Unigine::ShapeCylinder Class
Header: | #include <UniginePhysics.h> |
Inherits from: | Shape |
ShapeCylinder Class
Members
static ShapeCylinderPtr create ( ) #
Constructor. Creates a new cylinder with the zero radius and the zero height.static ShapeCylinderPtr create ( float radius, float height ) #
Constructor. Creates a new cylinder with given dimensions.Arguments
- float radius - Radius of the cylinder in units.
- float height - Height of the cylinder in units.
static ShapeCylinderPtr create ( const Ptr<Body> & body, float radius, float height ) #
Constructor. Creates a new cylinder with given dimensions and adds it to a given body.Arguments
- const Ptr<Body> & body - Body, to which the cylinder will belong.
- float radius - Radius of the cylinder in units.
- float height - Height of the cylinder in units.
void setHeight ( float height ) #
Sets a height of the cylinder.Arguments
- float height - Height of the cylinder in units.
float getHeight ( ) #
Returns the current height of the cylinder.Return value
Height of the cylinder in units.void setRadius ( float radius ) #
Sets a radius of the cylinder.Arguments
- float radius - Radius of the cylinder in units.
float getRadius ( ) #
Returns the current radius of the cylinder.Return value
Radius of the cylinder in units.Last update:
13.12.2024
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter