Jump to content

Errors when trying to manually adjust landscape heightmap


photo

Recommended Posts

Hi All, 

This is my first time of using the landscape material in 2.15, but I seem to be having issues trying to make manual modifications to the heightmap. The heightmap itself is generated from Gaea and have used this method previously in 2.14 with no issues. The problems are: 

1. If create another landscape layer to use for adjustments, when I try to use a brush to adjust the heightmap it has no effect

5a945002ee06100816cd4388449ddd5.thumb.png.b7b50c1873541816710ded7ff90caa88.png

 

2. If I try to adjust the heightmap of the base layer (with the imported data from gaea) then no matter the opacity, blending or height of the paint brush it makes a hole in the terrain.

 

f7253a3d47783f616f7783d5b90b24b.thumb.png.3eb78db458559dd3bed26d2ab3847fc4.png

 

Here is a screenshot of the imported terrain settings:

3ef9f94c0a0ff96d39ffb762f422279.thumb.png.aec1269a2cf64202774566822dcb30f2.png

Im sure im doing something silly and missing something obvious but if anyone can help me get to the bottom of this I would very much appreciate it!

 

Many thanks, 

 

Ben

 

Link to comment

Hello!

@Ben_93 to be able to make some additional modification within using second map (the one that you created manually) it's should be switched from "alpha blend" to "additive" blending mode on parameters tab in "heightmap" section here:

изображение.png

Thanks!

Link to comment

Hi, thanks for your response!

I already have set this second landscape map to additive and still nothing happens when trying to modify the heightmap

 

1650444613.thumb.png.3aff5254a94feb9ef0e8bbac0a940e98.png

image.thumb.png.8bce1dc6a5fc6aa9903d8ce7e81e8abe.png

Link to comment

@Ben_93 You may also need to change the default render order value from zero to 1 or 2 and after that the additional map should be displayed on top of all the other maps which will allow you to make manual changes

изображение.png

  • Like 1
Link to comment

Thanks both for getting back to me - I can confirm changing the render order from zero was the solution. I thought it is was something small and silly!

 

Many thanks, 

 

Ben

  • Like 1
Link to comment
1 minute ago, Ben_93 said:

Thanks both for getting back to me - I can confirm changing the render order from zero was the solution. I thought it is was something small and silly!

 

Many thanks, 

 

Ben

You're welcome!

Link to comment
×
×
  • Create New...