This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Bone Transform

A bone transform is an object that obtains transformations of the specific skinned mesh bone. The nodes that are made children of the WorldTransformBone move in accordance with these transformations.

ObjectMeshSkinned at the picture contains 6 bones. WorldTransformBone with multicolored set of boxes is assigned to its third bone.

See also#

  • The WorldTransformBone class to manage bone transforms via API
  • The sample <UnigineSDK>/data/samples/worlds/bone_00

Adding Transform Bone to the Skinned Mesh#

To add a transform path to the scene via UnigineEditor, do the following:

  1. Run the project with UnigineEditor.
  2. On the Menu bar, click Create -> Mesh -> Skinned Bone.

  3. Place the object somewhere in the world.
  4. Make the WorldTransformBone the child of the skinned mesh.
  5. Make the required objects children of the WorldTransformBone.
  6. In the Node tab, specify the WorldTransformBone parameters.

Parameters#

In the Node tab of the Parameters window, you can adjust the following parameters of the transformation bone:

Bone Specifies the bone, transformations of which are applied to objects.
Last update: 10.04.2020
Build: ()