Startup Command-Line Options
To launch the Unigine executable file, it is necessary to specify a number of required options on its start-up. They control what rendering API to use, what resolution to set for Unigine window, where resources for initializing the engine are stored, etc. These parameters are either set in the browser or manually via the command line.
The data_path command-line option is required to run the engine.
The syntax of command-line options is as follows: the full name of the binary executable (32- or 64-bit, development or production version) is specified first and then the start-up options.
main_* -command argument
main_* -command "argument,argument"
main_* -console_command "command argument"
All paths are specified as absolute or relative (to the Unigine executable or data path, as indicated below).
Almost all command-line options can be changed through the console. All options available via the console are automatically stored in the configuration file unigine.cfg (this way, after the application is quit, they will be restored on the next start-up). Specified CLI options always override the ones stored in the configuration file.
Video Settings
Name | Description | Arguments | Default |
---|---|---|---|
video_mode | Video mode to set window resolution or size |
-1 is video_width×video_height 0 is 640×360 1 is 960×540 2 is 1024×576 3 is 1280×720 4 is 1366×768 5 is 1600×900 6 is 1920×1080 7 is 2560×1440 8 is 3840×2160 9 is 640×400 10 is 960×600 11 is 1024×640 12 is 1280×800 13 is 1440×900 14 is 1680×1050 15 is 1920×1200 16 is 2560×1600 17 is 640×480 18 is 800×600 19 is 1024×768 20 is 1280×960 21 is 1280×1024 22 is 1600×1200 23 is 2048×1536 24 is 2560×2048 |
1 |
video_width |
Screen width Makes sense only if video_mode=-1 |
0–10000 | 0 |
video_height |
Screen height Makes sense only if video_mode=-1 |
0–10000 | 0 |
video_resizable | Allows changing a window size on the fly, without having to restart the application |
0 is a non-resizable mode 1 is a resizable mode |
0 |
video_fullscreen | Fullscreen mode |
0 is a windowed mode 1 is a fullscreen mode 2 is a fullwindow mode when an application window is rendered without decorations |
0 |
Graphics Settings
Name | Description | Arguments | Default |
---|---|---|---|
video_app | Graphics API to be used for rendering:
|
"null" "auto" "direct3d11" "opengl" |
"auto" |
video_debug | Enables or disables the debug context of OpenGL or DirectX 11. |
0 to disable the debug context. 1 to enable the debug context. |
0 |
video_gamma | Gamma correction value | 0.5–3.5 | 1.0 |
video_refresh | Graphics refresh rate | 0–200 | 0 |
video_quad_buffer | Enables of disables quad buffered stereo. |
0 to disable quad buffering 1 to enable quad buffering |
0 |
video_surround | Allows rendering of the application across 3 monitors. |
0 to disable rendering across 3 monitors 1 to enable rendering across 3 monitors |
0 |
video_surround_border | Sets the size of monitor bezel compensation in pixels. It is used together with -video_surround 1. | Size of the bezel compensation in pixels. | |
video_vsync | Vertical synchronization (synchronize FPS with monitor's refresh rate) |
0 - don't use synchronization 1 - use synchronization |
0 |
File System
Name | Description | Arguments | Default |
---|---|---|---|
data_path | Path to the data directory with all resources (specified relative to the binary executable).
This command-line option is required. |
"../RELATIVE_PATH/" | ../ |
extern_package | UNG or ZIP package outside data directory to be added to the file system. This enables to access resources by specifying a relative path to the file only inside the package. The path can be specified relative to the binary executable or as an absolute path. You can specify several comma-separated packages with no whitespaces if it is necessary. |
The arguments can be passed as follows:
|
|
extern_path | A directory outside the data directory. The path can be specified relative to the binary executable or as an absolute path.
You can specify several comma-separated directories with no whitespaces if it is necessary. |
The arguments can be passed as follows:
|
|
plugin_path | Path to a directory that contains plugins. All of the plugins in this directory will be loaded automatically on the start-up.
The path is relative to the binary executable.
You can specify several comma-separated plugin directories with no whitespaces if it is necessary. |
The arguments can be passed as follows:
|
plugins/ |
Other Data
Name | Description | Arguments | Default |
---|---|---|---|
engine_config | The configuration file used to read and store all global engine-related and project-related settings (the path is specified relative to the binary executable) | unigine.cfg | |
engine_log | The log file to be created and used (both an absolute or a relative path can be specified). | log.html | |
editor_plugin | Loads the specified editor plugins. This command-line option should be used if the required editor plugins
are located outside the data/editor/plugins directory.
Paths to plugins should be relative to the data directory.
Several comma-separated plugins with no whitespaces can be specified. |
"../RELATIVE_PATH1/*.plugin, ../RELATIVE_PATH2/*.plugin, ..." | |
editor_script | Path to the editor script (specified relative to the data directory) | data/editor/editor.cpp | |
gui_path | A path to a GUI skin to be used for the engine interface. | core/gui/ | |
project_name | Forces the engine to store all changing data (a log file, cache files and the configuration file) in the User profile rather than in a directory with binaries. For that, a directory will be created with a specified PROJECT_NAME. | PROJECT_NAME | |
system_script | Path to the system script (specified relative to the data directory) | core/unigine.cpp |
Engine-related Settings
Name | Description | Arguments |
---|---|---|
console_command | Console command to be used at the engine start-up. Several commands can be separated using the && sequence. | "command <its arguments>" |
extern_plugin | Load a plugin library (the path is specified relative to the binary executable).
|
The arguments can be specified as follows:
|
extern_define | Extern #DEFINE to be used.
|
The arguments can be specified as follows:
|
Sound Settings
Name | Description | Arguments | Default |
---|---|---|---|
sound_app | Sound API to be used:
|
"null" "auto" "openal" "xaudio2" |
"auto" |
Last update: 03.07.2017
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