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Tile set heightmap resolution per tile


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Hello all,

I am planning on creating a 10000 square km terrain (100kmx100km), which raises the following questions:

1. What would be the optimal heightmap size for each tile in the set (regarding performance), or should i use only one tile of 100kmx100km?

2. What is the recommended resolution of each tile, if you do make use of the manual resolution setting?

3. What would be the optimal resolution of the Albedo and Masks for each tile compared to the tile size ofc.?

 

regards,

Vuilbaard.

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Hello!

@VuilbaardGames Unfortunately, it will be impossible to use an Landscape Terrain such a size in the Community SDK due to float precision restrictions which is bound to be used within 10x10 km limits.

Speaking of slicing tiles, there is not necessary to use tile set at all, because the object inside itself will cut data on import to 128x128 tiles. This applies to all data types such a height, albedo and masks.

Please refer to this article in our documentation to get a better understanding of data sizes and densities.

Thanks!

 

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