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Cinematic Render Creation


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Hello dev community,

I am new to unigine and am hoping to find a solution to a question I cannot find online. Simply, I want to use Unigine to render out, frame by frame, the maximum quality of a cloud and particle system simulation using a camera. Much like Unreal’s sequence editor. While I know that the engine is meant for real time, the cloud simulation is just unmatched in quality and ease of customization and I would love to use it for a short animated film. My research online has pretty much come up with nothing, though with the freedom of coding I'm sure there could be a usable solution. My question is, is there something in place that Im missing? Is there any online material that I could use to create such a pipeline?

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Hello!

You can use Video Grabber for that and grab a sequence of tracker-based animations. So if you want to camera stand still you can simply create a track with a long duration where you will have no movement at all.

Here's the basics of tracker usage:

And here's the Video Grabber description:

Thanks!

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