5 #include <editor/EditorGlobal.h>     7 #include <UnigineBase.h>     8 #include <UnigineGUID.h>     9 #include <UnigineString.h>    10 #include <UnigineVector.h>    18 namespace Editor { 
class Application; }
    48     static bool hasAsset(
const Unigine::UGUID &guid);
    53     static bool hasAsset(
const char *s_filepath);
    55     static Unigine::Vector<Unigine::UGUID> assets();
    58     static Unigine::Vector<Unigine::UGUID> assets(
const char *dirpath);
    61     static Unigine::String assetFilePath(
const Unigine::UGUID &guid);
    67     void added(
const Unigine::UGUID &guid);
    71     void removed(
const Unigine::UGUID &guid);
    75     void changed(
const Unigine::UGUID &guid);
    79     void moved(
const Unigine::UGUID &guid);
    85     friend class Editor::Application;
 
This class is used to manage assets in the Editor. You can check if an asset with the specified GUID ...
Definition: AssetManager.h:31