NodeReference Class
A node reference is a node that refers to an external .node file on the disk, which is obtained by exporting a node from the world.
The world can contain several instances of node references referring to the same .node file.
The node reference should be used instead of the node if there a lot of identical objects repeated in the world: it will enable to avoid manual editing each object if you need to make the same changes in all of these objects.
Unlike regular nodes, reference nodes are loaded into the world faster because of the internal cache usage.
A bounding box of the reference node is equal to the bounding box of its root node (child nodes are disregarded).
See Also
- Article on Nodes that lists the main differences between the regular nodes and reference nodes
- Article on Node Reference
NodeReference Class
This class inherits from NodeMembers
NodeReference (string name)
Constructor. Creates a new object that references a node from a given file.Arguments
- string name - Path to a *.node file.
string getNodeName ()
Returns the name of the currently referenced file.Return value
Path to the referenced *.node file.Node getNode ()
Returns the node stored by this reference.Return value
Contained node.Node releaseNode ()
Releases the internal node of ownership so it is no longer owned by the node reference (made orphan). After being released the node should be appended to one of the scripts not to cause a memory leak.Return value
Root node of the internal hierarchy.int setNodeName (string name, int addToWorld = 0)
Sets a reference to a new file.Arguments
- string name - Path to a *.node file.
- int addToWorld - Set 1 to add node to the world library.
Return value
1 if the new reference is set successfully; otherwise, 0.Last update: 03.07.2017
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