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How made two cameras? First - for all environment. Second - for hands and weapon.


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I want to on first camera rendering all my scene without hands. On the second camera - only hands (For fix hands clipping into wall). I chose for hands and environment different ViewportMasks. And then, I use WidgetSpriteViewport for rendering second camera, but its not work, because image from second camera overlaps image from first camera.

Normal vs width WidgetSpriteViewport:

1680674470_12-03-2022171350.thumb.jpg.34ae45db8ad29c0c03174ca15f3f5afc.jpg1640430670_12-03-2022171246.thumb.jpg.7915ed8c171db627c2806734ecfc8b6b.jpg

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