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windows display scale causes resolution problems


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My laptop's screen's size is 15.6 inchs, so Windows' recommended screen display scale is 125%, but it causes some problems. When I run my project in windowed mode with my screen's resolution 1920x1080, the window cannot be displayed fully.

this is my Windows' display setting:

2.thumb.png.e09c319f579e249d4c2fd7afb51d0c69.png

this is my project running settings:

3.png.5040a0a2655d07f6f9b2a8ba08d84989.png

this is the problem: window cannot be displayed fully:4.thumb.png.8b323b3638425f6a663dae7afce0c1b0.png

I try to set the display scale to 100%:5.thumb.png.42a037ab124986530c7785e21a1d2f26.png

it can be displayed without problem:

6.thumb.png.8eac378623d634e690003b0d39688f4e.png

I used to use the Unity engine, it doesn't have such problem. I think the size of the window should depend on the resolution of the screen, not the screen display scaling factor. It can cause development headaches for some laptop users. So, I think it's a bug, please fix it.

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Yes, we do have plans to fix this (after 2.16.x). The first stage is to rewrite window manager (2.16) and after this when we can finally get all the information about DPI from system adjust built-in widgets behavior.

At the meantime you can try to adjust 'High DPI scaling override' for the final application in the compatibility settings inside final .exe properties:

image.png

Thanks!

How to submit a good bug report
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