This page has been translated automatically.
Getting Started
Migrating to UNIGINE 2.0
C++ API Migration
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Bone Transform

A bone transform is an object that obtains transformations of the specific skinned mesh bone. The nodes that are made children of the WorldTransformBone move in accordance with these transformations.

ObjectMeshSkinned at the picture contains 6 bones. WorldTransformBone with multicolored set of boxes is assigned to its third bone.

See also

  • A WorldTransformBone class to edit bone transforms via UnigineScript
  • A Samples / UnigineScript / World Management / bone_00 sample in the SDK browser

Adding Transform Bone to the Skinned Mesh

To add a transform path to the scene via UnigineEditor, do the following:

  1. Run UnigineEditor.
  2. On the Menu bar, click Create -> World -> Transform Bone.

  3. Place the object somewhere in the world.
  4. Make the WorldTransformBone the child of the skinned mesh.
  5. Make the required objects children of the WorldTransformBone.
  6. In the Transform tab specify the WorldTransformBone parameters.

Parameters

The WorldTransformPath has the following parameters:

Radius Sets the radius of WorldTransformBone applying (valid only outside the viewing frustum). If the child object, transformed according to the bone animation, gets outside the viewing frustum, but stays in the radius range, the playback of the transformation sequence does not stop.
Bone Specifies the bone transformations of which will be applied to objects.
Last update: 03.07.2017
Build: ()