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Sound Occlusion not working as expected


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Hi All, 

 

Im having some difficulty with occluding sound in inside spaces. I have prepared a simple mesh to occlude sounds for interiors, when listening back sound is occluded both inside (as expected) but also outside the mesh too. I also tried to occlude sound via primitives from unigine, and still the same issue - Sound is occluded inside the primitive bounds, but also in some areas outside of it too. Any idea how I can occlude sound accurately?

 

Many thanks, 

 

Ben

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Hi @silent

 

Thanks for your reply, 

I tried again and just used some simple primitives to occlude the sound which did the trick (not sure why it is working as expected now). In general do you have any authoring tips for accurate sound occlusion from meshes? Does the occluding geometry need to be modeled a specific way?#

Many thanks, 

Ben

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