This page has been translated automatically.
Видеоуроки
Interface
Essentials
Advanced
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Professional (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Players
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Materials and Shaders
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Сэмплы материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Unigine::SplineGraph Class

Header: #include <UnigineSplineGraph.h>

This class is used to manage vertices and segments of spline graphs. UNIGINE's 3D spline system has a wide range of applications, particularly procedural content generation (rivers, roads, pipelines etc.).

A spline graph is determined by a set of points p0, p 1, ... p n and a set of segments (cubic Bezier splines), that connect some or all of these points.

Each segment is determined by the indices of the starting (pSTART ) and ending (pEND ) points and tangent vector coordinates at these points, which determine the form of the segment (tSTART and tEND respectively).

Coordinates of the "up" vector are additionally stored for each point of the segment. You can specify this vector to define orientation of geometry or objects, that can be stretched or tiled along the segments of the spline graph. By default this vector is parallel to the Z axis. The "up" vector does not affect the form of the spline segment.

It is possible to obtain an interpolated value for any point belonging to a segment, this can be used for various purposes (e.g. to change road profile). Interpolated "up" vector can be calculated as follows (pseudocode):

Source code (C++)
vec3 lerpUpVector(vec3 start_up, vec3 end_up, float t) const
{
	float angle = acos(dot(start_up, end_up)) * RAD2DEG;
	vec3 rotation_axis = cross(start_up, end_up);

	return rotateAxisAngle(rotation_axis, angle * t) * start_up;
}

See Also#

  • The UnigineScript API sample <UnigineSDK>/data/samples/worlds/spline_graph_00. It illustrates:

    • Creation of a SplineGraph from scratch
    • Movement of a node along the segments of the SplineGraph
  • The C++ API sample <UnigineSDK>/source/samples/Api/Nodes/SplineGraph
  • The WorldSplineGraph class article to learn how to generate geometry along a spline graph
  • The Spline File Format article to learn how the spline graph data is stored

SplineGraph Class

Members


static SplineGraphPtr create ( ) #

Default constructor. Creates an empty spline graph.

static SplineGraphPtr create ( const char * name ) #

Constructor. Creates an empty spline graph with a given name.

Arguments

  • const char * name - Spline graph name.

static SplineGraphPtr create ( const Ptr<SplineGraph> & graph ) #

Constructor. Creates a spline graph by copying a given source spline graph.

Arguments

  • const Ptr<SplineGraph> & graph - Source spline graph.

float getLength ( int index ) const#

Returns the length of the segment with a given index.

Arguments

  • int index - Segment index.

Return value

Segment length.

int getNumPoints ( ) const#

Returns the total number of points in the spline graph.

Return value

Number of points.

int getNumSegments ( ) const#

Returns the total number of segments in the spline graph.

Return value

Number of segments.

void setPoint ( int index, const Math::Vec3 & point ) #

Sets new coordinates for the point with a given index.

Arguments

  • int index - Point index.
  • const Math::Vec3 & point - New point coordinates.

Math::Vec3 getPoint ( int index ) const#

Returns the coordinates of the point with a given index.

Arguments

  • int index - Point index.

Return value

Point coordinates.

void setSegmentEndPoint ( int index, const Math::Vec3 & point ) #

Sets the coordinates of the end point for the segment with a given index.

Arguments

  • int index - Segment index.
  • const Math::Vec3 & point - Segment end point coordinates to be set.

Math::Vec3 getSegmentEndPoint ( int index ) const#

Returns the coordinates of the end point for the segment with a given index.

Arguments

  • int index - Segment index.

Return value

Segment end point coordinates.

int getSegmentEndPointIndex ( int index ) const#

Returns the index of the end point for the segment with a given index.

Arguments

  • int index - Segment index.

Return value

Segment end point index.

void setSegmentEndTangent ( int index, const Math::vec3 & tangent ) #

Sets the tangent coordinates for the end point of the segment with a given index.

Arguments

  • int index - Segment index.
  • const Math::vec3 & tangent - End point tangent coordinates.

Math::vec3 getSegmentEndTangent ( int index ) const#

Returns the tangent coordinates for the end point of the segment with a given index.

Arguments

  • int index - Segment index.

Return value

End point tangent coordinates.

void setSegmentEndUpVector ( int index, const Math::vec3 & up ) #

Sets the "up" vector coordinates for the end point of the segment with a given index.

Arguments

Math::vec3 getSegmentEndUpVector ( int index ) const#

Returns the "up" vector coordinates for the end point of the segment with a given index.

Arguments

  • int index - Segment index.

Return value

End point "up" vector coordinates.

void setSegmentStartPoint ( int index, const Math::Vec3 & point ) #

Sets the coordinates of the start point for the segment with a given index.

Arguments

  • int index - Segment index.
  • const Math::Vec3 & point - Segment start point coordinates to be set.

Math::Vec3 getSegmentStartPoint ( int index ) const#

Returns the coordinates of the start point for the segment with a given index.

Arguments

  • int index - Segment index.

Return value

Segment start point coordinates.

int getSegmentStartPointIndex ( int index ) const#

Returns the index of the end point for the segment with a given index.

Arguments

  • int index - Segment index.

Return value

Segment start point index.

void setSegmentStartTangent ( int index, const Math::vec3 & tangent ) #

Sets the tangent coordinates for the start point of the segment with a given index.

Arguments

  • int index - Segment index.
  • const Math::vec3 & tangent - Start point tangent coordinates.

Math::vec3 getSegmentStartTangent ( int index ) const#

Returns the tangent coordinates for the start point of the segment with a given index.

Arguments

  • int index - Segment index.

Return value

Start point tangent coordinates.

void setSegmentStartUpVector ( int index, const Math::vec3 & up ) #

Sets the "up" vector coordinates for the start point of the segment with a given index.

Arguments

Math::vec3 getSegmentStartUpVector ( int index ) const#

Returns the "up" vector coordinates for the start point of the segment with a given index.

Arguments

  • int index - Segment index.

Return value

Start point "up" vector coordinates.

int addPoint ( const Math::Vec3 & point ) #

Adds a point with specified coordinates to the spline graph.

Arguments

  • const Math::Vec3 & point - Point coordinates.

Return value

Current number of points in the spline graph.

int addSegment ( int start_index, const Math::vec3 & start_tangent, const Math::vec3 & start_up, int end_index, const Math::vec3 & end_tangent, const Math::vec3 & end_up ) #

Adds a segment to the spline graph.

Arguments

  • int start_index - Start point index.
  • const Math::vec3 & start_tangent - Start point tangent coordinates.
  • const Math::vec3 & start_up - Start point "up" vector coordinates.
  • int end_index - End point index.
  • const Math::vec3 & end_tangent - End point tangent coordinates.
  • const Math::vec3 & end_up - End point "up" vector coordinates.

Return value

Number of segments in the spline graph if a segment was adds successfully; otherwise, -1

Math::Vec3 calcSegmentPoint ( int index, float t ) const#

Returns the coordinates of the point at the parametrically specified position on the segment (along the T axis).

Arguments

  • int index - Segment index.
  • float t - Position of the point on the segment, specified parametrically along the T (times axis) in the [0.0f, 1.0f] range.

Return value

Coordinates of the point on the given segment.

Math::vec3 calcSegmentTangent ( int index, float t ) const#

Returns the tangent coordinates for the point at the parametrically specified position on the segment (along the T axis).

Arguments

  • int index - Segment index.
  • float t - Position of the point on the segment, specified parametrically along the T (times axis) in the [0.0f, 1.0f] range.

Return value

Tangent coordinates for the point on the given segment.

Math::vec3 calcSegmentUpVector ( int index, float t ) const#

Returns the "up" vector coordinates for the point at the parametrically specified position on the segment (along the T axis).

Arguments

  • int index - Segment index.
  • float t - Position of the point on the segment, specified parametrically along the T (times axis) in the [0.0f, 1.0f] range.

Return value

"Up" vector coordinates for the point on the given segment.

void clear ( ) #

Clears the spline graph.

bool load ( const char * name ) #

Loads the spline graph from the specified XML-file.

Arguments

  • const char * name - Name of the XML-file to load the spline graph from.

Return value

true if the spline graph was successfully loaded; otherwise, false.

void removePoint ( int index, bool merge = 0 ) #

Removes a point with a given index from the spline graph.

Arguments

  • int index - Point index.
  • bool merge - Merge flag. When there are two segments attached to the point, use true to merge these segments into one; false removes all segments attached to the point (by default).

void splitPoint ( int index ) #

Splits the point with the specified index into N points, where N is the number of segments attached to the point. The number of points in the graph shall increase by N-1. All new points will be attached to the corresponding segments.

Arguments

  • int index - Point index.

void weldPoints ( Vector< int > & indices ) #

Merges all points with given indices into one.
Notice
All common segments between these points shall be removed. All points with given indices are removed from the graph, except for the one having the minimum index value, all segments shall be attached to this point. Resulting point shall be moved to the position of the first point in the given array.

Arguments

  • Vector< int > & indices - Array containing indices of points to be merged into one.

void removeSegment ( int index, bool with_points = 0 ) #

Removes the segment with a given index.

Arguments

  • int index - Segment index.
  • bool with_points - Use true to remove segment with its starting and ending points, or false to remove the segment only.
    Notice
    Points will be removed only in case if they do not belong to other segments. After removal, the last element of the vector of spline graph segments shall be moved to the position of the one removed.

bool save ( const char * name ) const#

Saves the spline graph to the specified XML-file.

Arguments

  • const char * name - Name of the XML-file to save the spline graph to.

Return value

true if the spline graph was successfully saved; otherwise, false.

void insertPointToSegment ( int segment_index, float new_point_t ) #

Inserts a new point into the given segment. The point is parametrically specified on the T (times axis) in the [0.0f, 1.0f] range from the segment's start point.

Arguments

  • int segment_index - Segment index.
  • float new_point_t - Coordinate of the new point to be added along the horizontal T (times) axis in the range [0.0f, 1.0f].

void getPointSegmentsIndices ( int index, Vector< int > & indices ) const#

Retrieves indices of all segments attached to the specified point and puts them to the given index buffer.

Arguments

  • int index - Point index.
  • Vector< int > & indices - Index buffer to which segment indices will be added.
Last update: 14.12.2022
Build: ()