ShadowZelda Posted February 3, 2022 Share Posted February 3, 2022 Hello, I am currently working on an old project which uses a ObjectTerrainGlobal with masks and LODS but I would prefer to work instead with an Landscape Terrain. So this may be an odd question, but is there a way to convert one Landscape into the other? Without painting everything manually? I tried to export the Terrain so I could generate the Height Map und different Masks again, but this doesn´t seem to be possible. Reusing the Height Array also doesn´t seem to work. It would be enough to transfer the height data to the Landscape Terrain. I can paint the materials and masks again if I have to but I need the same height data in the same place. Unfortunately I haven´t the data of the object und masks, whith which the Terrain was created in the first place. While I don't think it's (easily) possible, I wanted to throw the question out in here. Thanks and kind regards Link to comment
silent Posted February 3, 2022 Share Posted February 3, 2022 ShadowZelda It's nice that you decided to write here! Basically *.uts files from ObjectTerrainGlobal stores inside tiles from the megatexture, so in theory it's possible to get them back. But there are some limitations: for example, if you are using insets, it would not be possible to identify which tile has better quality. I think it's even possible to get all the masks back. If you can share with us your old terrain *.uts and *.utsh files - we can try to export them into some human-friendly formats (png / dds) and send you back. Just send me PM with zip archive from your terrain and we can figure out what to do next :) Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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