hussainmv Posted February 25, 2022 Share Posted February 25, 2022 How to fix this? I'm importing FBX tree unigine. But the alpha and texture coordinates do not work. I will share the same file in 3ds Max viewport preview and a Vray rendered file. @unigine_tutorials @unigigine Link to comment
romain.janil Posted February 25, 2022 Share Posted February 25, 2022 is your alpha a separated file ? it should be the alpha channel of the albedo or eventually B chanel of the normal map. Link to comment
hussainmv Posted February 25, 2022 Author Share Posted February 25, 2022 how? @romain.janil Link to comment
werner.poetzelberger Posted February 25, 2022 Share Posted February 25, 2022 (edited) You need to copy the content of the alpha texture into the alpha channel and export a file format, which supports alpha channel. Eg. tga, tiff, .dds etc. in your Image Manipulation Software e.g. Adobe Photoshop. Alternatively you could make the albedo layer transparent, using the alpha image as selection and use e.g. png or .psd format, in your Image Manipulation Software e.g. Adobe Photoshop. In the engine you need to make sure that the texture is imported in the correct way, ideally transferred into a dds format uncompressed RGBA8 or compressed DXT3, DXT5. You cannot use a separate alpha texture in the standard material. I guess you can design your own material or shader if you prefer to do that. Best. Werner Edited February 25, 2022 by werner.poetzelberger Link to comment
hussainmv Posted February 25, 2022 Author Share Posted February 25, 2022 Import 3DS MAX FBX. but you have the same issues. have an alpha texture tutorial? Link to comment
hussainmv Posted February 25, 2022 Author Share Posted February 25, 2022 Uv mapping also does not work! Any solution? @unigine_tutorials Link to comment
werner.poetzelberger Posted March 3, 2022 Share Posted March 3, 2022 (edited) This is pure content editing. There is nothing wrong with Unigine or fbx import. Texturing and UV editing is basic Knowledge in the CG world and you should find Millions of tons of infos about that online Keep learning ;) Best. Werner here a setup for an alpha channel in PS. Edited March 3, 2022 by werner.poetzelberger Link to comment
hussainmv Posted March 3, 2022 Author Share Posted March 3, 2022 ye. I don't Know How to do this in Unigine? I have separate texture files, I use that in 3ds max or cinema4d, it works fine @werner.poetzelberger Link to comment
hussainmv Posted March 3, 2022 Author Share Posted March 3, 2022 4 hours ago, werner.poetzelberger said: This is pure content editing. There is nothing wrong with Unigine or fbx import. Texturing and UV editing is basic Knowledge in the CG world and you should find Millions of tons of infos about that online Keep learning ;) Best. Werner here a setup for an alpha channel in PS. I have all these . but when I upload this to ungine UVW map not work. and I don't know where or how I can ad alpha in unigine @werner.poetzelberger @unigine_tutorials Palm_Leaf_Green_BigLeaf_1_G_Palm_Arcea_Leaf_1_TR_ALPHA_LOD0.tif Palm_Leaf_Green_BigLeaf_1_Palm_Leaf_Arcea_1f_TR_LOD0.tif Palm_Leaf_Green_BigLeaf_Palm_Arcea_Leaf_1_TR_NOR_LOD0.tif Link to comment
Ihde.Sascha Posted March 25, 2022 Share Posted March 25, 2022 @hussainmv Could you upload the .max file for the tree so I could have a look to see what the problem might be? Thanks! Link to comment
hussainmv Posted March 26, 2022 Author Share Posted March 26, 2022 18 hours ago, Ihde.Sascha said: @hussainmv Could you upload the .max file for the tree so I could have a look to see what the problem might be? Thanks! https://shared-assets.adobe.com/link/2d7f9955-0d52-482e-7a7b-46f724a3df8e @Ihde.Sascha, fbx, 3ds and dae, please check this Link to comment
Ihde.Sascha Posted March 26, 2022 Share Posted March 26, 2022 @hussainmv Thank you for the files. Will have a look today and report back. ;) Link to comment
Ihde.Sascha Posted March 30, 2022 Share Posted March 30, 2022 @hussainmv I tested your files and the ruh.fbx imports without any issues on my end including correct uvs. These are the import settings I used: Spoiler The only thing I had to do was to use Photoshop and put the separate alpha texture for the leaves into the albedo textures alpha channel. Spoiler After importing the ruh.fbx go to the created materials folder, select all 3 leaves and change the preset to Alpha Test and enable Two Sides under the materials Common tab. Spoiler The final result: Spoiler I organized the textures and used Unigines naming scheme to make the textures more readable. Hope this helps. palm.rar 1 Link to comment
hussainmv Posted April 21, 2022 Author Share Posted April 21, 2022 On 3/31/2022 at 1:17 AM, Ihde.Sascha said: @hussainmv I tested your files and the ruh.fbx imports without any issues on my end including correct uvs. These are the import settings I used: Hide contents The only thing I had to do was to use Photoshop and put the separate alpha texture for the leaves into the albedo textures alpha channel. Hide contents After importing the ruh.fbx go to the created materials folder, select all 3 leaves and change the preset to Alpha Test and enable Two Sides under the materials Common tab. Hide contents The final result: Hide contents I organized the textures and used Unigines naming scheme to make the textures more readable. Hope this helps. palm.rar @Ihde.Sascha thanks Link to comment
hussainmv Posted April 21, 2022 Author Share Posted April 21, 2022 @Ihde.Saschaconfiused, tree are with alpha separate alpha channel. still ! do u have any recording. photoshop part! and material importing? please help me ! Palm_Leaf_Dry_BigLeaf_G_Palm_Arcea_Leaf_1_TR_ALPHA_LOD0.tif Palm_Leaf_Green_BigLeaf_1_Palm_Leaf_Arcea_1f_TR_LOD0.tif Link to comment
hussainmv Posted April 21, 2022 Author Share Posted April 21, 2022 26 minutes ago, hussainmv said: @Ihde.Saschastuck @Ihde.Sascha Link to comment
hussainmv Posted May 11, 2022 Author Share Posted May 11, 2022 @Ihde.Sascha hello! can u show me some screen recording please Link to comment
hussainmv Posted May 11, 2022 Author Share Posted May 11, 2022 I think alpha is work, but see my result, but something wrong @lhde.sascha @unigine_tutorials Link to comment
hussainmv Posted May 11, 2022 Author Share Posted May 11, 2022 On 3/31/2022 at 1:17 AM, Ihde.Sascha said: @hussainmv I tested your files and the ruh.fbx imports without any issues on my end including correct uvs. These are the import settings I used: Hide contents The only thing I had to do was to use Photoshop and put the separate alpha texture for the leaves into the albedo textures alpha channel. Hide contents After importing the ruh.fbx go to the created materials folder, select all 3 leaves and change the preset to Alpha Test and enable Two Sides under the materials Common tab. Hide contents The final result: Hide contents I organized the textures and used Unigines naming scheme to make the textures more readable. Hope this helps. palm.rar check my last comments Link to comment
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