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Unigine::Mesh Class

Interface for mesh manipulation.

To use this class, include the UnigineMesh.h file.

Related classes:
Unigine::Mesh::Vertex

Unigine::Mesh Class

Members


virtual ~Mesh ()

Virtual destructor.

static Ptr< Mesh > create ()

Mesh constructor.

Return value

Pointer to the created mesh.

virtual int info (const char * name) const =0

Info the mesh.

Arguments

  • const char * name - Mesh name.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

virtual int load (const char * name) const =0

Load the mesh.

Arguments

  • const char * name - Mesh name.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

virtual int save (const char * name) const =0

Save the mesh.

Arguments

  • const char * name - Mesh name.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

virtual void clear () const =0

Clear the mesh.

virtual int getNumSurfaces () const =0

Return the number of object surfaces.

Return value

The number of surfaces.

virtual int findSurface (const char * name) const =0

Find an object surface by its name.

Arguments

  • const char * name - Surface name.

Return value

Surface number.

virtual const char * getSurfaceName (int surface) const =0

Return the object surface name.

Arguments

  • int surface - Surface number.

Return value

Surface name.

virtual void setSurfaceTransform (const mat4 & transform, int surface) const =0

Transform the mesh surface.

Arguments

  • const mat4 & transform - Transformation matrix.
  • int surface - The surface number.

virtual int addMeshSurface (const char * name, Ptr< Mesh > mesh, int surface) const =0

Append a new mesh surface into the mesh.

Arguments

  • const char * name - New surface name.
  • Ptr< Mesh > mesh - Mesh pointer.
  • int surface - Mesh surface number.

virtual int addMeshSurface (int dest_surface, Ptr< Mesh > mesh, int surface) const =0

Append a mesh surface geometry into the mesh.

Arguments

  • int dest_surface - Destination surface number.
  • Ptr< Mesh > mesh - Mesh pointer.
  • int surface - Mesh surface number.

Return value

Mesh surface number.

virtual int addEmptySurface (const char * name, int num_vertex, int num_indices) const =0

Append a new surface into the mesh.

Arguments

  • const char * name - New surface name.
  • int num_vertex - Vertex number.
  • int num_indices - Indices number.

Return value

Mesh surface number.

virtual int addTriangleSurface (const char * name, const Vertex * vertex, int num_vertex, int cache) const =0

Append a new surface into the mesh.

Arguments

  • const char * name - New surface name.
  • const Vertex * vertex - Vertex pointer.
  • int num_vertex - Vertex number.
  • int cache - Vertex cache optimization.

Return value

Mesh surface number.

virtual int addTriangleSurface (const char * name, const Vertex * vertex, int num_vertex, const int * indices, int num_indices) const =0

Append a new surface into the mesh.

Arguments

  • const char * name - New surface name.
  • const Vertex * vertex - Vertex pointer.
  • int num_vertex - Vertex number.
  • const int * indices - Index pointer.
  • int num_indices - Index number.

Return value

Mesh surface number.

virtual int getNumVertex (int surface) const =0

Return the number of mesh vertices.

Arguments

  • int surface - The surface number.

Return value

The number of vertices.

virtual void setVertex (int num, const vec3 & xyz, int surface) const =0

Update the vertex coordinates of the given vertex.

Arguments

  • int num - Vertex number.
  • const vec3 & xyz - Vertex coordinates.
  • int surface - Surface number.

virtual vec3 getVertex (int num, int surface) const =0

Return the vertex coordinates.

Arguments

  • int num - Vertex number.
  • int surface - Surface number.

Return value

Vertex coordinates.

virtual void setNormal (int num, const vec3 & normal, int surface) const =0

Update the vertex normal of the given vertex.

Arguments

  • int num - Vertex number.
  • const vec3 & normal - Vertex normal.
  • int surface - Surface number.

virtual vec3 getNormal (int num, int surface) const =0

Return the vertex normal.

Arguments

  • int num - Vertex number.
  • int surface - Surface number.

Return value

Vertex normal.

virtual void setTangent (int num, const vec4 & tangent, int surface) const =0

Update the vertex tangent of the given vertex.

Arguments

  • int num - Vertex number.
  • const vec4 & tangent - Vertex tangent.
  • int surface - Surface number.

virtual vec4 getTangent (int num, int surface) const =0

Return the vertex tangent.

Arguments

  • int num - Vertex number.
  • int surface - Surface number.

Return value

Vertex tangent.

virtual void setTexCoord (int num, const vec4 & texcoord, int surface) const =0

Update the vertex texture coordinates of the given vertex.

Arguments

  • int num - Vertex number.
  • const vec4 & texcoord - Vertex texture coordinates.
  • int surface - Surface number.

virtual vec4 getTexCoord (int num, int surface) const =0

Return the vertex texture coordinates.

Arguments

  • int num - Vertex number.
  • int surface - Surface number.

Return value

Vertex texture coordinates.

virtual int getNumIndices (int surface) const =0

Return the number of vertex indices in the mesh.

Arguments

  • int surface - Surface number.

Return value

The number of indices.

virtual void setIndex (int num, int index, int surface) const =0

Update an index of the given vertex in the index buffer.

Arguments

  • int num - Vertex number.
  • int index - Index of the vertex in the vertex buffer.
  • int surface - Surface number.

virtual int getIndex (int num, int surface) const =0

Return an index of the given vertex from the index buffer.

Arguments

  • int num - Vertex number.
  • int surface - Surface number.

Return value

Index of the vertex in the vertex buffer.
Last update: 03.07.2017
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