This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
VR Development
Двойная точность координат
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Сэмплы материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Unigine::WindowEventGeneric Class

Header: #include <UnigineWindowManager.h>
Inherits from: WindowEvent

This class is used to get the type of the window event.

WindowEventGeneric Class

Enums

ACTION#

ИмяОписание
ACTION_RESIZED = 0Window has been resized. This event is always preceded by ACTION_SIZE_CHANGED.
ACTION_MOVED = 1Window has been moved.
ACTION_SIZE_CHANGED = 2Window size has changed either as a result of an API call or through the system or user changing the window size. This event is followed by ACTION_RESIZED if the size was changed by an external event, i.e. the user or the window manager.
ACTION_FOCUS_GAINED = 3Window has gained keyboard focus.
ACTION_FOCUS_LOST = 4Window has lost keyboard focus.
ACTION_MOUSE_ENTER = 5Window has gained mouse focus.
ACTION_MOUSE_LEAVE = 6Window has lost mouse focus.
ACTION_SHOWN = 7Window has been shown.
ACTION_HIDDEN = 8Window has been hidden.
ACTION_MINIMIZED = 9Window has been minimized.
ACTION_MAXIMIZED = 10Window has been maximized.
ACTION_RESTORED = 11Window has been restored to normal size and position.
ACTION_CLOSE = 12The window manager requests the window to be closed.
ACTION_UNSTACK_MOVE = 13Window has been unstacked and pulled out of the group.

Members


WindowEventGeneric ( ) #

Default constructor.

WindowEventGeneric ( unsigned long long timestamp, unsigned long long win_id ) #

Generic window event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • unsigned long long win_id - Identifier of the window.

WindowEventGeneric ( unsigned long long timestamp, unsigned long long win_id, const Math::ivec2 & mouse_pos ) #

Generic window event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • unsigned long long win_id - Identifier of the window.
  • const Math::ivec2 & mouse_pos - Mouse position.

WindowEventGeneric ( unsigned long long timestamp, unsigned long long win_id, const Math::ivec2 & mouse_pos, const Math::ivec2 & position, const Math::ivec2 & size ) #

Generic window event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • unsigned long long win_id - Identifier of the window.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • const Math::ivec2 & position - Position of the window.
  • const Math::ivec2 & size - Size of the window.

WindowEventGeneric ( unsigned long long timestamp, unsigned long long win_id, const Math::ivec2 & mouse_pos, const Math::ivec2 & position, const Math::ivec2 & size, WindowEventGeneric::ACTION action ) #

Generic window event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • unsigned long long win_id - Identifier of the window.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • const Math::ivec2 & position - Position of the window.
  • const Math::ivec2 & size - Size of the window.
  • WindowEventGeneric::ACTION action - Type of the generic action performed with the window during the event.

void setAction ( WindowEventGeneric::ACTION action ) #

Sets the type of the generic action performed with the window during the event.

Arguments

WindowEventGeneric::ACTION getAction ( ) const#

Returns the type of the generic action performed with the window during the event.

Return value

The type of the generic action performed with the window during the event.
Last update: 19.12.2023
Build: ()