landon.rother Posted February 3, 2022 Share Posted February 3, 2022 Hello dev community, I am new to unigine and am hoping to find a solution to a question I cannot find online. Simply, I want to use Unigine to render out, frame by frame, the maximum quality of a cloud and particle system simulation using a camera. Much like Unreal’s sequence editor. While I know that the engine is meant for real time, the cloud simulation is just unmatched in quality and ease of customization and I would love to use it for a short animated film. My research online has pretty much come up with nothing, though with the freedom of coding I'm sure there could be a usable solution. My question is, is there something in place that Im missing? Is there any online material that I could use to create such a pipeline? Link to comment
silent Posted February 3, 2022 Share Posted February 3, 2022 Hello! You can use Video Grabber for that and grab a sequence of tracker-based animations. So if you want to camera stand still you can simply create a track with a long duration where you will have no movement at all. Here's the basics of tracker usage: https://developer.unigine.com/en/docs/2.15/videotutorials/essentials/tracker And here's the Video Grabber description: https://developer.unigine.com/en/docs/2.15/editor2/tools/video_grabber/ Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
landon.rother Posted February 3, 2022 Author Share Posted February 3, 2022 Amazing, this should be perfect. Will experiment Link to comment
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