueries | |
setSkyRotation | Методы, получающие и устанавливающие sky rotation. |
getSkyRotation | |
getEnvironmentSkyIntensity | Возвращает intensity of the environment sky set for the preset that overlays the other ones. |
getEnvironmentReflectionIntensity | Возвращает intensity of the environment reflections for the preset that overlays the other ones. |
getEnvironmentAmbientIntensity | Возвращает intensity of the environment ambient lighting for the preset that overlays the other ones. |
getEnvironmentHazeDensity | Возвращает haze density set for the preset that overlays the other ones. |
getEnvironmentHazeMaxDistance | Возвращает distance starting at which the haze becomes completely solid, so nothing will be seen behind. |
getEnvironmentHazeColor | Возвращает haze color for the preset that overlays the other ones. |
setEnvironmentCubemapBlendMode | Методы, получающие и устанавливающие blending mode for the environment cubemap. |
getEnvironmentCubemapBlendMode | |
setEnvironmentGGXMipmapsQuality | Методы, получающие и устанавливающие GGX Mipmap quality mode for environment reflections on rough surfaces. |
getEnvironmentGGXMipmapsQuality | |
setEnvironmentHazeGradient | Методы, получающие и устанавливающие environment haze gradient mode. |
getEnvironmentHazeGradient | |
setEnvironmentHazeMode | Методы, получающие и устанавливающие mode for the haze effect. |
getEnvironmentHazeMode | |
setEnvironment | Методы, получающие и устанавливающие value indicating if rendering of environment of the scene is enabled. |
isEnvironment | |
setColorCorrectionLUTPath | Методы, получающие и устанавливающие name of a new color transformation texture (LUT). |
getColorCorrectionLUTPath | |
setColorCorrectionWhite | Методы, получающие и устанавливающие white balance of the scene. |
getColorCorrectionWhite | |
setColorCorrectionGamma | Методы, получающие и устанавливающие Gamma correction value for the scene. |
getColorCorrectionGamma | |
getColorCorrectionRamp | Возвращает Color Correction ramp texture of the scene. |
setColorCorrectionSaturation | Методы, получающие и устанавливающие saturation adjustment values for the scene. |
getColorCorrectionSaturation | |
setColorCorrectionHueShift | Методы, получающие и устанавливающие hue adjustment values for the scene. |
getColorCorrectionHueShift | |
setColorCorrectionContrast | Методы, получающие и устанавливающие overall contrast value for the scene. |
getColorCorrectionContrast | |
setColorCorrectionBrightness | Методы, получающие и устанавливающие overall brightness value for the scene. |
getColorCorrectionBrightness | |
setColorCorrectionPreserveSaturation | Методы, получающие и устанавливающие value indicating if initial scene color saturation is to be preserved after applying color correction. |
isColorCorrectionPreserveSaturation | |
setFadeColor | Методы, получающие и устанавливающие fade color for the scene on the screen. |
getFadeColor | |
setBackgroundColor | Методы, получающие и устанавливающие background color vector. |
getBackgroundColor | |
setWireframeColor | Методы, получающие и устанавливающие color of the wireframe. |
getWireframeColor | |
setLensDispersion | Методы, получающие и устанавливающие color displacement for red, green, and blue channels of the lens flares. |
getLensDispersion | |
setLensColor | Методы, получающие и устанавливающие color of HDR lens flares. |
getLensColor | |
setLensThreshold | Методы, получающие и устанавливающие value of the brightness threshold for areas to produce lens flares. |
getLensThreshold | |
setLensRadius | Методы, получающие и устанавливающие radius of the spherical lens flares on the screen. |
getLensRadius | |
setLensLength | Методы, получающие и устанавливающие length of the radial lens flare indicating if the whole radial lens flare is rendered on the screen or only a part of it. |
getLensLength | |
setLensScale | Методы, получающие и устанавливающие multiplier for color (см. setLensColor()) of HDR lens flares. |
getLensScale | |
setLens | Методы, получающие и устанавливающие value indicating if lens flares are enabled. |
isLens | |
setScreenSpaceShadowShaftsMode | Методы, получающие и устанавливающие rendering mode for volumetric screen-space shadow shafts. |
getScreenSpaceShadowShaftsMode | |
setScreenSpaceShadowShaftsLength | Методы, получающие и устанавливающие length of volumetric screen-space shadow shafts. |
getScreenSpaceShadowShaftsLength | |
setScreenSpaceShadowShaftsQuality | Методы, получающие и устанавливающие quality of screen-space shadow shafts. |
getScreenSpaceShadowShaftsQuality | |
setScreenSpaceShadowShaftsResolution | Методы, получающие и устанавливающие resolution of the texture to which screen-space shadows are rendered. |
getScreenSpaceShadowShaftsResolution | |
setCrossColor | Методы, получающие и устанавливающие color of the cross flares. |
getCrossColor | |
setCrossThreshold | Методы, получающие и устанавливающие brightness threshold for areas to produce flare |
getCrossThreshold | |
setCrossAngle | Методы, получающие и устанавливающие cross flares orientation angle. |
getCrossAngle | |
setCrossScale | Методы, получающие и устанавливающие cross color scale — a multiplier for the color of cross flares. |
getCrossScale | |
setCrossLength | Методы, получающие и устанавливающие length of a cross flare relative to the screen width. |
getCrossLength | |
setCrossShafts | Методы, получающие и устанавливающие number of shafts in a cross flare. |
getCrossShafts | |
setCross | Методы, получающие и устанавливающие value indicating if cross flares are enabled. |
isCross | |
setFilmicSaturationRecovery | Методы, получающие и устанавливающие color saturation recovery value for the filmic tonemapper. |
getFilmicSaturationRecovery | |
setFilmicWhiteLevel | Методы, получающие и устанавливающие Linear White Point tonemapping parameter value, which is mapped as pure white in the resulting image. |
getFilmicWhiteLevel | |
setFilmicToeDenominator | Методы, получающие и устанавливающие Toe Denominator tonemapping parameter value. |
getFilmicToeDenominator | |
setFilmicToeNumerator | Методы, получающие и устанавливающие Toe Numerator tonemapping parameter value. |
getFilmicToeNumerator | |
setFilmicToeScale | Методы, получающие и устанавливающие Toe Scale tonemapping parameter value that is used to change dark values. |
getFilmicToeScale | |
setFilmicLinearAngle | Методы, получающие и устанавливающие Linear Angle tone mapping parameter value. |
getFilmicLinearAngle | |
setFilmicLinearScale | Методы, получающие и устанавливающие Linear Strength tone mapping parameter value that is used to change gray values. |
getFilmicLinearScale | |
setFilmicShoulderScale | Методы, получающие и устанавливающие Shoulder Strength tonemapping parameter value that is used to change bright values. |
getFilmicShoulderScale | |
setBloomPower | Методы, получающие и устанавливающие power of the Bloom effect. |
getBloomPower | |
setBloomScale | Методы, получающие и устанавливающие scale of the Bloom effect. |
getBloomScale | |
setBloomPasses | Методы, получающие и устанавливающие number of passes for the bloom effect. |
getBloomPasses | |
setBloomResolution | Методы, получающие и устанавливающие resolution of the Bloom effect. |
getBloomResolution | |
setBloom | Методы, получающие и устанавливающие value indicating if the Bloom effect is enabled. |
isBloom | |
setDOFNearFocalOffset | Методы, получающие и устанавливающие offset from the focal to the nearest blurred zone. |
getDOFNearFocalOffset | |
setDOFNearDistance | Методы, получающие и устанавливающие near DOF limit of the camera: the distance between the camera and the first element that is considered to be acceptably sharp. |
getDOFNearDistance | |
setDOFFarFocalOffset | Методы, получающие и устанавливающие Sets the offset from the focal to the farthest blurred zone for the DOF effect. |
getDOFFarFocalOffset | |
setDOFFarDistance | Методы, получающие и устанавливающие far DOF limit of the camera: the distance between the camera and the furthest element that is considered to be acceptably sharp. |
getDOFFarDistance | |
setDOFBlur | Методы, получающие и устанавливающие intensity of blur for the DOF (Depth Of Field) effect. |
getDOFBlur | |
setDOFChromaticAberration | Методы, получающие и устанавливающие intensity of chromatic aberration for the DOF (Depth Of Field) effect. |
getDOFChromaticAberration | |
setDOFFocalDistance | Методы, получающие и устанавливающие focal distance of the camera, i.e. a point where objects are in-focus and visible clearly. |
getDOFFocalDistance | |
setDOFBokehMode | Методы, получающие и устанавливающие shape of the Bokeh for the DOF effect. |
getDOFBokehMode | |
setDOFResolution | Методы, получающие и устанавливающие resolution of the DOF (Depth Of Field) effect. |
getDOFResolution | |
setDOFQuality | Методы, получающие и устанавливающие quality of the DOF (Depth Of Field) effect. |
getDOFQuality | |
setDOFFocusImprovement | Методы, получающие и устанавливающие value indicating if the focus improvement option is enabled for the DOF (Depth Of Field) effect. |
isDOFFocusImprovement | |
setDOFIncreasedAccuracy | Методы, получающие и устанавливающие value indicating if the increased accuracy option is enabled for the DOF (Depth Of Field) effect. |
isDOFIncreasedAccuracy | |
setDOF | Методы, получающие и устанавливающие value indicating if the DOF (Depth Of Field) effect is enabled. |
isDOF | |
setMotionBlurNumSteps | Методы, получающие и устанавливающие number of steps used in the motion blur. |
getMotionBlurNumSteps | |
setMotionBlurNoiseIntensity | Методы, получающие и устанавливающие intensity of the noise used in the motion blur. |
getMotionBlurNoiseIntensity | |
setMotionBlurMaxVelocity | Методы, получающие и устанавливающие maximum possible amount of motion blur for moving physical objects. |
getMotionBlurMaxVelocity | |
setMotionBlurVelocityScale | Методы, получающие и устанавливающие scale value of bodies' linear and angular velocities used for the motion blur. |
getMotionBlurVelocityScale | |
setMotionBlurCameraVelocity | Методы, получающие и устанавливающие value indicating if camera velocity contributes to the motion blur effect (false to take into account velocities of objects only). |
isMotionBlurCameraVelocity | |
setMotionBlurDepthThresholdFar | Методы, получающие и устанавливающие value defining if the blur effect is applied to the background object. |
getMotionBlurDepthThresholdFar | |
setMotionBlurDepthThresholdNear | Методы, получающие и устанавливающие value defining if the blur effect is applied to the foreground object. |
getMotionBlurDepthThresholdNear | |
setMotionBlurVelocityBlurRadius | Методы, получающие и устанавливающие radius of the motion blur effect for the boundary between moving and static objects. |
getMotionBlurVelocityBlurRadius | |
setMotionBlurVelocityBlurSamples | Методы, получающие и устанавливающие number of iterations performed to blur the border between moving and static objects. |
getMotionBlurVelocityBlurSamples | |
setMotionBlur | Методы, получающие и устанавливающие value indicating if the motion blur effect is enabled. |
isMotionBlur | |
setWhiteBalanceAdaptationTime | Методы, получающие и устанавливающие time period set for the camera to adjust white balance. |
getWhiteBalanceAdaptationTime | |
setWhiteBalanceIntensity | Методы, получающие и устанавливающие value of white balance correction intensity. |
getWhiteBalanceIntensity | |
setWhiteBalance | Методы, получающие и устанавливающие value indicating if automatic white balance correction is enabled. |
isWhiteBalance | |
setExposureMaxLuminance | Методы, получающие и устанавливающие maximum luminance offset relative to the default luminance of the scene used for rendering of adaptive exposure effect: the lower the value, the brighter the adapted image will be. |
getExposureMaxLuminance | |
setExposureMinLuminance | Методы, получающие и устанавливающие minimum luminance offset relative to the default luminance of the scene used for rendering of adaptive exposure effect: the higher the value, the darker the adapted image will be. |
getExposureMinLuminance | |
setExposureAdaptation | Методы, получающие и устанавливающие time for the camera to adjust exposure, in seconds. |
getExposureAdaptation | |
setExposure | Методы, получающие и устанавливающие camera exposure (a multiplier of the scene luminance and brightness). |
getExposure | |
setExposureMode | Методы, получающие и устанавливающие mode of the adaptive exposure effect. |
getExposureMode | |
setMeteringMaskEnabled | Методы, получающие и устанавливающие value indicating if metering mask for exposure and white balance correction is enabled. |
isMeteringMaskEnabled | |
getMeteringMaskTexture | Возвращает Metering Mask texture used to control the influence of auto exposure and white balance correction for the whole screen, where each pixel is weighted in importance in accordance with the specified texture mask. |
setMeteringMaskTexturePath | Методы, получающие и устанавливающие path to the Metering Mask texture to be used to control the influence of auto exposure and white balance correction for the whole screen, where each pixel is weighted in importance in accordance with the specified texture mask. |
getMeteringMaskTexturePath | |
setShowLightingMode | Методы, получающие и устанавливающие visualization of surfaces with the selected lighting mode. |
getShowLightingMode | |
setCloudsPanoramaReuse | Методы, получающие и устанавливающие value indicating if the panorama cubemap texture is reused between several viewports. |
isCloudsPanoramaReuse | |
setCloudsPanoramaResolution | Методы, получающие и устанавливающие resolution of the panorama cubemap texture. |
getCloudsPanoramaResolution | |
setCloudsMode | Методы, получающие и устанавливающие clouds rendering mode. |
getCloudsMode | |
setShadowsSimplified | Методы, получающие и устанавливающие value indicating if the static shadows are enabled for all materials in the scene. |
isShadowsSimplified | |
setShadowsReuse | Методы, получающие и устанавливающие value indicating if the shadow maps of the of the main viewport are reused for other viewports. |
isShadowsReuse | |
setDenoiseDenoiseMaskBias | Методы, получающие и устанавливающие threshold value for the brightness delta between frames below which the denoise mask becomes black. |
getDenoiseDenoiseMaskBias | |
setDenoiseDenoiseMaskDenoiseThreshold | Методы, получающие и устанавливающие threshold for the pixel brightness delta value of neighboring pixels, which defines if the pixels may be blurred together. |
getDenoiseDenoiseMaskDenoiseThreshold | |
setDenoiseDenoiseMaskFrameCount | Методы, получающие и устанавливающие number of frames stored to generate the denoise mask. |
getDenoiseDenoiseMaskFrameCount | |
setDenoiseDenoiseMaskInformationLostBoost | Методы, получающие и устанавливающие value controlling the intensity of filling in the information lost areas with the white color and temporally accumulating the the result between frames. |
getDenoiseDenoiseMaskInformationLostBoost | |
setDenoiseDenoiseMaskVelocityThreshold | Методы, получающие и устанавливающие threshold for the velocity intensity value at which the denoise mask becomes white. |
getDenoiseDenoiseMaskVelocityThreshold | |
setDenoiseColorClampingBlurIntensityAO | Методы, получающие и устанавливающие intensity of using the blurred version of the current frame for color clamping in the areas where the Ambient Occlusion mask is black. |
getDenoiseColorClampingBlurIntensityAO | |
setDenoiseColorClampingBlurIntensity | Методы, получающие и устанавливающие intensity of using the blurred version of the current frame for color clamping. |
getDenoiseColorClampingBlurIntensity | |
setDenoiseColorClampingBlurRadius | Методы, получающие и устанавливающие blur radius for the current frame. |
getDenoiseColorClampingBlurRadius | |
setDenoiseHotPixelsFixIntensity | Методы, получающие и устанавливающие value reducing the intensity of flickering pixels in the screen space. |
getDenoiseHotPixelsFixIntensity | |
setDenoiseInformationLostFixFlicker | Методы, получающие и устанавливающие value reducing the intensity of flickering pixels in the information lost areas. |
getDenoiseInformationLostFixFlicker | |
setDenoiseAOMaskRadius | Методы, получающие и устанавливающие radius of the Ambient Occlusion Mask (the Distance buffer) that is used to additionally configure the Denoiser parameters. |
getDenoiseAOMaskRadius | |
setDenoiseInformationLostDepthThreshold | Методы, получающие и устанавливающие value defining starting from which depth the noise reduction effect is applied to the data in the "information lost" areas. |
getDenoiseInformationLostDepthThreshold | |
setDenoiseInterleaved | Методы, получающие и устанавливающие interleaved rendering for the Denoiser. |
isDenoiseInterleaved | |
setIndirectSpecularDenoiseThresholdAO | Методы, получающие и устанавливающие threshold noise reduction value for the indirect specular lighting in the areas where the Ambient Occlusion mask is black. |
getIndirectSpecularDenoiseThresholdAO | |
setIndirectSpecularTemporalFilteringFramesClampingVelocityThreshold | Методы, получающие и устанавливающие threshold velocity value exceeding which the number of accumulated frames will be equal to Frame Count Min . |
getIndirectSpecularTemporalFilteringFramesClampingVelocityThreshold | |
setIndirectSpecularTemporalFilteringColorClampingIntensityAO | Методы, получающие и устанавливающие intensity of temporal filtering color clamping at zero pixel velocity for Indirect Specular in the areas where the Ambient Occlusion mask is black (the Distance buffer). |
getIndirectSpecularTemporalFilteringColorClampingIntensityAO | |
setIndirectSpecularTemporalFilteringFrameCountMin | Методы, получающие и устанавливающие number of accumulated frames in the information lost areas and if the Frames Clamping Velocity value is exceeded. |
getIndirectSpecularTemporalFilteringFrameCountMin | |
setIndirectDiffuseDenoiseThresholdAO | Методы, получающие и устанавливающие threshold of the noise reduction value for the indirect diffuse lighting in the areas where the Ambient Occlusion mask is black. |
getIndirectDiffuseDenoiseThresholdAO | |
setIndirectDiffuseTemporalFilteringFramesClampingVelocityThreshold | Методы, получающие и устанавливающие threshold velocity value exceeding which the number of accumulated frames will be equal to Frame Count Min . |
getIndirectDiffuseTemporalFilteringFramesClampingVelocityThreshold | |
setIndirectDiffuseTemporalFilteringColorClampingIntensityAO | Методы, получающие и устанавливающие intensity of temporal filtering color clamping at zero pixel velocity for Indirect Diffuse in the areas where the Ambient Occlusion mask is black (the Distance buffer). |
getIndirectDiffuseTemporalFilteringColorClampingIntensityAO | |
setIndirectDiffuseTemporalFilteringFrameCountMin | Методы, получающие и устанавливающие number of accumulated frames in the information lost areas and if the Frames Clamping Velocity value is exceeded. |
getIndirectDiffuseTemporalFilteringFrameCountMin | |
setShadersCompileMode | Методы, получающие и устанавливающие compilation mode for shaders that are used in the loaded world. |
getShadersCompileMode | |
getNumLoadedShaders | Возвращает number of shaders loaded to RAM. |
getNumCompiledShaders | Возвращает number of shaders that are currently compiled. |
getNumLoadedPSO | Возвращает number of loaded PSOs. |
getNumCompiledPSO | Возвращает number of PSOs that are currently compiled. |
setFStop | Методы, получающие и устанавливающие f-stop value used for static exposure calculation. |
getFStop | |
setShutterSpeed | Методы, получающие и устанавливающие shutter speed used for static exposure calculation. |
getShutterSpeed | |
setISO | Методы, получающие и устанавливающие ISO value used for static exposure calculation. |
getISO | |
setCameraMode | Методы, получающие и устанавливающие camera mode, which determines the way the exposure is set. |
getCameraMode | |
setDirtTextureName | Методы, получающие и устанавливающие name of the texture that modulates the pattern of lens flares. |
getDirtTextureName | |
setDirtScale | Методы, получающие и устанавливающие intensity of lens dirt effect modulating the pattern of lens flares defined by the Dirt Texture. |
getDirtScale | |
setCameraEffectsTemporalFiltering | Методы, получающие и устанавливающие value indicating if temporal filtering for camera effects is enabled. |
isCameraEffectsTemporalFiltering | |
setCameraEffectsTemporalFilteringColorClampingIntensity | Методы, получающие и устанавливающие intensity of TAA color clamping for the Bloom effect. |
getCameraEffectsTemporalFilteringColorClampingIntensity | |
setCameraEffectsTemporalFilteringMinVelocityClamping | Методы, получающие и устанавливающие sensitivity of TAA color clamping for the Bloom effect for static objects. |
getCameraEffectsTemporalFilteringMinVelocityClamping | |
setCameraEffectsTemporalFilteringMaxVelocityClamping | Методы, получающие и устанавливающие sensitivity of TAA color clamping for the Bloom effect for moving objects. |
getCameraEffectsTemporalFilteringMaxVelocityClamping | |
setCameraEffectsThreshold | Методы, получающие и устанавливающие brightness threshold, which is used to detect if an object should be blurred in the HDR mode. |
getCameraEffectsThreshold | |
setTranslucentColor | Методы, получающие и устанавливающие color used for translucent objects globally. |
getTranslucentColor | |
setIndirectDiffuseTemporalFilteringEnabled | Методы, получающие и устанавливающие value indicating if temporal filtering for Indirect Diffuse is enabled. |
isIndirectDiffuseTemporalFilteringEnabled | |
setIndirectDiffuseTemporalFilteringFrameCount | Методы, получающие и устанавливающие frame count of temporal filtering for the indirect diffuse effect. |
getIndirectDiffuseTemporalFilteringFrameCount | |
setIndirectDiffuseTemporalFilteringColorClampingIntensity | Методы, получающие и устанавливающие intensity of temporal filtering color clamping at zero pixel velocity for Indirect Diffuse. |
getIndirectDiffuseTemporalFilteringColorClampingIntensity | |
setIndirectDiffuseTemporalFilteringColorClampingVelocityThreshold | Методы, получающие и устанавливающие sensitivity of temporal filtering color clamping for Indirect Diffuse to pixel velocity change. |
getIndirectDiffuseTemporalFilteringColorClampingVelocityThreshold | |
setIndirectDiffuseDenoiseEnabled | Методы, получающие и устанавливающие value indicating if noise reduction for Indirect Diffuse is enabled. |
isIndirectDiffuseDenoiseEnabled | |
setIndirectDiffuseDenoiseMaskEnabled | Методы, получающие и устанавливающие value indicating if the denoise mask for Indirect Diffuse is enabled. |
isIndirectDiffuseDenoiseMaskEnabled | |
setIndirectDiffuseDenoiseThreshold | Методы, получающие и устанавливающие threshold value for color difference of neighboring pixels used for noise reduction for Indirect Diffuse. |
getIndirectDiffuseDenoiseThreshold | |
setIndirectSpecularTemporalFilteringEnabled | Методы, получающие и устанавливающие value indicating if temporal filtering for Indirect Specular is enabled. |
isIndirectSpecularTemporalFilteringEnabled | |
setIndirectSpecularTemporalFilteringFrameCount | Методы, получающие и устанавливающие frame count of temporal filtering for Indirect Specular. |
getIndirectSpecularTemporalFilteringFrameCount | |
setIndirectSpecularTemporalFilteringColorClampingIntensity | Методы, получающие и устанавливающие intensity of temporal filtering color clamping at zero pixel velocity for Indirect Specular. |
getIndirectSpecularTemporalFilteringColorClampingIntensity | |
setIndirectSpecularTemporalFilteringColorClampingVelocityThreshold | Методы, получающие и устанавливающие sensitivity of temporal filtering color clamping for Indirect Specular to pixel velocity change. |
getIndirectSpecularTemporalFilteringColorClampingVelocityThreshold | |
setIndirectSpecularDenoiseEnabled | Методы, получающие и устанавливающие value indicating if noise reduction for Indirect Specular is enabled. |
isIndirectSpecularDenoiseEnabled | |
setIndirectSpecularDenoiseMaskEnabled | Методы, получающие и устанавливающие value indicating if the denoise mask for Indirect Specular is enabled. |
isIndirectSpecularDenoiseMaskEnabled | |
setIndirectSpecularDenoiseThreshold | Методы, получающие и устанавливающие threshold value for color difference of neighboring pixels used for noise reduction for the Indirect Specular effect. |
getIndirectSpecularDenoiseThreshold | |
setDenoisePreset | Методы, получающие и устанавливающие Denoise preset used at the moment. |
getDenoisePreset | |
getDenoisePresetNumNames | Возвращает number of Denoise presets. |
setDenoiseRadius | Методы, получающие и устанавливающие radius of each blur iteration in noise reduction. |
getDenoiseRadius | |
setDenoiseNumBlurIterations | Методы, получающие и устанавливающие number of iterations performed for blurring. |
getDenoiseNumBlurIterations | |
setSSSSS | Методы, получающие и устанавливающие value indicating if the SSSSS (Screen-Space Subsurface Scattering) effect is enabled. |
isSSSSS | |
setSSSSSPreset | Методы, получающие и устанавливающие SSSSS (Screen-Space Subsurface Scattering) preset used at the moment. |
getSSSSSPreset | |
getSSSSSPresetNumNames | Возвращает number of SSSSS (Screen-Space Subsurface Scattering) presets. |
setSSSSSQuality | Методы, получающие и устанавливающие quality of the SSSSS (Screen-Space Subsurface Scattering) effect. |
getSSSSSQuality | |
setSSSSSResolution | Методы, получающие и устанавливающие resolution of the SSSSS (Screen-Space Subsurface Scattering) effect. |
getSSSSSResolution | |
setSSSSSRadius | Методы, получающие и устанавливающие subsurface scattering radius — distance in the screen space, within which colors will be sampled. |
getSSSSSRadius | |
setSSSSSColor | Методы, получающие и устанавливающие subsurface scattering color used to simulate the subsurface component of skin lighting, i.e. the light that bounces inside of the subsurface tissue layers (epidermis and dermis) before exiting. |
getSSSSSColor | |
setSSSSSDiffuse | Методы, получающие и устанавливающие value indicating if the SSSSS (Screen-Space Subsurface Scattering) calculation for diffuse lighting (directional lights) is enabled. |
isSSSSSDiffuse | |
setSSSSSAmbient | Методы, получающие и устанавливающие value indicating if the SSSSS (Screen-Space Subsurface Scattering) calculation for ambient lighting (environment) is enabled. |
isSSSSSAmbient | |
setSSSSSMinThreshold | Методы, получающие и устанавливающие threshold of SSSSS (Screen-Space Subsurface Scattering) for the material's Translucent parameter equal to 0 (minimum translucency). |
getSSSSSMinThreshold | |
setSSSSSMaxThreshold | Методы, получающие и устанавливающие threshold of SSSSS (Screen-Space Subsurface Scattering) for the material's Translucent parameter equal to 1 (maximum translucency). |
getSSSSSMaxThreshold | |
setSSSSSNoiseStep | Методы, получающие и устанавливающие intensity of the step noise used for SSSSS (Screen-Space Subsurface Scattering) calculation to reduce banding artifacts of tracing. |
getSSSSSNoiseStep | |
setSSSSSNoiseRay | Методы, получающие и устанавливающие intensity of the ray noise used for SSSSS (Screen-Space Subsurface Scattering) calculation to reduce banding artifacts of tracing. |
getSSSSSNoiseRay | |
setSSSSSInterleaved | Методы, получающие и устанавливающие value indicating if the interleaved rendering mode for SSSSS (Screen-Space Subsurface Scattering) is enabled. |
isSSSSSInterleaved | |
setSSSSSInterleavedColorClamping | Методы, получающие и устанавливающие color clamping mode used to reduce ghosting effect. |
getSSSSSInterleavedColorClamping | |
setSSSSSInterleavedSamples | Методы, получающие и устанавливающие number of pixels to be skipped when rendering the SSSSS (Screen-Space Subsurface Scattering) effect with subsequent reconstruction of neighboring pixels using the data from previous frames. |
getSSSSSInterleavedSamples | |
setSSSSSTAAFixFlicker | Методы, получающие и устанавливающие value of TAA parameter for Screen-Space Subsurface Scattering that is similar to TAA Fix Flicker. |
isSSSSSTAAFixFlicker | |
setSSSSSTAAAntialiasingInMotion | Методы, получающие и устанавливающие value of TAA parameter for Screen-Space Subsurface Scattering that is similar to TAA Antialiasing In Motion. |
isSSSSSTAAAntialiasingInMotion | |
setSSSSSTAAFramesByColor | Методы, получающие и устанавливающие value of TAA parameter for Screen-Space Subsurface Scattering that is similar to TAA Frames By Color. |
isSSSSSTAAFramesByColor | |
setSSSSSTAAFramesByVelocity | Методы, получающие и устанавливающие value of TAA parameter for Screen-Space Subsurface Scattering that is similar to TAA Frames By Velocity. |
isSSSSSTAAFramesByVelocity | |
setSSSSSTAAPreserveDetails | Методы, получающие и устанавливающие value of TAA parameter for Screen-Space Subsurface Scattering that is similar to TAA Preserve Details. |
getSSSSSTAAPreserveDetails | |
setSSSSSTAAFrameCount | Методы, получающие и устанавливающие value of TAA parameter for Screen-Space Subsurface Scattering that is similar to TAA Frame Count. |
getSSSSSTAAFrameCount | |
setSSSSSTAAFramesVelocityThreshold | Методы, получающие и устанавливающие value of TAA parameter for Screen-Space Subsurface Scattering that is similar to TAA Frames Velocity Threshold. |
getSSSSSTAAFramesVelocityThreshold | |
setSSSSSTAAMaxFramesByVelocity | Методы, получающие и устанавливающие value of TAA parameter for Screen-Space Subsurface Scattering that is similar to TAA Max Frames By Velocity. |
getSSSSSTAAMaxFramesByVelocity | |
setSSSSSTAAMinFramesByVelocity | Методы, получающие и устанавливающие value of TAA parameter for Screen-Space Subsurface Scattering that is similar to TAA Min Frames By Velocity. |
getSSSSSTAAMinFramesByVelocity | |
setSSSSSTAAPixelOffset | Методы, получающие и устанавливающие value of TAA parameter for Screen-Space Subsurface Scattering that is similar to TAA Pixel Offset. |
getSSSSSTAAPixelOffset | |
setSSSSSTAACatmullResampling | Методы, получающие и устанавливающие value of TAA parameter for Screen-Space Subsurface Scattering that is similar to TAA Catmull Resampling. |
isSSSSSTAACatmullResampling | |
setSSSSSTAASamples | Методы, получающие и устанавливающие value of TAA parameter for Screen-Space Subsurface Scattering that is similar to TAA Samples. |
getSSSSSTAASamples | |
setSSRTonemappingGamma | Методы, получающие и устанавливающие tonemapping Gamma value for the SSR effect. |
getSSRTonemappingGamma | |
setSSRRoughnessMipOffset | Методы, получающие и устанавливающие mip offset value for the SSR effect on rough surfaces. |
getSSRRoughnessMipOffset | |
setSSRPerspectiveCompensation | Методы, получающие и устанавливающие perspective compensation value for the SSR effect. |
getSSRPerspectiveCompensation | |
setSSRNonLinearStepSize | Методы, получающие и устанавливающие linear step size for the SSR effect. |
getSSRNonLinearStepSize | |
setSSRAlphaAccumulationMode | Методы, получающие и устанавливающие accumulation mode for Alpha values used when rendering screen-space reflections. |
getSSRAlphaAccumulationMode | |
setSSRThresholdOcclusion | Методы, получающие и устанавливающие value that limits imitation of environment cubemap occlusion in areas where SSR (Screen-Space Reflections) cannot get information. |
getSSRThresholdOcclusion | |
setSSRThreshold | Методы, получающие и устанавливающие threshold used for SSR (Screen-Space Reflections) calculation to limit imitation of reflections in areas where SSR cannot get information. |
getSSRThreshold | |
setSSRVisibilityRoughnessMax | Методы, получающие и устанавливающие maximum roughness value, starting from which the SSR (Screen-Space Reflections) effect is not rendered. |
getSSRVisibilityRoughnessMax | |
setSSRVisibilityRoughnessMin | Методы, получающие и устанавливающие minimum roughness value, starting from which the SSR (Screen-Space Reflections) effect begins to fade out. |
getSSRVisibilityRoughnessMin | |
setSSRInformationLostFix | Методы, получающие и устанавливающие value indicating if the information lost fix option is enabled for the SSR (Screen Space Reflections). |
isSSRInformationLostFix | |
setSSRStepSize | Методы, получающие и устанавливающие size of the trace step used for SSR calculation. |
getSSRStepSize | |
setSSRNumSteps | Методы, получающие и устанавливающие number of SSR steps per ray that are used for trace calculation. |
getSSRNumSteps | |
setSSRNumRays | Методы, получающие и устанавливающие number of SSR rays per pixel that are used to calculate rough refrections. |
getSSRNumRays | |
setSSRResolutionColor | Методы, получающие и устанавливающие resolution of the color buffer used for SSR (Screen Space Reflections) calculation. |
getSSRResolutionColor | |
setSSRResolutionDepth | Методы, получающие и устанавливающие resolution of the depth buffer used for SSR (Screen Space Reflections) calculation. |
getSSRResolutionDepth | |
setSSRResolution | Методы, получающие и устанавливающие resolution of SSR (Screen Space Reflections). |
getSSRResolution | |
setSSRIncreasedAccuracy | Методы, получающие и устанавливающие value indicating if increased accuracy option is enabled for the SSR (Screen Space Reflections). |
isSSRIncreasedAccuracy | |
setSSR | Методы, получающие и устанавливающие value indicating if the SSR (Screen Space Reflections) effect is enabled. |
isSSR | |
setBentNormal | Методы, получающие и устанавливающие value indicating if ray-traced bent normals calculation is enabled. |
isBentNormal | |
setBentNormalThreshold | Методы, получающие и устанавливающие threshold value for the ray-traced bent normals calculation. |
getBentNormalThreshold | |
setBentNormalFixOverlitAreas | Методы, получающие и устанавливающие value indicating if correction of overlit areas for bent normals calculation is enabled. |
isBentNormalFixOverlitAreas | |
setSSGI | Методы, получающие и устанавливающие value indicating if the SSGI (Screen Space Global Illumination) effect is enabled. |
isSSGI | |
setSSGIIntensity | Методы, получающие и устанавливающие intensity of the SSGI (Screen Space Global Illumination) for the scene. |
getSSGIIntensity | |
setSSGIInformationLostFix | Методы, получающие и устанавливающие value indicating if the information lost fix option is enabled for the ray-traced SSGI (Screen Space Global Illumination). |
isSSGIInformationLostFix | |
setSSGIThreshold | Методы, получающие и устанавливающие threshold value for the ray-traced SSGI (Screen Space Global Illumination). |
getSSGIThreshold | |
setSSAOThreshold | Методы, получающие и устанавливающие threshold value for the SSAO (Screen Space Ambient Occlusion) effect. |
getSSAOThreshold | |
setSSAOCavityRadius | Методы, получающие и устанавливающие size of junction contours area for the cavity option for the SSAO (Screen Space Ambient Occlusion) effect. |
getSSAOCavityRadius | |
setSSAOCavityIntensity | Методы, получающие и устанавливающие intensity of sharpening of contours for the cavity option. |
getSSAOCavityIntensity | |
setSSAOIntensityReflection | Методы, получающие и устанавливающие intensity of SSAO (Screen Space Ambient Occlusion) on reflections. |
getSSAOIntensityReflection | |
setSSAOIntensity | Методы, получающие и устанавливающие intensity of the SSAO (Screen Space Ambient Occlusion) for the scene. |
getSSAOIntensity | |
setSSAOCavity | Методы, получающие и устанавливающие value indicating if the cavity option for the SSAO (Screen Space Ambient Occlusion) effect is enabled. |
isSSAOCavity | |
setSSAO | Методы, получающие и устанавливающие value indicating if the SSAO (Screen Space Ambient Occlusion) effect is enabled. |
isSSAO | |
setSSRTGIStepSize | Методы, получающие и устанавливающие size of the trace step used for SSRTGI calculation. |
getSSRTGIStepSize | |
setSSRTGINoiseStep | Методы, получающие и устанавливающие intensity of the step noise used for SSRTGI calculation. |
getSSRTGINoiseStep | |
setSSRTGINumSteps | Методы, получающие и устанавливающие number of steps of SSRTGI per ray that are used for trace calculation. |
getSSRTGINumSteps | |
setSSRTGINumRays | Методы, получающие и устанавливающие number of rays of SSRTGI per pixel that are used to calculate the final image. |
getSSRTGINumRays | |
setSSRTGIResolutionDepth | Методы, получающие и устанавливающие resolution of the depth buffer used for SSRTGI (screen space ray-traced global illumination) calculation. |
getSSRTGIResolutionDepth | |
setSSRTGIResolution | Методы, получающие и устанавливающие resolution of the SSRTGI (screen space ray-traced global illumination) effect. |
getSSRTGIResolution | |
setSSRTGIUpscaling | Методы, получающие и устанавливающие value indicating if upscaling is enabled for the SSRTGI (screen space ray-traced global illumination). |
isSSRTGIUpscaling | |
setSSRTGIIncreasedAccuracy | Методы, получающие и устанавливающие value indicating if increased accuracy is enabled for the SSRTGI (Screen Space Ray-Traced Global Illumination). |
isSSRTGIIncreasedAccuracy | |
setSSRTGIFastTracing | Методы, получающие и устанавливающие value indicating if fast tracing is enabled for the SSRTGI (Screen Space Ray-Traced Global Illumination). |
isSSRTGIFastTracing | |
setReflectionLods | Методы, получающие и устанавливающие value indicating if reduction of resolution of dynamic reflections when the camera moves away is enabled. |
isReflectionLods | |
setReflectionDynamic | Методы, получающие и устанавливающие value indicating if dynamic reflections for materials are enabled. |
isReflectionDynamic | |
setTransparentBlur | Методы, получающие и устанавливающие value indicating if transparent blur is enabled for materials. |
isTransparentBlur | |
setRefractionDispersion | Методы, получающие и устанавливающие refraction displacement for red, green, and blue channels (according to the refraction texture of refractive materials). |
getRefractionDispersion | |
setRefraction | Методы, получающие и устанавливающие value indicating if refraction is enabled. |
isRefraction | |
setSharpen | Методы, получающие и устанавливающие value indicating if the sharpening post-processing effect is enabled. |
isSharpen | |
setSharpenIntensity | Методы, получающие и устанавливающие intensity of the sharpening effect. |
getSharpenIntensity | |
setAlphaFade | Методы, получающие и устанавливающие value indicating if alpha-blend fading (dithering) is enabled for objects. |
isAlphaFade | |
setAuxiliary | Методы, получающие и устанавливающие value indicating if auxiliary render buffer is used. |
isAuxiliary | |
setDecals | Методы, получающие и устанавливающие value indicating if rendering of decals is enabled. |
isDecals | |
setTAA | Методы, получающие и устанавливающие value indicating if TAA (Temporal Anti-Aliasing) is enabled. |
isTAA | |
setTAAPreset | Методы, получающие и устанавливающие TAA (Temporal Anti-Aliasing) preset used at the moment. |
getTAAPreset | |
getTAAPresetNumNames | Возвращает number of TAA (Temporal Anti-Aliasing) presets. |
setTAAFixFlicker | Методы, получающие и устанавливающие value indicating if the taa fix flicker option is enabled. |
isTAAFixFlicker | |
setTAAAntialiasingInMotion | Методы, получающие и устанавливающие value indicating if improved anti-aliasing in motion (for moving camera and objects) is enabled. |
isTAAAntialiasingInMotion | |
setTAAFramesByColor | Методы, получающие и устанавливающие value indicating if TAA color clamping option is enabled. |
isTAAFramesByColor | |
setTAAFramesByVelocity | Методы, получающие и устанавливающие value indicating if the TAA velocity clamping option is enabled. |
isTAAFramesByVelocity | |
setTAADiagonalNeighbors | Методы, получающие и устанавливающие value indicating if diagonally neighboring pixels are to be taken into account in the process of color clamping for TAA. |
isTAADiagonalNeighbors | |
setTAAPreserveDetails | Методы, получающие и устанавливающие detail level of TAA (Temporal Anti-Aliasing). |
getTAAPreserveDetails | |
setTAAFrameCount | Методы, получающие и устанавливающие frame count of TAA (Temporal Anti-Aliasing). |
getTAAFrameCount | |
setTAAFramesVelocityThreshold | Методы, получающие и устанавливающие velocity threshold of TAA (Temporal Anti-Aliasing), at which pixels are treated as fast moving ones. |
getTAAFramesVelocityThreshold | |
setTAAMaxFramesByVelocity | Методы, получающие и устанавливающие maximum frame count of TAA (Temporal Anti-Aliasing). |
getTAAMaxFramesByVelocity | |
setTAAMinFramesByVelocity | Методы, получающие и устанавливающие minimum frame count of TAA (Temporal Anti-Aliasing). |
getTAAMinFramesByVelocity | |
setTAAPixelOffset | Методы, получающие и устанавливающие size of the sample offset performed during subpixel jittering. |
getTAAPixelOffset | |
setTAACatmullResampling | Методы, получающие и устанавливающие value indicating if Catmull-Rom resampling is enabled. |
isTAACatmullResampling | |
setTAASamples | Методы, получающие и устанавливающие number of the sample offsets performed during subpixel jittering. |
getTAASamples | |
setTAAEdgesFrameCountMultiplier | Методы, получающие и устанавливающие multiplier for the number of frames accumulated for TAA effect on the sharp edges of objects within the image. |
getTAAEdgesFrameCountMultiplier | |
setFXAA | Методы, получающие и устанавливающие value indicating if FXAA (post-process anti-aliasing) is enabled. |
isFXAA | |
setFXAAIntensity | Методы, получающие и устанавливающие intensity of FXAA. |
getFXAAIntensity | |
setSupersampling | Методы, получающие и устанавливающие number of samples per pixel used for supersampling. |
getSupersampling | |
setStereoFocusSupersampling | Методы, получающие и устанавливающие supersampling factor for focus viewport in the stereo video mode. |
getStereoFocusSupersampling | |
setStereoHiddenAreaExposureTransform | Методы, получающие и устанавливающие area to be used for exposure calculation, when culling of pixels that are not visible in VR mode (см. setStereoHiddenArea()) is enabled. |
getStereoHiddenAreaExposureTransform | |
setStereoHiddenAreaTransform | Методы, получающие и устанавливающие size and offset parameters for a new oval or circular mesh to be used for culling pixels, that are not visible in VR mode. |
getStereoHiddenAreaTransform | |
setStereoHiddenArea | Методы, получающие и устанавливающие culling mode for pixels that are not visible in VR mode. |
getStereoHiddenArea | |
setStereoOffset | Методы, получающие и устанавливающие virtual camera offset (an offset after the perspective projection). |
getStereoOffset | |
setStereoRadius | Методы, получающие и устанавливающие radius for stereo (the half of the separation distance between the cameras). |
getStereoRadius | |
setStereoDistance | Методы, получающие и устанавливающие focal distance for stereo rendering (distance in the world space to the point where two views line up). |
getStereoDistance | |
setVREmulation | Методы, получающие и устанавливающие value indicating the current VR emulation mode. |
getVREmulation | |
getAnimationOldTime | Возвращает previous render animation time for vegetation. |
setAnimationTime | Методы, получающие и устанавливающие render animation time for vegetation. |
getAnimationTime | |
setAnimationWind | Методы, получающие и устанавливающие direction of wind for all vegetation (grass and trees). |
getAnimationWind | |
setAnimationScale | Методы, получающие и устанавливающие global scale for rotation speed of vegetation leaves. |
getAnimationScale | |
setAnimationLeaf | Методы, получающие и устанавливающие global scale for rotation angle of vegetation leaves. |
getAnimationLeaf | |
setAnimationStem | Методы, получающие и устанавливающие global scale for movement amplitude of vegetation stems. |
getAnimationStem | |
setShadowDistance | Методы, получающие и устанавливающие distance from the camera, beyond which shadows will not be rendered. |
getShadowDistance | |
setShadowDistanceScale | Методы, получающие и устанавливающие global scale multiplier for shadow distances. |
getShadowDistanceScale | |
setReflectionDistance | Методы, получающие и устанавливающие distance starting from which (and farther) reflections will not be rendered. |
getReflectionDistance | |
setObjectDistance | Методы, получающие и устанавливающие distance at which (and farther) objects will not be rendered. |
getObjectDistance | |
setDecalDistance | Методы, получающие и устанавливающие distance at which (and farther) decals will not be rendered. |
getDecalDistance | |
setLightDistance | Методы, получающие и устанавливающие distance at which (and farther) dynamic lights will not be rendered. |
getLightDistance | |
setFieldDistance | Методы, получающие и устанавливающие distance at which (and farther) field nodes will not be rendered. |
getFieldDistance | |
setDistanceScale | Методы, получающие и устанавливающие global distance multiplier for all distance parameters, such as the world rendering distance, decal distance, field distance, light distance, object distance, reflection distance, LODs, and surface visibility distances. |
getDistanceScale | |
setForceStreaming | Методы, получающие и устанавливающие enables force-streaming for all resources. |
isForceStreaming | |
setStreamingFirstFramesForce | Методы, получающие и устанавливающие number of frames to load immediately after the first frame. |
getStreamingFirstFramesForce | |
setStreamingMaxThreads | Методы, получающие и устанавливающие maximum number of threads used for streaming. |
getStreamingMaxThreads | |
setStreamingParticlesMemoryLimit | Методы, получающие и устанавливающие cache memory limit for vertices of particle systems, in percentage of the total GPU memory. |
getStreamingParticlesMemoryLimit | |
setStreamingBudgetLoading | Методы, получающие и устанавливающие time limit for loading graphics resources, in milliseconds per frame. |
getStreamingBudgetLoading | |
setStreamingBudgetDestroyTextures | Методы, получающие и устанавливающие time limit for deleting textures, in milliseconds per frame. |
getStreamingBudgetDestroyTextures | |
setStreamingBudgetDestroyMeshes | Методы, получающие и устанавливающие time limit for deleting meshes, in milliseconds per frame. |
getStreamingBudgetDestroyMeshes | |
setStreamingTexturesMode | Методы, получающие и устанавливающие streaming mode for textures. |
getStreamingTexturesMode | |
setStreamingTexturesMemoryLimit | Методы, получающие и устанавливающие cache memory limit used for textures streaming. |
getStreamingTexturesMemoryLimit | |
setStreamingTexturesLifeTime | Методы, получающие и устанавливающие lifetime of GPU cache used for textures rendering. |
getStreamingTexturesLifeTime | |
setStreamingTexturesCacheResolution | Методы, получающие и устанавливающие resolution for texture cache elements. |
getStreamingTexturesCacheResolution | |
setStreamingMeshesModeVRAM | Методы, получающие и устанавливающие streaming mode for loading meshes to video memory (VRAM). |
getStreamingMeshesModeVRAM | |
setStreamingMeshesLimitVRAM | Методы, получающие и устанавливающие memory limit used for loading meshes to video memory (VRAM). |
getStreamingMeshesLimitVRAM | |
setStreamingMeshesLifeTimeVRAM | Методы, получающие и устанавливающие lifetime of meshes in video memory since the last time they were accessed. |
getStreamingMeshesLifeTimeVRAM | |
setStreamingMeshesModeRAM | Методы, получающие и устанавливающие streaming mode for loading meshes to memory (RAM). |
getStreamingMeshesModeRAM | |
setStreamingMeshesLimitRAM | Методы, получающие и устанавливающие memory limit used for loading meshes to memory (RAM). |
getStreamingMeshesLimitRAM | |
setStreamingMeshesLifeTimeRAM | Методы, получающие и устанавливающие lifetime of meshes in memory since the last time they were accessed. |
getStreamingMeshesLifeTimeRAM | |
setStreamingMeshesPrefetchCollision | Методы, получающие и устанавливающие mode of asynchronous pre-loading of meshes to memory before they are used. |
getStreamingMeshesPrefetchCollision | |
setStreamingMeshesPrefetchIntersection | Методы, получающие и устанавливающие mode of asynchronous pre-loading of meshes into memory before they are used. |
getStreamingMeshesPrefetchIntersection | |
setStreamingMeshesPrefetchRadius | Методы, получающие и устанавливающие radius within which meshes are pre-loaded into memory. |
getStreamingMeshesPrefetchRadius | |
setTexturesAnisotropy | Методы, получающие и устанавливающие anisotropy level for textures (degree of anisotropic filtering). |
getTexturesAnisotropy | |
setTexturesFilter | Методы, получающие и устанавливающие texture filtering mode. |
getTexturesFilter | |
setTexturesMinResolution | Методы, получающие и устанавливающие minimum resolution of all textures. |
getTexturesMinResolution | |
setTexturesMaxResolution | Методы, получающие и устанавливающие maximum resolution of all textures. |
getTexturesMaxResolution | |
setTexturesQuality | Методы, получающие и устанавливающие resolution of textures. |
getTexturesQuality | |
setLatency | Методы, получающие и устанавливающие maximum number of back buffer frames that a driver is allowed to queue for rendering. |
getLatency | |
setDeferredMaterialGUID | Методы, получающие и устанавливающие material that will be used on the Deferred Composite stage of rendering sequence. |
getDeferredMaterialGUID | |
setDebug | Методы, получающие и устанавливающие value indicating whether debug materials (the debug_materials material) are rendered. |
isDebug | |
setGbufferLightmap | Методы, получающие и устанавливающие value indicating if lightmap data is stored in the gbuffer. |
isGbufferLightmap | |
setDepthPrePass | Методы, получающие и устанавливающие value indicating if depth pre-pass rendering is enabled. |
isDepthPrePass | |
setVirtualResolution | Методы, получающие и устанавливающие virtual screen resolution. |
getVirtualResolution | |
setMaxFPS | Методы, получающие и устанавливающие maximum FPS value, to which rendering FPS is to be clamped. |
getMaxFPS | |
setVSync | Методы, получающие и устанавливающие vertical synchronization (vsync) mode. |
getVSync | |
setBorder | Методы, получающие и устанавливающие width and height of the image border (in pixels), to be rendered outside the horizontal bounds of the screen to reduce artefacts of post effects. |
getBorder | |
setBudget | Методы, получающие и устанавливающие render budget value, in seconds, which limits the number of loaded/created graphics resources during a frame according to loading/creation time. |
getBudget | |
setCompositeMaterialGUID | Методы, получающие и устанавливающие GUID of a custom composite material that specifies a custom shader used for the final composition of the full-screen image instead of the default one. |
getCompositeMaterialGUID | |
getNumScriptableMaterials | Возвращает total number of scriptable materials applied globally. |
setViewport | Методы, получающие и устанавливающие custom viewport set for the main application window. |
getViewport | |
getViewportMain | Возвращает main application window viewport. |
setViewportMode | Методы, получающие и устанавливающие viewport rendering mode. |
getViewportMode | |
setShaderDefines | Методы, получающие и устанавливающие Macros list related to the renderer (defines to make corresponding resources available in shaders). |
getShaderDefines | |
setClearBufferMask | Методы, получающие и устанавливающие buffer cleanup mask. |
getClearBufferMask | |
setFirstFrame | Методы, получающие и устанавливающие value indicating if the first frame is enabled over the current frame. |
isFirstFrame | |
setData | Методы, получающие и устанавливающие user data associated with the render. |
getData | |
getMaxFieldShorelines | Возвращает maximum limit of FieldShoreline nodes allowed to be used in shaders. |
getMaxFieldHeights | Возвращает maximum limit of FieldHeight nodes allowed to be used in shaders. |
getMaxFieldAnimations | Возвращает maximum limit of FieldAnimation nodes allowed to be used in shaders. |
getMaxFieldSpacers | Возвращает maximum limit of FieldSpacer nodes allowed to be used in shaders. |
getNumInstances | Возвращает maximum number of instances that can be rendered for each of the following node types: Field Animation Field Height Field Shoreline Field Spacer Returned value depends on the graphics API used. |
isFlipped | Возвращает value indicating render orientation. |
getGPUMemory | Возвращает amount of memory provided by the current GPU. |
getGPUName | Возвращает name of the current GPU. |
getAPI | Возвращает Graphics API (see API_* variables). |
setLandscapeCacheCPUSize | Методы, получающие и устанавливающие CPU cache size to be used for landscape terrain rendering, in percentage of the total memory. |
getLandscapeCacheCPUSize | |
setLandscapeCacheCPUPrefetchRadius | Методы, получающие и устанавливающие radius within which heights data is pre-loaded into memory for correct calculation of collisions and intersections. |
getLandscapeCacheCPUPrefetchRadius | |
setLandscapeCacheGPUSize | Методы, получающие и устанавливающие GPU cache size to be used for landscape terrain rendering, in percentage of the total GPU memory. |
getLandscapeCacheGPUSize | |
setLandscapeCacheGPULifeTime | Методы, получающие и устанавливающие lifetime of GPU cache used for Landscape Terrain rendering, in frames. |
getLandscapeCacheGPULifeTime | |
setLandscapeTerrainGeometrySubpixelReduction | Методы, получающие и устанавливающие minimum ratio between the polygon size (in screen space) to the size of an area in the viewport for skipping polygons rendering (the ones having a lower ratio will be removed). |
getLandscapeTerrainGeometrySubpixelReduction | |
setLandscapeTerrainGeometryProgression | Методы, получающие и устанавливающие progression of Landscape Terrain geometry tessellation. |
getLandscapeTerrainGeometryProgression | |
setLandscapeTerrainGeometryPolygonSize | Методы, получающие и устанавливающие size of Landscape Terrain polygons defining the maximum allowed density of Landscape Terrain geometry. |
getLandscapeTerrainGeometryPolygonSize | |
setLandscapeTerrainGeometryHoles | Методы, получающие и устанавливающие value indicating if decal-based holes for the Landscape Terrain are enabled. |
isLandscapeTerrainGeometryHoles | |
setLandscapeTerrainDetailResolutionAdditionalMask | Методы, получающие и устанавливающие resolution of the additional mask texture for details of the Landscape Terrain. |
getLandscapeTerrainDetailResolutionAdditionalMask | |
setLandscapeTerrainDetailResolutionHeight | Методы, получающие и устанавливающие resolution of the height texture for details of the Landscape Terrain. |
getLandscapeTerrainDetailResolutionHeight | |
setLandscapeTerrainDetailResolutionAlbedo | Методы, получающие и устанавливающие resolution of the albedo texture for details of the Landscape Terrain. |
getLandscapeTerrainDetailResolutionAlbedo | |
setLandscapeTerrainVTTilesReloadPerFrame | Методы, получающие и устанавливающие number of tiles to be reloaded per frame after applying changes to the Landscape Terrain surface. |
getLandscapeTerrainVTTilesReloadPerFrame | |
setLandscapeTerrainVTTilesLoadPerFrame | Методы, получающие и устанавливающие number of Landscape Terrain tiles loaded per frame. |
getLandscapeTerrainVTTilesLoadPerFrame | |
setLandscapeTerrainVTTilesUpdatePerFrame | Методы, получающие и устанавливающие number of tiles passed to the virtual texture of the Landscape Terrain each frame. |
getLandscapeTerrainVTTilesUpdatePerFrame | |
setLandscapeTerrainVTFiltering | Методы, получающие и устанавливающие filtering mode for the Landscape Terrain textures. |
getLandscapeTerrainVTFiltering | |
setLandscapeTerrainVTDetailLevelByAngle | Методы, получающие и устанавливающие value indicating detail level reduction depending on the inclination of the the Landscape Terrain polygons relative to viewing direction. |
getLandscapeTerrainVTDetailLevelByAngle | |
setLandscapeTerrainVTTargetResolution | Методы, получающие и устанавливающие target resolution (width x height) for the Landscape Terrain, in pixels. |
getLandscapeTerrainVTTargetResolution | |
setLandscapeTerrainVTMemorySize | Методы, получающие и устанавливающие value defining memory consumption for the Landscape Terrain textures. |
getLandscapeTerrainVTMemorySize | |
setLandscapeTerrainTexelSize | Методы, получающие и устанавливающие texel size of the Landscape Terrain render textures representing the maximum level of detail for the albedo, normal, and height components of the Landscape Terrain. |
getLandscapeTerrainTexelSize | |
setLandscapeTerrainVisibleDistance | Методы, получающие и устанавливающие maximum visibility distance for the Landscape Terrain, in meters. |
getLandscapeTerrainVisibleDistance | |
setLandscapeTerrainMaskDithering | Методы, получающие и устанавливающие global dither amount multiplier to be used for rendering details of the Landscape Terrain. |
getLandscapeTerrainMaskDithering | |
setFfpAntialiasingLines | Методы, получающие и устанавливающие value indicating if antialiasing is enabled for rendering of the Visualizer and other FFP lines. |
isFfpAntialiasingLines | |
setWireframeAntialiasing | Методы, получающие и устанавливающие value indicating if antialiasing is enabled for wireframe rendering. |
isWireframeAntialiasing | |
setEnvironmentHazeScreenSpaceGlobalIllumination | Методы, получающие и устанавливающие value indicating if the Screen-Space Haze Global Illumination effect is enabled. |
isEnvironmentHazeScreenSpaceGlobalIllumination | |
setEnvironmentHazeTemporalFilter | Методы, получающие и устанавливающие value indicating if temporal filtering for the Screen-Space Haze Global Illumination effect is enabled. |
isEnvironmentHazeTemporalFilter | |
setEnvironmentHazeColorizationThreshold | Методы, получающие и устанавливающие treshold value for scene depth used when setting haze color for the SSHGI effect in "information lost" areas on the screen. |
getEnvironmentHazeColorizationThreshold | |
setEnvironmentHazeColorizationIntensity | Методы, получающие и устанавливающие colorization intensity value that defines haze color in "information lost" areas on the screen. |
getEnvironmentHazeColorizationIntensity | |
getEnvironmentHazeScatteringMieFresnelPower | Возвращает power of the Fresnel effect for Mie visibility. |
getEnvironmentHazeScatteringMieFrontSideIntensity | Возвращает falloff of the Fresnel effect for Mie intensity. |
getEnvironmentHazeScatteringMieIntensity | Возвращает minimum Mie intensity value for geometry-occluded areas. This value specifies the fraction of Mie intensity visible when the surface is viewed from straight on. |
getEnvironmentHazePhysicalSunColorSaturation | Возвращает intensity of the impact of the sunlight on haze (how much the sunlight affects the haze). |
getEnvironmentHazePhysicalSunLightIntensity | Возвращает intensity of the impact of the sunlight on haze defining how much the sunlight affects the haze. |
getEnvironmentHazePhysicalAmbientColorSaturation | Возвращает intensity of the ambient color's contribution to the haze (how much the sunlight affects the haze). |
getEnvironmentHazePhysicalAmbientLightIntensity | Возвращает intensity of the impact of the ambient lighting on haze (how much the ambient lighting affects the haze). |
getEnvironmentHazePhysicalHalfFalloffHeight | Возвращает height of the haze density gradient. |
getEnvironmentHazePhysicalHalfVisibilityDistance | Возвращает distance to the boundary at which the visibility comprises 50%. |
getEnvironmentHazePhysicalStartHeight | Возвращает reference height value for the two parameters (Half Visibility Distance and Half Faloff Height). |
setTessellationDensityMultiplier | Методы, получающие и устанавливающие global Density multiplier for the adaptive hardware-accelerated tessellation. |
getTessellationDensityMultiplier | |
setTessellationShadowDensityMultiplier | Методы, получающие и устанавливающие global Shadow Density multiplier for the Tessellated Displacement effect. |
getTessellationShadowDensityMultiplier | |
setTessellationDistanceMultiplier | Методы, получающие и устанавливающие global multiplier for all distance parameters of the adaptive hardware-accelerated tessellation used for distance-dependent optimization. |
getTessellationDistanceMultiplier | |
setLightmapColor | Методы, получающие и устанавливающие color multiplier for lightmaps. |
getLightmapColor | |
setSSRViewBias | Методы, получающие и устанавливающие bias value to which the ray starting position has been shifted along the view vector. |
getSSRViewBias | |
setSSRNormalBias | Методы, получающие и устанавливающие bias value to which the ray starting position has been shifted along the normal vector. |
getSSRNormalBias | |
setSSGIIntensityBoost | Методы, получающие и устанавливающие boost intensity value. |
getSSGIIntensityBoost | |
setSRAADepthThreshold | Методы, получающие и устанавливающие depth threshold value used for edges detection that specifies the area for the SRAA processing. |
getSRAADepthThreshold | |
setSRAADebug | Методы, получающие и устанавливающие value indicating if the SRAA debug mode is enabled. |
isSRAADebug | |
setSRAATemporal | Методы, получающие и устанавливающие value indicating if TAA integration is enabled. |
isSRAATemporal | |
setSRAASamples | Методы, получающие и устанавливающие number of depth geometry samples per pixel. |
getSRAASamples | |
setSRAA | Методы, получающие и устанавливающие value indicating if Subpixel Reconstruction Anti-Aliasing (SRAA) is enabled. |
isSRAA | |
setPanoramaFisheyeFov | Методы, получающие и устанавливающие Field of View (in degrees) for the panoramic viewport mode selected at the moment. |
getPanoramaFisheyeFov | |
setShadowsWorldCascadesCullingClusters | Методы, получающие и устанавливающие value indicating whether culling of shadow cascades is enabled for Mesh Cluster/Clutter objects. |
isShadowsWorldCascadesCullingClusters | |
setReflectionDynamicRoughnessOffset | Методы, получающие и устанавливающие value indicating whether roughness offset is enabled for dynamic reflections produced by Environment Probes. |
isReflectionDynamicRoughnessOffset | |
setClouds3dTextureVerticalResolution | Методы, получающие и устанавливающие vertical resolution for the 3D texture to be used for clouds rendering. |
getClouds3dTextureVerticalResolution | |
setClouds3dTextureHorizontalResolution | Методы, получающие и устанавливающие horizontal resolution for the 3D texture to be used for clouds rendering. |
getClouds3dTextureHorizontalResolution | |
setCloudsLightingSamplesDistribution | Методы, получающие и устанавливающие value that controls distribution of samples for clouds lighting. |
getCloudsLightingSamplesDistribution | |
setCloudsTransparentOrder | Методы, получающие и устанавливающие rendering order for clouds relative to transparent objects (except water). |
getCloudsTransparentOrder | |
getCloudsQualityPresetNumNames | Возвращает number of clouds quality presets. |
setCloudsQualityPreset | Методы, получающие и устанавливающие index of the clouds quality preset used at the moment. |
getCloudsQualityPreset | |
setLandscapeOperationsPerFrame | Методы, получающие и устанавливающие maximum number of Landscape texture draw operations (asyncTextureDraw) that can be performed per frame. |
getLandscapeOperationsPerFrame | |
getLandscapeTerrainStreamingPresetNumNames | Возвращает number of Landscape Terrain streaming presets. |
setLandscapeTerrainStreamingPreset | Методы, получающие и устанавливающие index of the Landscape Terrain streaming preset used at the moment. |
getLandscapeTerrainStreamingPreset | |
getLandscapeTerrainGeometryPresetNumNames | Возвращает number of Landscape Terrain geometry presets. |
setLandscapeTerrainGeometryPreset | Методы, получающие и устанавливающие index of the Landscape Terrain geometry preset used at the moment. |
getLandscapeTerrainGeometryPreset | |
getWaterGeometryPresetNumNames | Возвращает number of Global Water geometry presets. |
setWaterGeometryPreset | Методы, получающие и устанавливающие index of the Global Water geometry preset used at the moment. |
getWaterGeometryPreset | |
getDOFPresetNumNames | Возвращает number of DoF presets. |
setDOFPreset | Методы, получающие и устанавливающие DoF effect quality preset. |
getDOFPreset | |
getMotionBlurPresetNumNames | Возвращает number of Motion Blur presets. |
setMotionBlurPreset | Методы, получающие и устанавливающие Motion Blur preset. |
getMotionBlurPreset | |
getSSRPresetNumNames | Возвращает number of SSR (Screen-Space Reflections) presets. |
setSSRPreset | Методы, получающие и устанавливающие SSR (Screen-Space Reflections) preset used at the moment. |
getSSRPreset | |
getSSRTGIPresetNumNames | Возвращает number of SSRTGI (Screen-Space Ray-Traced Global Illumination) presets. |
setSSRTGIPreset | Методы, получающие и устанавливающие index of the SSRTGI (Screen-Space Ray-Traced Global Illumination) preset used at the moment. |
getSSRTGIPreset | |
setRefractionWarpBackgroundTransparentSurfaces | Методы, получающие и устанавливающие value indicating if refraction affects background transparent surfaces (except for water and clouds). |
getRefractionWarpBackgroundTransparentSurfaces | |
getAAPresetNumNames | Возвращает number of AA (Anti-Aliasing) presets. |
setAAPreset | Методы, получающие и устанавливающие index of the AA (Anti-Aliasing) preset used at the moment. |
getAAPreset | |
setACESWithReinhardShoulderLength | Методы, получающие и устанавливающие shoulder length parameter for the ACES with Reinhard operator. |
getACESWithReinhardShoulderLength | |
setACESWithReinhardShoulderStrength | Методы, получающие и устанавливающие shoulder strength parameter for the ACES with Reinhard operator. |
getACESWithReinhardShoulderStrength | |
setACESWithReinhardShoulderAngle | Методы, получающие и устанавливающие shoulder angle parameter for the ACES with Reinhard operator. |
getACESWithReinhardShoulderAngle | |
setACESWithReinhardToe | Методы, получающие и устанавливающие toe parameter for the ACES with Reinhard operator. |
getACESWithReinhardToe | |
setACESWithReinhardWhiteClip | Методы, получающие и устанавливающие white clip parameter for the ACES with Reinhard operator. |
getACESWithReinhardWhiteClip | |
setACESShoulderLength | Методы, получающие и устанавливающие shoulder length parameter for the ACES operator. |
getACESShoulderLength | |
setACESShoulderStrength | Методы, получающие и устанавливающие shoulder strength parameter for the ACES operator. |
getACESShoulderStrength | |
setACESShoulderAngle | Методы, получающие и устанавливающие shoulder angle parameter for the ACES operator. |
getACESShoulderAngle | |
setACESToe | Методы, получающие и устанавливающие toe parameter for the ACES operator. |
getACESToe | |
setACESWhiteClip | Методы, получающие и устанавливающие white clip parameter for the ACES operator. |
getACESWhiteClip | |
setACESWithReinhardMix | Методы, получающие и устанавливающие ACES with Reinhard tonemapping operator contribution. |
getACESWithReinhardMix | |
setReinhardLumaBasedContribution | Методы, получающие и устанавливающие Reinhard Luma-Based tonemapping operator contribution. |
getReinhardLumaBasedContribution | |
setReinhardContribution | Методы, получающие и устанавливающие Reinhard tonemapping operator contribution. |
getReinhardContribution | |
setTonemapper | Методы, получающие и устанавливающие value indicating if tone mapping is enabled. |
isTonemapper | |
setTonemapperMode | Методы, получающие и устанавливающие mode of tone mapping. |
getTonemapperMode | |
setWaterWaterlineAccuracy | Методы, получающие и устанавливающие quality of underwater and waterline determination. |
getWaterWaterlineAccuracy | |
setWaterCullingObliqueFrustum | Методы, получающие и устанавливающие multiplier for the size of viewing frustum used for culling polygons of Global Water object beyond the oblique frustum plane. |
getWaterCullingObliqueFrustum | |
setWaterCullingFrustumPadding | Методы, получающие и устанавливающие value, by which the borders of the current frustum are increased. |
getWaterCullingFrustumPadding | |
setWaterCullingAggressive | Методы, получающие и устанавливающие value indicating if frustum culling optimization is enabled for the Global Water. |
isWaterCullingAggressive | |
setWaterGeometrySubpixelReduction | Методы, получающие и устанавливающие minimum ratio of a polygon size (in screen space) to the size of an area seen in the viewport. |
getWaterGeometrySubpixelReduction | |
setWaterGeometryFadeLods | Методы, получающие и устанавливающие intensity of fading between levels of Global Water geometry tessellation. |
getWaterGeometryFadeLods | |
setWaterGeometryProgression | Методы, получающие и устанавливающие progression of Global Water geometry tessellation. |
getWaterGeometryProgression | |
setWaterGeometryPolygonSize | Методы, получающие и устанавливающие size of Global Water polygons. |
getWaterGeometryPolygonSize | |
setWaterVisibleDistance | Методы, получающие и устанавливающие maximum visibility distance for the Global Water. |
getWaterVisibleDistance | |
setDistanceOffset | Методы, получающие и устанавливающие global distance offset for all distance parameters: shadow distance, light distance, LOD distances, etc. |
getDistanceOffset | |
setEnvironmentHemisphere | Методы, получающие и устанавливающие value indicating if rendering of environment only for the top (above-ground) hemisphere is enabled. |
isEnvironmentHemisphere | |
setWaterPlanarProbes | Методы, получающие и устанавливающие value indicating if rendering of Planar Reflection Probes on the water surface is enabled. |
isWaterPlanarProbes | |
getNumDebugMaterials | Возвращает number of debug materials. |
setColorCorrectionHuePerColor | Методы, получающие и устанавливающие value indicating if fine-adjustment of hue (color shift) for each of the 12 major colors of the spectre is enabled. |
isColorCorrectionHuePerColor | |
setColorCorrectionSaturationPerColor | Методы, получающие и устанавливающие value indicating if fine-adjustment of saturation for each of the 12 major colors of the spectre is enabled. |
isColorCorrectionSaturationPerColor | |
setColorCorrectionByCurves | Методы, получающие и устанавливающие value indicating if color correction via curves is enabled. |
isColorCorrectionByCurves | |
setVignetteMask | Методы, получающие и устанавливающие value indicating if rendering of the Vignette Mask post-effect is enabled. |
isVignetteMask | |
setVignetteMaskIntensity | Методы, получающие и устанавливающие intensity of the Vignette Mask. |
getVignetteMaskIntensity | |
setVignetteMaskPower | Методы, получающие и устанавливающие Power value that controls mask opacity for the Vignette Mask post-effect. |
getVignetteMaskPower | |
setVignetteMaskTexturePath | Методы, получающие и устанавливающие path to the custom mask texture for the Vignette Mask post-effect. |
getVignetteMaskTexturePath | |
setNoise | Методы, получающие и устанавливающие value indicating if rendering of the Noise post-effect is enabled. |
isNoise | |
setNoiseIntensity | Методы, получающие и устанавливающие intensity of the Noise post-effect. |
getNoiseIntensity | |
setChromaticAberration | Методы, получающие и устанавливающие value indicating if rendering of the Chromatic Aberration post-effect is enabled. |
isChromaticAberration | |
setChromaticAberrationIntensity | Методы, получающие и устанавливающие intensity (strength) of the Chromatic Aberration post-effect. |
getChromaticAberrationIntensity | |
setChromaticAberrationNoiseIntensity | Методы, получающие и устанавливающие intensity of noise applied for the Chromatic Aberration post-effect. |
getChromaticAberrationNoiseIntensity | |
setChromaticAberrationSamples | Методы, получающие и устанавливающие number of samples used for calculation of the Chromatic Aberration post-effect. |
getChromaticAberrationSamples | |
setLandscapeTerrainCullingMap | Методы, получающие и устанавливающие extent of culling of Landscape Layer Maps with the distance. |
getLandscapeTerrainCullingMap | |
setLandscapeTerrainCullingObliqueFrustum | Методы, получающие и устанавливающие multiplier for culling of tessellation patches of the Landscape Terrain beyond the oblique frustum plane. |
getLandscapeTerrainCullingObliqueFrustum | |
setLandscapeTerrainCullingPaddingPatchCPU | Методы, получающие и устанавливающие padding between LODs of patches culled on CPU. |
getLandscapeTerrainCullingPaddingPatchCPU | |
setLandscapeTerrainCullingPaddingPatchGPU | Методы, получающие и устанавливающие padding between LODs of patches culled on GPU. |
getLandscapeTerrainCullingPaddingPatchGPU | |
setLandscapeTerrainCullingPaddingTriangles | Методы, получающие и устанавливающие padding between LODs of tessellated polygons. |
getLandscapeTerrainCullingPaddingTriangles | |
setLandscapeTerrainCullingPatchBatching | Методы, получающие и устанавливающие number of culling patches of Landscape Terrain processed in a batch. |
getLandscapeTerrainCullingPatchBatching | |
setLandscapeTerrainCullingPatchResolutionCPU | Методы, получающие и устанавливающие number of subdivisions for patches of Landscape Terrain culled on the CPU side that are to be passed to GPU. |
getLandscapeTerrainCullingPatchResolutionCPU | |
setLandscapeTerrainCullingPatchResolutionGPU | Методы, получающие и устанавливающие number of subdivisions for patches of Landscape Terrain culled on the GPU side that are to be tessellated. |
getLandscapeTerrainCullingPatchResolutionGPU | |
setLandscapeTerrainCullingDepthResolution | Методы, получающие и устанавливающие resolution of the buffer used for culling by depth. |
getLandscapeTerrainCullingDepthResolution | |
setLandscapeTerrainCullingByDepth | Методы, получающие и устанавливающие value indicating if culling by depth is enabled. |
isLandscapeTerrainCullingByDepth | |
setLandscapeTerrainCullingFrustumAggressive | Методы, получающие и устанавливающие value indicating if frustum culling optimization is enabled for the Landscape Terrain. |
isLandscapeTerrainCullingFrustumAggressive | |
setLandscapeTerrainGeometryDetailMaxHeight | Методы, получающие и устанавливающие maximum height for detail displacement clamping. |
getLandscapeTerrainGeometryDetailMaxHeight | |
setLandscapeTerrainDetailCompression | Методы, получающие и устанавливающие mode of detail textures compression. |
getLandscapeTerrainDetailCompression | |
setLandscapeTerrainStreamingPerLods | Методы, получающие и устанавливающие value indicating if streaming per LODs (MIP maps) is enabled. |
isLandscapeTerrainStreamingPerLods | |
setLandscapeTerrainStreamingThreads | Методы, получающие и устанавливающие number of threads used for streaming. |
getLandscapeTerrainStreamingThreads | |
setLandscapeTerrainVTSamplerFeedbackBufferResolution | Методы, получающие и устанавливающие resolution of the buffer used to transfer data about tiles and what MIP-levels to be loaded. |
getLandscapeTerrainVTSamplerFeedbackBufferResolution | |
setLandscapeTerrainVTSamplerFeedbackScreenResolution | Методы, получающие и устанавливающие resolution of the screen buffer used to detect visible tiles and what MIP-levels to be loaded. |
getLandscapeTerrainVTSamplerFeedbackScreenResolution | |
setLandscapeTerrainVTHashSize | Методы, получающие и устанавливающие upper limit for the hash function used to determine tiles of Landscape Terrain. |
getLandscapeTerrainVTHashSize | |
setLandscapeTerrainVTHashSizeNumberMistakes | Методы, получающие и устанавливающие number of mistakes of the hash function used in Landscape Terrain data streaming. |
getLandscapeTerrainVTHashSizeNumberMistakes | |
setMaxNumActiveTargets | Методы, получающие и устанавливающие maximum number of active morph targets (blend shapes) of the surface that can be blended instantaneously. |
getMaxNumActiveTargets | |
setLocalTonemapper | Методы, получающие и устанавливающие value indicating if the local tonemapper is enabled. |
isLocalTonemapper | |
setLocalTonemapperNumBlurIterations | Методы, получающие и устанавливающие number of blur iterations applied to the screen texture, which is used to define bright and dark portions of the screen. |
getLocalTonemapperNumBlurIterations | |
setLocalTonemapperDepthThreshold | Методы, получающие и устанавливающие depth threshold value used to detect the areas affected by local tonemapping. |
getLocalTonemapperDepthThreshold | |
setLocalTonemapperTonemappingIntensity | Методы, получающие и устанавливающие intensity of the local tonemapping effect. |
getLocalTonemapperTonemappingIntensity | |
setLocalTonemapperEffectOnDarkAreas | Методы, получающие и устанавливающие the extent of applying the local tonemapping effect on dark areas. |
getLocalTonemapperEffectOnDarkAreas | |
setLocalTonemapperTargetMiddleGray | Методы, получающие и устанавливающие the target middle gray value for tonemapping. |
getLocalTonemapperTargetMiddleGray | |
setLocalTonemapperLumaBlurredIntensity | Методы, получающие и устанавливающие intensity of blurring the luma values. |
getLocalTonemapperLumaBlurredIntensity | |
getAutoExposureRamp | Возвращает correction curve for the overall scene saturation. |
getEventEnd | The event triggered when rendering of the frame ends. |
getEventEndScreen | The event triggered after the stage of rendering each screen (a stereo image has 2 screens, while a cubemap will have 6). |
getEventEndVisualizer | The event triggered after the visualizer rendering stage. |
getEventBeginVisualizer | The event triggered before the visualizer rendering stage. |
getEventEndDebugMaterials | The event triggered after the debug materials stage. |
getEventBeginDebugMaterials | The event triggered before the debug materials stage. |
getEventEndPostMaterials | The event triggered after the post materials rendering stage. |
getEventBeginPostMaterials | The event triggered before the post materials rendering stage. |
getEventEndCameraEffects | The event triggered after the camera effects stage. |
getEventBeginCameraEffects | The event triggered before the camera effects stage. |
getEventEndTAA | The event triggered after the Temporal Anti-Aliasing (TAA) pass. |
getEventBeginTAA | The event triggered before the Temporal Anti-Aliasing (TAA) pass. |
getEventEndAdaptationColor | The event triggered after the color adaptation rendering stage (automatic exposure and white balance correction). |
getEventBeginAdaptationColor | The event triggered before the color adaptation rendering stage (automatic exposure and white balance correction). |
getEventEndAdaptationColorAverage | The event triggered after the calculation of automatic exposure and white balance correction. |
getEventBeginAdaptationColorAverage | The event triggered before the calculation of automatic exposure and white balance correction. |
getEventEndSrgbCorrection | The event triggered after the sRGB correction stage. |
getEventBeginSrgbCorrection | The event triggered before the sRGB correction stage. |
getEventEndTransparent | The event triggered after the transparent objects rendering stage. |
getEventEndWater | The event triggered after the water rendering stage. |
getEventEndWaterPlanarProbes | The event triggered after the water planar probes rendering stage. |
getEventBeginWaterPlanarProbes | The event triggered before the water planar probes rendering stage. |
getEventEndWaterEnvironmentProbes | The event triggered after the water environment probes rendering stage. |
getEventBeginWaterEnvironmentProbes | The event triggered before the water environment probes rendering stage. |
getEventEndWaterVoxelProbes | The event triggered after the water voxel probes rendering stage. |
getEventBeginWaterVoxelProbes | The event triggered before the water voxel probes rendering stage. |
getEventEndWaterLights | The event triggered after the water lights rendering stage. |
getEventBeginWaterLights | The event triggered before the water lights rendering stage. |
getEventEndWaterDecals | The event triggered after the water decals rendering stage. |
getEventBeginWaterDecals | The event triggered before the water decals rendering stage. |
getEventBeginWater | The event triggered before the water rendering stage. |
getEventEndClouds | The event triggered after the clouds rendering stage. |
getEventBeginClouds | The event triggered before the clouds rendering stage. |
getEventBeginTransparent | The event triggered before the transparent objects rendering stage. |
getEventEndCompositeDeferred | The event triggered after the clouds deferred composite stage. |
getEventBeginCompositeDeferred | The event triggered before the clouds deferred composite stage. |
getEventEndSky | The event triggered after the sky rendering stage. |
getEventBeginSky | The event triggered before the sky rendering stage. |
getEventEndSSGI | The event triggered after the SSGI rendering stage. |
getEventBeginSSGI | The event triggered before the SSGI rendering stage. |
getEventEndSSAO | The event triggered after the SSAO rendering stage. |
getEventBeginSSAO | The event triggered before the SSAO rendering stage. |
getEventEndSSR | The event triggered after the SSR rendering stage. |
getEventBeginSSR | The event triggered before the SSR rendering stage. |
getEventEndSSSS | The event triggered after the Screen-Space Shadow Shafts rendering stage. |
getEventBeginSSSS | The event triggered before the Screen-Space Shadow Shafts rendering stage. |
getEventEndTransparentBlurBuffer | The event triggered after filling the transparent blur buffer. |
getEventBeginTransparentBlurBuffer | The event triggered before filling the transparent blur buffer. |
getEventEndRefractionBuffer | The event triggered after filling the refraction buffer. |
getEventBeginRefractionBuffer | The event triggered before filling the refraction buffer. |
getEventEndAuxiliaryBuffer | The event triggered after filling the auxiliary buffer. |
getEventBeginAuxiliaryBuffer | The event triggered before filling the auxiliary buffer. |
getEventEndOpacityPlanarProbes | The event triggered after the opacity planar probes rendering stage. |
getEventBeginOpacityPlanarProbes | The event triggered before the opacity planar probes rendering stage. |
getEventEndOpacityEnvironmentProbes | The event triggered after the opacity environment probes rendering stage. |
getEventBeginOpacityEnvironmentProbes | The event triggered before the opacity environment probes rendering stage. |
getEventEndOpacityVoxelProbes | The event triggered after the opacity voxel probes rendering stage. |
getEventBeginOpacityVoxelProbes | The event triggered before the opacity voxel probes rendering stage. |
getEventEndOpacityLights | The event triggered after the opacity lightgs rendering stage. |
getEventBeginOpacityLights | The event triggered before the opacity lightgs rendering stage. |
getEventEndSSRTGI | The event triggered after the SSRTGI rendering stage. |
getEventBeginSSRTGI | The event triggered before the SSRTGI rendering stage. |
getEventEndCurvatureComposite | The event triggered after the curvature rendering stage for the SSDirt effect. |
getEventBeginCurvatureComposite | The event triggered before the curvature rendering stage for the SSDirt effect. |
getEventEndCurvature | The event triggered after the SSBevel effect rendering stage. |
getEventBeginCurvature | The event triggered before the SSBevel effect rendering stage. |
getEventEndOpacityDecals | The event triggered after the opacity decals rendering stage. |
getEventBeginOpacityDecals | The event triggered before the opacity decals rendering stage. |
getEventEndOpacityGBuffer | The event triggered after filling the Gbuffer. |
getEventBeginOpacityGBuffer | The event triggered before filling the Gbuffer. |
getEventEndMixedRealityBlendMaskColor | The event triggered after the mask for Mixed Reality is rendered (after Common Camera for clouds and before Opacity GBuffer). |
getEventBeginMixedRealityBlendMaskColor | The event triggered before the mask for Mixed Reality is rendered (after Common Camera for clouds and before Opacity GBuffer). |
getEventBeginScreen | The event triggered before the stage of rendering each screen (a stereo image has 2 screens, while a cubemap will have 6). |
getEventEndShadows | The event triggered after the shadows rendering stage. |
getEventEndOmniShadow | The event triggered after the stage of rendering shadows from Omni light sources. |
getEventBeginOmniShadow | The event triggered before the stage of rendering shadows from Omni light sources. |
getEventEndProjShadow | The event triggered after the stage of rendering shadows from Projected light sources. |
getEventBeginProjShadow | The event triggered before the stage of rendering shadows from Projected light sources. |
getEventEndWorldShadow | The event triggered after the stage of rendering shadows from World light sources. |
getEventBeginWorldShadow | The event triggered before the stage of rendering shadows from World light sources. |
getEventBeginShadows | The event triggered before the shadows rendering stage. |
getEventEndEnvironment | The event triggered after the Environment rendering stage. |
getEventBeginEnvironment | The event triggered before the Environment rendering stage. |
getEventBegin | The event triggered when rendering of the frame begins. |
isAPISupported | Returns a value indicating if the specified graphics API (Null/Vulkan/DirectX) is currently supported. |
beginDebugGroup | Starts a GPU debug group with a specified name in Microprofiler. |
endDebugGroup | Ends a GPU debug group previously started via the beginDebugGroup() method. |
destroyCacheTexture | Deletes cache (images and metadata) stored on disk for the texture with the specified GUID. |
createCacheTexture | Generates cache for the texture with the specified GUID. |
destroyCacheTextures | Clears texture cache (images and metadata) stored on disk. |
unloadCacheTextures | Unloads texture cache from the memory. |
loadCacheTextures | Loads texture cache from the disk. |
getBlack2DArrayTexture | Returns black 2D array texture. |
getBlack2DTexture | Returns black 2D texture. |
getBlack2DUIntTexture | Returns black 2D UInt texture. |
getBlack3DTexture | Returns black 3D texture. |
getBlackCubeTexture | Returns black Cube texture. |
getGray2DArrayTexture | Returns gray 2D array texture. |
getGray2DTexture | Returns gray 2D texture. |
getGray2DUIntTexture | Returns gray 2D UInt texture. |
getGray3DTexture | Returns gray 3D texture. |
getGrayCubeTexture | Returns gray Cube texture. |
getWhite2DArrayTexture | Returns white 2D array texture. |
getWhite2DTexture | Returns white 2D texture. |
getWhite2DUIntTexture | Returns white 2D UInt texture. |
getWhite3DTexture | Returns white 3D texture. |
getWhiteCubeTexture | Returns white Cube texture. |
getMaxTextureBufferSize | Returns the maximum size of the texture buffer. |
addScriptableMaterial | Adds a new global scriptable material. |
insertScriptableMaterial | Inserts a new global scriptable material to the list of globally applied scriptable materials. |
removeScriptableMaterial | Removes the global scriptable material with the specified number. |
findScriptableMaterial | Returns the number of the specified scriptable material applied globally. |
setScriptableMaterial | Replaces the scriptable material with the specified number with the new scriptable material specified. |
getScriptableMaterial | Returns a scriptable material applied globally by its number. |
setScriptableMaterialEnabled | Enables or disables the scriptable material with the specified number. |
getScriptableMaterialEnabled | Returns a value indicating if the scriptable material with the specified number is enabled (active). |
swapScriptableMaterials | Swaps two scriptable materials with specified numbers. |
clearScriptableMaterials | Clears all global scriptable materials. |
getTemporaryTexture |
Allocates a temporary render texture with the specified width, height, format, and flags. |
getTemporaryTexture2D |
Allocates a temporary 2D texture with the specified width, height, format, and flags. |
getTemporaryTexture2DArray |
Allocates a temporary 2D array texture with the specified width, height, number of layers, format, and flags. |
getTemporaryTexture3D |
Allocates a temporary 3D texture with the specified width, height, depth, format, and flags. |
getTemporaryTextureCube |
Allocates a temporary cubemap texture with the specified width, height, format, and flags. |
getTemporaryOldTexture |
Allocates a temporary render texture from the previous frame with the specified width, height, depth, format, flags, and accessory type. |
getTemporaryOldTexture2D |
Allocates a temporary 2D texture with the specified width, height, format, and flags. |
getTemporaryOldTexture2DArray |
Allocates a temporary 2D array texture with the specified width, height, format, and flags. |
getTemporaryOldTexture3D |
Allocates a temporary 3D texture with the specified width, height, format, and flags. |
getTemporaryOldTextureCube |
Allocates a temporary cubemap texture with the specified width, height, format, and flags. |
releaseTemporaryTexture | Releases the temporary texture previously obtained via getTemporaryTexture(), getTemporaryTexture2D(), getTemporaryTexture2DArray(), getTemporaryTexture3D(), or getTemporaryTextureCube() method and returns it to the pool. |
getTemporaryRenderTarget |
Allocates a temporary render target. |
releaseTemporaryRenderTarget | Releases the temporary render target previously obtained via getTemporaryRenderTarget() method and returns it to the pool. |
compressImage | Converts the image to a specified compressed format. |
compressTexture | Compresses the given texture to the specified format. |
asyncCompressTexture | Performs asynchronous compression of the specified texture and transfers it to CPU side (Image). |
asyncCompressImage | Performs asynchronous compression of the specified image. |
transferTextureToImage | Transfers the specified source texture to an Image (from GPU to CPU side). |
asyncTransferTextureToImage | Transfers the specified source texture to an Image (from GPU to CPU side) asynchronously, without CPU-GPU synchronization. |
asyncTransferStructuredBuffer | Transfers the data of the specified source structured buffer from GPU to CPU side asynchronously, without CPU-GPU synchronization. |
transferStructuredBuffer | Transfers the data of the specified source structured buffer from GPU to CPU side. |
createMipmapsCubeGGXImage | Generates mipmaps for a cubemap image using GGX BRDF microfacet model. |
createMipmapsCubeGGXTexture | Generates mipmaps for a cubemap texture using GGX BRDF microfacet model. |
createShorelineDistanceField | Grabs a shoreline distance field texture with the specified parameters. |
setColorCorrectionLUTImage | Sets a new color transformation image (LUT). |
getColorCorrectionLUTImage | Return the current color transformation image (LUT). |
resetColorCorrectionRamp | Resets the Color Correction ramp to the default value. |
resetColorCorrectionSaturationRamp | Resets the Saturation Correction ramp to the default value. |
resetAutoExposureRamp | Resets the correction curve for the overall scene saturation. |
loadSettings | Loads render settings from a given file. |
loadWorld | Loads render state from the Xml. |
renderComputeMaterial | Sets up a material and dispatches to compute shader. |
renderTexture2D | Renders the scene into a 2D texture in accordance with the specified parameters. |
renderTextureCube | Renders the scene into a cube map texture in accordance with the specified parameters. |
renderNodeTexture2D | Renders the given node into a 2D texture in accordance with the specified parameters. |
renderScreenMaterial | Renders a screen-space material with the given name. |
renderTAA | Renders the TAA filter. |
saveSettings | Saves the current renderer settings to a given file. |
saveState | Saves a render state into the stream. |
restoreState | Restores a render state from the stream. |
saveWorld | Saves the render state into the given Xml node. |
getEnvironmentPreset | Returns the environment preset of the given number. |
getCloudsQualityPresetName | Returns the Clouds Quality preset name by given index. |
getAAPresetName | Returns the AA (Anti-Aliasing) preset name by given index. |
getTAAPresetName | Returns the TAA (Temporal Anti-Aliasing) preset name by given index. |
getDenoisePresetName | Returns the denoiser preset name by given index. |
getSSRTGIPresetName | Returns the SSRTGI (Screen-Space Ray-Traced Global Illumination) preset name by given index. |
getSSRPresetName | Returns the SSR preset name by given index. |
getSSSSSPresetName | Returns the SSSSS preset name by given index. |
getMotionBlurPresetName | Returns the Motion Blur preset name by given index. |
getDOFPresetName | Returns the DOF preset name by given index. |
getLandscapeTerrainGeometryPresetName | Returns the Landscape Terrain Geometry preset name by given index. |
getLandscapeTerrainStreamingPresetName | Returns the Landscape Terrain Streaming preset name by given index. |
getWaterGeometryPresetName | Returns the Global Water Geometry preset name by given index. |
isViewportModeStereo | Returns a value indicating if the specified mode is one of the stereo rendering modes. |
isViewportModePanorama | Returns a value indicating if the specified mode is one of the panorama rendering modes. |
clearDebugMaterials | Clears all global debug materials. |
setDebugMaterial | Replaces the debug material with the specified number with the new debug material specified. |
getDebugMaterial | Returns a debug material applied globally by its number. |
insertDebugMaterial | Inserts a new global debug material to the list of globally applied debug materials. |
findDebugMaterial | Returns the number of the specified debug material applied globally. |
addDebugMaterial | Adds a new global debug material. |
removeDebugMaterial | Removes the global debug material with the specified number. |
swapDebugMaterials | Swaps two debug materials with specified numbers. |
setDebugMaterialEnabled | Enables or disables the debug material with the specified number. |
getDebugMaterialEnabled | Returns a value indicating if the debug material with the specified number is enabled (active). |
getCacheTexture | Returns the texture cache by the texture GUID. |
getD3D11Factory | Returns the pointer to the D3D11Factory. |
getD3D11Device | Returns the D3D11 device associated with D3D11 renderer. |
getD3D11Context | Returns a pointer to the existing ID3D11DeviceContext interface. |
reloadResource | Instantaneously reloads the resource (texture, node, geometry — MeshStatic/MeshSkinned) by GUID. |
Переменные:
Имя | Описание |
---|---|
ENVIRONMENT_NUM_PRESETS = 3 | Number of environment presets. |
EXPOSURE_DISABLED = 0 | Rendering of the adaptive exposure effect is disabled. |
EXPOSURE_LOGARITHMIC = 1 | The logarithmic exposure effect is used. |
EXPOSURE_QUADRATIC = 2 | The adaptive exposure effect is rendered using quadratic function. |
GPU_AMD = 1 | AMD GPU. |
GPU_APPLE = 5 | Apple GPU. |
GPU_ARM = 4 | ARM GPU. |
GPU_IMGTEC = 6 | Imagination Technologies GPU. |
GPU_INTEL = 3 | Intel GPU. |
GPU_NVIDIA = 2 | NVIDIA GPU. |
GPU_QUALCOMM = 7 | Qualcomm GPU. |
GPU_UNKNOWN = 0 | Unknown GPU. |
HAZE_DISABLED = 0 | Rendering of the haze effect is disabled. |
HAZE_SOLID = 1 | Solid color haze. The haze color is set by setHazeColor(). |
HAZE_SCATTERING = 2 | Haze colored according to the sky LUT textures. This mode is recommended to achieve higher realism. |
QUALITY_HIGH = 2 | High quality of textures. |
QUALITY_LOW = 0 | Low quality of textures. 1/16 of the original texture will be used. |
QUALITY_MEDIUM = 1 | Medium quality of textures. 1/4 of the original texture will be used. |
VSYNC_DISABLE = 0 | Vertical FPS synchronization is disabled. |
VSYNC_STRICT = 1 | Strict vertical FPS synchronization. |
VSYNC_ADAPTIVE = 2 | Adaptive vertical FPS synchronization (OpenGL only). |
TEXTURE_ACCESSORY_NONE = 0 | Ordinary non-accessory textures. |
TEXTURE_ACCESSORY_GBUFFER = 1 | GBuffer textures (gbuffer_albedo, gbuffer_shading, gbuffer_normal, etc.). |
TEXTURE_ACCESSORY_WBUFFER = 2 | Water buffer (WBuffer) textures (wbuffer_diffuse, wbuffer_normal, etc.). |
TEXTURE_ACCESSORY_RENDER = 3 | Render textures (clouds, scene depth, etc.). |
TEXTURE_ACCESSORY_OCCLUDERS = 4 | Textures used for occluders (occluders, occluder shadows, etc.). |
TEXTURE_ACCESSORY_EXTERNAL = 5 | External textures. |
TRIANGLES_DISABLED = 0 | The visualizer rendering mesh triangles is disabled. |
TRIANGLES_FRONT_LEQUAL = 1 | The mesh triangles are rendered as follows: back side triangles are not rendered, depth is taken into account. |
TRIANGLES_FRONT_ALWAYS = 2 | The mesh triangles are rendered as follows: back side triangles are not rendered, depth is not taken into account. |
TRIANGLES_FRONT_AND_BACK_ALWAYS = 3 | The mesh triangles are rendered as follows: back side triangles are rendered, depth is not taken into account. |
Render Class
Перечисления (Enums)
PASS#
GGX_MIPMAPS_QUALITY#
Quality of GGX mipmaps for environment reflections on rough surfaces.STREAMING_MESHES_PREFETCH#
STREAMING_MESHES#
Имя | Описание |
---|---|
STREAMING_MESHES_ASYNC = 0 | Asynchronous streaming of meshes. |
STREAMING_MESHES_FORCE = 1 | Force-loading of meshes. |
STREAMING_MESHES_ALL = 2 | Loading of all meshes. |
STREAMING_TEXTURES#
Имя | Описание |
---|---|
STREAMING_TEXTURES_ASYNC = 0 | Asynchronous streaming of textures. |
STREAMING_TEXTURES_FORCE = 1 | Force-loading of textures. |