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Texture Buffer Depth Opacity Fast Node
Description
Texture buffers are 2D textures used to build a deferred image for various post-effects. To sample data from such a texture connect it to the Sample Texture node and specify UV coordinates for reading texels from the texture.
This 2D Texture contains camera-to-surface distances of opaque materials. Unlike the Texture Buffer Depth this buffer has a lower accuracy but has mip levels.
Notice
This buffer contains data of opaque materials only.
This buffer is preferred for complex post-effects with multiple depth reading operations, as reading can be performed from a mipmap instead of full resolution.
The information on this page is valid for UNIGINE 2.18.1 SDK.
Last update:
19.04.2024
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