Unigine::Math::ivec3 Struct
Header: | #include <UnigineMathLib.h> |
ivec3 Class
Members
ivec3 ( const __m128i & v ) #
Constructor. Initializes the vector using a given 128-bit variable as a source.We do not recommend to use this method unless you have a clear understanding of SSE2.
Arguments
- const __m128i & v - 128-bit variable
ivec3 ( ) #
Default constructor. Produces a zero vector.ivec3 ( const ivec3 & v ) #
Constructor. Initializes the vector by copying a given source vector.Arguments
- const ivec3 & v - Source vector.
ivec3 ( int x, int y, int z ) #
Constructor. Initializes the vector using given integer values.Arguments
- int x - X component of the vector.
- int y - Y component of the vector.
- int z - Z component of the vector.
Examples
ivec2(2, 3, 4);
/*
Creates a vector (2, 3, 4)
*/
explicit ivec3 ( int v ) #
Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v.Arguments
- int v - Scalar value.
explicit ivec3 ( const vec3 & v ) #
Constructor. Initializes the vector using a given vec3 source vector.Arguments
- const vec3 & v - Source vector.
explicit ivec3 ( const dvec3 & v ) #
Constructor. Initializes the vector using a given dvec3 source vector.Arguments
- const dvec3 & v - Source vector.
explicit ivec3 ( const int * v ) #
Constructor. Initializes the vector using a given pointer to the array of integer elements: x=v[0], y=v[1], z=v[2].Arguments
- const int * v - Pointer to the array of integer elements.
ivec3 ( const ivec4 & v ) #
Constructor. Initializes the vector using a given ivec4 source vector.Arguments
- const ivec4 & v - Source vector.
void set ( int x_, int y_, int z_ ) #
Sets the vector by components.Arguments
- int x_ - X component of the vector.
- int y_ - Y component of the vector.
- int z_ - Z component of the vector.
void set ( const int * val ) #
Sets the vector using the array of integer elements: x=val[0], y=val[1], z=val[2].Arguments
- const int * val - Pointer to the array of integer elements.
void set ( const ivec3 & val ) #
Sets the vector equal to the specified source vector.Arguments
- const ivec3 & val - Source vector.
void set ( int val ) #
Sets the vector components equal to specified scalar value: x=val, y=val, z=val.Arguments
- int val - Scalar.
int * get ( ) #
Returns the pointer to the vector.Return value
Pointer to the vector.const int * get ( ) const#
Returns the constant pointer to the vector.Return value
Pointer to the vector.void get ( int * val ) #
Gets the vector: val[0]=x, val[1]=y, val[2]=z.Arguments
- int * val - Pointer to the array of integer elements.
int length2 ( ) #
Returns the squared length of the vector.Return value
Squared length of the vector.__m128i operator __m128i ( ) #
Performs type conversion to __m128i.We do not recommend to use this method unless you have a clear understanding of SSE2.
const int * operator const int * ( ) #
Performs type conversion to const int *.const void * operator const void * ( ) #
Performs type conversion to const void *.int * operator int * ( ) #
Performs type conversion to int *.void * operator void * ( ) #
Performs type conversion to void *.ivec3 & operator*= ( int val ) #
Performs scalar multiplication.Arguments
- int val - Scalar value.
Return value
Resulting vector.ivec3 & operator*= ( const ivec3 & val ) #
Performs vector multiplication.Arguments
- const ivec3 & val - Vector.
Return value
Resulting vector.ivec3 & operator+= ( const ivec3 & val ) #
Performs vector addition.Arguments
- const ivec3 & val - Vector.
Return value
Resulting vector.ivec3 operator- ( ) const#
Performs vector negation.Return value
Resulting vector.ivec3 & operator-= ( const ivec3 & val ) #
Performs vector subtraction.Arguments
- const ivec3 & val - Vector.
Return value
Resulting vector.ivec3 & operator/= ( int val ) #
Performs componentwise integer division of the vector by the scalar.Arguments
- int val - Scalar value.
Return value
Resulting vector.Examples
ivec3 a = ivec3(6, 10, 11);
a /= 2;
/*
Initial value of vector a:
a (6, 10, 11)
a /= 2;
Vector a after operation:
a (3, 5, 5)
*/
ivec3 & operator/= ( const ivec3 & val ) #
Performs componentwise integer division of vectors.Arguments
- const ivec3 & val - Vector.
Return value
Resulting vector.Examples
ivec3 a, b;
a = ivec3(6, 10, 12);
b = ivec3(2, 6, 5);
a /= b;
/*
Initial values of vectors a and b:
a (6, 10, 12)
b (2, 6, 5)
a /= b;
Vector a after operation:
a (3, 1, 2)
ivec3 & operator<<= ( int val ) #
Performs componentwise left bit shift.Arguments
- int val - Shift amount.
Return value
Resulting vector.ivec3 & operator= ( const ivec3 & val ) #
Performs vector assignment. Destination vector = Source vector.Arguments
- const ivec3 & val - Source vector.
Return value
Result.ivec3 & operator= ( const __m128i & val ) #
Sets the vector using a given 128-bit variable as a source.We do not recommend to use this method unless you have a clear understanding of SSE2.
Arguments
- const __m128i & val - 128-bit variable.
Return value
Vector.ivec3 & operator>>= ( int val ) #
Performs componentwise right bit shift.Arguments
- int val - Shift amount.
Return value
Resulting vector.int & operator[] ( int i ) #
Performs array access to the vector item reference by using given item index.Arguments
- int i - Vector item index.
Return value
Vector item reference.int operator[] ( int i ) const#
Performs array access to the vector item by using given item index.Arguments
- int i - Vector item index.
Return value
Vector item.__m128i sse ( ) #
Returns vector components as a 128-bit variable.We do not recommend to use this method unless you have a clear understanding of SSE2.
Return value
128-bit variable.void sse ( const __m128i & val ) #
Sets the vector using a given 128-bit variable as a source.We do not recommend to use this method unless you have a clear understanding of SSE2.
Arguments
- const __m128i & val - 128-bit variable.
Last update:
24.11.2020
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