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"Near Attenuation" overwritten by "Near Attenuation Gradient Length"


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Posted

Hello,

Very easy to reproduce, and quite annoying bug:

  • create a light projector
  • set Attenuation/Near Attenuation to zero
  • set Attenuation/Near Attenuation Gradient Length to 1
  • Put the light in a node
  • Save the World
  • Reload the world
  • Edit the light node
  • Attenuation/Near Attenuation have been overwritten
Posted
12 hours ago, Amerio.Stephane said:

Hello,

Very easy to reproduce, and quite annoying bug:

Hello Stephane,

Thank you for your report and for providing the detailed steps to reproduce the issue.

This particular issue has already been addressed in our internal development branch and will be included in the upcoming SDK update scheduled for release later this month.

We apologize for any inconvenience this may have caused.

P.S. Could you please provide an update on this issue when you have a chance?

Thanks again!

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