Unigine::WidgetSpriteNode Class
Header: | #include <UnigineWidgets.h> |
Inherits from: | WidgetSprite |
This class is used to display separate nodes together with all their children. This widget supports alpha channel masking. But unlike WidgetSpriteViewport, it does not support engine postprocesses (like HDR, DOF, motion blur, glow, etc.); only postprocess materials can be applied to it.
WidgetSpriteNode Class
Members
static WidgetSpriteNodePtr create ( const Ptr<Gui> & gui, int width, int height ) #
Constructor. Creates a new sprite with given properties and adds it to the specified GUI.Arguments
- const Ptr<Gui> & gui - GUI, to which the new sprite will belong.
- int width - Width of the sprite.
- int height - Height of the sprite.
static WidgetSpriteNodePtr create ( int width, int height ) #
Constructor. Creates a new sprite with given properties and adds it to the Engine GUI.Arguments
- int width - Width of the sprite.
- int height - Height of the sprite.
void setAspectCorrection ( int correction ) #
Sets the aspect correction for the WidgetSpriteNode. 1 enables correction, 0 disables.Arguments
- int correction - 1 to enable aspect correction, 0 to disable.
int getAspectCorrection ( ) const#
Returns the value indicating if the aspect correction enabled for WidgetSpriteNode.Return value
1 if the aspect correction enabled, otherwise 0.void setCamera ( const Ptr<Camera> & camera ) #
Copies parameters of the given Camera instance.Arguments
Ptr<Camera> getCamera ( ) const#
Copies the instance of camera.Return value
Camera instance.void setEnvironmentTextureName ( const char * name ) #
Sets the given name for Environment texture.Arguments
- const char * name - Texture name to be set.
const char * getEnvironmentTextureName ( ) const#
Returns the name of the Environment texture.Return value
Texture name.void setIFps ( float ifps ) #
Sets a constant frame duration used to render WidgetSpriteNode viewport. For example, it can be used to decrease the frame rate to get higher performance.Arguments
- float ifps - Frame duration in seconds (1/FPS). If a too small value is provided, 1E-6 will be used instead.
float getIFps ( ) const#
Returns the current frame duration used to render WidgetSpriteNode viewport.Return value
Frame duration in seconds (1/FPS).void setLightUsage ( int usage ) #
Sets the type of the lighting for the WidgetSpriteNode.Arguments
- int usage - The lighting type. Can be one of the following:
int getLightUsage ( ) const#
Returns the type of lighting for the WidgetSpriteNode.Return value
The lighting type. Can be one of the following:void setModelview ( const Math::Mat4 & modelview ) #
Sets a model-view matrix.Arguments
- const Math::Mat4 & modelview - Model-view matrix.
Math::Mat4 getModelview ( ) const#
Returns the current model-view matrix.Return value
Model-view matrix.void setNode ( const Ptr<Node> & node ) #
Sets a node to be displayed.Arguments
Ptr<Node> getNode ( ) const#
Returns the current node set for displaying.Return value
The node.void setPostMaterials ( const char * materials ) #
Sets post postprocess materials that are applied after all other postprocess are rendered. They are used after engine.render.setPostMaterials(), if any.Arguments
- const char * materials - Comma-separated names of postprocess materials.
const char * getPostMaterials ( ) const#
Returns names of the current post postprocess materials that are applied after all other postprocess are rendered. They are used after engine.render.getPostMaterials(), if any.Return value
Name of the current post postprocess materials.void setProjection ( const Math::mat4 & projection ) #
Sets a projection matrix.Arguments
- const Math::mat4 & projection - Projection matrix.
Math::mat4 getProjection ( ) const#
Returns the current projection matrix.Return value
Projection matrix.void setReflectionViewportMask ( int mask ) #
Sets a bit mask for rendering reflections into the viewport. Reflections are rendered in the sprite viewport if masks of reflective materials match this one (one bit at least).Arguments
- int mask - Integer, each bit of which is a mask.
int getReflectionViewportMask ( ) const#
Returns the current bit mask for rendering reflections into the viewport. Reflections are rendered in the sprite viewport if masks of reflective materials match this one (one bit at least).Return value
Integer, each bit of which is a mask.void setSkipFlags ( int flags ) #
Sets the skip flag for the WidgetSpriteViewport viewport.Arguments
- int flags - A skip flag. Available flags:
- SKIP_SHADOWS
- SKIP_VISUALIZER
- SKIP_POSTEFFECTS
- SKIP_DYNAMIC_REFLECTIONS
- SKIP_VELOCITY_BUFFER
- SKIP_SRGB
int getSkipFlags ( ) const#
Returns the skip flag set for the current viewport.Return value
A skip flag. Available flags:- SKIP_SHADOWS
- SKIP_VISUALIZER
- SKIP_POSTEFFECTS
- SKIP_DYNAMIC_REFLECTIONS
- SKIP_VELOCITY_BUFFER
- SKIP_SRGB
void setTextureHeight ( int height ) #
Sets the height of the texture buffer used for a widget. This affects the widget size accordingly.Arguments
- int height - Height of the texture buffer size.
int getTextureHeight ( ) const#
Returns the height of the texture buffer used for a widget that affects the widget size.Return value
Height of the texture buffer size.void setTextureWidth ( int width ) #
Sets the width of the texture buffer used for a widget. This affects the widget size accordingly.Arguments
- int width - Width of the texture buffer size.
int getTextureWidth ( ) const#
Returns the width of the texture buffer used for a widget that affects the widget size.Return value
Width of the texture buffer size.void setViewportMask ( int mask ) #
Sets a bit mask for rendering into the viewport. Node is rendered in the sprite viewport if its mask matches this one.Arguments
- int mask - Integer, each bit of which is a mask.
int getViewportMask ( ) const#
Returns the current bit mask for rendering into the viewport. Node is rendered in the sprite viewport if its mask matches this one.Return value
Integer, each bit of which is a mask.void appendSkipFlags ( int flags ) #
Appends a new skip flag without rewriting already set.Arguments
- int flags - A skip flag. Available flags:
- SKIP_SHADOWS
- SKIP_VISUALIZER
- SKIP_POSTEFFECTS
- SKIP_DYNAMIC_REFLECTIONS
- SKIP_VELOCITY_BUFFER
- SKIP_SRGB
int checkSkipFlags ( int flags ) #
Checks if given flags are already set.Arguments
- int flags - A skip flag. Available flags:
- SKIP_SHADOWS
- SKIP_VISUALIZER
- SKIP_POSTEFFECTS
- SKIP_DYNAMIC_REFLECTIONS
- SKIP_VELOCITY_BUFFER
- SKIP_SRGB
Return value
1 if flag/flags already set, otherwise 0.void removeSkipFlags ( int flags ) #
Removes the given skip flag without affecting other set flags.Arguments
- int flags - A skip flag to be removed. Available flags:
- SKIP_SHADOWS
- SKIP_VISUALIZER
- SKIP_POSTEFFECTS
- SKIP_DYNAMIC_REFLECTIONS
- SKIP_VELOCITY_BUFFER
- SKIP_SRGB
void renderImage ( const Ptr<Image> & image ) #
Renders the viewport into an image.Arguments
Last update:
29.04.2021
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