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Environment Map baking


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Hello,

Is there any workflow available to bake volumetric clouds (and probably sun) into an (existing or new) Environment Map inside the editor?
I haven´t found any information about that on the documentation, so maybe someone here knows if this is possible or not.


Thanks and kind regards

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ShadowZelda

There are no such tools available at this moment, but I guess your programmers team can write required functionality as an Editor plugin. Basically all you need to do is to place a camera in a empty world and render 6 textures to the cube map edges.

Alternatively you can take a look at 3rd party software for skydome generation, such as https://store.steampowered.com/app/1670320/Sky_Creator/

Thanks!

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