Sakshi.P Posted October 9, 2025 Posted October 9, 2025 we have to add our new unigine plugins into Unigine editor, do we need QT interface to add our unigine plugin into unigine editor and do we need to build it via Cmake ? cant we go ahead without cmake and without QT?
silent Posted October 9, 2025 Posted October 9, 2025 Hi Sakshi, You can check a bit easier way of adding plugins to the Unigine Editor (but it's still require C++, CMake and compiling): https://store.unigine.com/add-on/1efb3c7d-5082-6e82-8692-7342af84d483/description Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Sakshi.P Posted October 9, 2025 Author Posted October 9, 2025 do we need QT and cmake to add plugins ? or can we do it with Visual studio? i mean can we add plugin into editor using visual studio?
silent Posted October 9, 2025 Posted October 9, 2025 Qt 5.12.3 is still required to be installed on your PC in order to build this plugin. But you can still use Visual Studio to do that. You can also use QT Visual Studio Tools to simplify the building process. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Sakshi.P Posted October 9, 2025 Author Posted October 9, 2025 QT i installed but My question is do we need cmake to create plugins in editor? or without cmake also we can create plugins in the editor with visual studio.
silent Posted October 9, 2025 Posted October 9, 2025 You can either use CMake GUI and generate Visual Studio project (vcxproj + solution) for ease of use. Or just use built-in Visual Studio CMake support and build and debug CMake project directly. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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