CigiEntityControl Class
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to- Sim
SDK edition to use it.
You should upgrade to
Header: | #include <UnigineCIGIConnector.h> |
CigiEntityControl Class
Members
int getEntityID ( ) #
Returns the entity ID.Return value
Entity ID.int getParentID ( ) #
Returns the ID of the entity parent.Return value
Entity parent ID.int getEntityType ( ) #
Returns the current entity type.Return value
Entity type.int getEntityState ( ) #
Returns the current entity state.Return value
Current entity state. One of the CIGI_STATE_* values.int getAttachState ( ) #
Returns the value of the Attach State parameter. It specifies whether the entity is be attached as a child to a parent.Return value
Attach State parameter value. 1 the entity shall be or remain attached to the entity specified by the Parent ID parameter; 0 - the entity shall be detached from its parent.int getCollision ( ) #
Returns the value indicating if collision detecton shall be enabled for the entity.Return value
Collision Detection Enable parameter value. 1 collision detecton for the entity shall be enabled; 0 - collision detecton for the entity shall be enabled.int getInheritAlpha ( ) #
Returns the value indicating if the entity uses the alpha value of its parent.Return value
1 if the entity uses the alpha value of its parent; otherwise, 0.int getGroundClamp ( ) #
Returns the value of the Ground/Ocean Clamp parameter.Return value
Ground/Ocean Clamp parameter value. One of the CIGI_ENTITY_* values.int getAnimationBack ( ) #
Returns the current entity's animation playback direction.Return value
Direction of the entity's animation playback. One of the ANIM_DIR_* values.int getAnimationLoop ( ) #
Returns the current entity's animation playback mode.Return value
Mode of the entity's animation playback. One of the ANIM_LOOP_* values.int getAnimationState ( ) #
Returns the current entity's animation playback state.Return value
State of the entity's animation playback. One of the ANIM_STATE_* values.int getInterpolation ( ) #
Returns a value indicating if interpolation and extrapolation are enabled.Return value
1 if interpolation and extrapolation are enabled; otherwise, 0.int getAlpha ( ) #
Returns the current alpha value, that determines transparency of entity geometry.Return value
Alpha value.const vec3 & getRotation ( ) #
Returns the current entity rotation value.Return value
Entity rotation valueconst dvec3 & getPosition ( ) #
Returns the current entity position.Return value
Entity position coordinates.Geo-coordinates will be returned if there is no parent entity assigned, otherwise - local coordinates will be returned.
Last update:
24.11.2020
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter