ivan.chekmarev Posted March 12, 2022 Share Posted March 12, 2022 I want to on first camera rendering all my scene without hands. On the second camera - only hands (For fix hands clipping into wall). I chose for hands and environment different ViewportMasks. And then, I use WidgetSpriteViewport for rendering second camera, but its not work, because image from second camera overlaps image from first camera. Normal vs width WidgetSpriteViewport: 2 Link to comment
Gmarquez Posted September 5, 2022 Share Posted September 5, 2022 I'm also interested in this topic to render the image from two cameras at the same time, like a PinP image Link to comment
silent Posted September 5, 2022 Share Posted September 5, 2022 You can use WidgetSpriteViewport for simple PiP-like rendering: https://developer.unigine.com/en/docs/2.15.1/code/usage/mirrors_viewports_materials/index?rlang=cpp 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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