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[SOLVED] Particle direction for Random emitter


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It'd be really useful if there was some way of making emitted particles move in the direction of the surface normal instead of using the Direction parameter. Is this possible currently?

One way would be to use a Direction of (0, 0, 0) to mean "follow the direction of the normal".

Trying to make an effect of particles moving radially outwards from a spherical mesh, how can this be achieved?

 

Thanks,

Ashwin.

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