angus Posted December 10, 2022 Share Posted December 10, 2022 https://developer.unigine.com/en/docs/2.15.1/code/command_line?rlang=cpp#sound_app At the moment, we use Virtual Audio Cable to simulate a sound card on AWS servers, and pipe that to OBS for video capture and stream origination. We'd like, if possible, to remove that OBS dependency. We have already integrated Gstreamer so it's no trouble to capture and stream the video but I don't see a method of capturing sound. Do you have any suggestions? Link to comment
silent Posted December 12, 2022 Share Posted December 12, 2022 angus I'm not quite sure that I've entirely understand your use-case. You want to capture openal sound output from the engine side using engine API? In that case yes, there is no such methods to capture anything, only for playback. Or you want to do something different? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
angus Posted December 12, 2022 Author Share Posted December 12, 2022 That's it, yes. Thanks for your reply, It was a long shot anyway. Link to comment
Amerio.Stephane Posted December 13, 2022 Share Posted December 13, 2022 Hi, I'd like to join angus on this: we also have a need for audio and video streaming of a Unigine application over the network. Our goal would be to have some kind of Unigine farm where users could just connect through a simple browser or a VLC stream. @angus Would you care to elaborate how you managed to stream the video from a Unigine app? Can you share a bit of code? (I've no experience with Gstreamer) Thanks! Link to comment
angus Posted December 13, 2022 Author Share Posted December 13, 2022 > @angus Would you care to elaborate how you managed to stream the video from a Unigine app? At the moment we simply use OBS (https://obsproject.com/) to capture both the sound and the video. The idea of streaming from Unigine hasn't been realised. Link to comment
Recommended Posts