Wimo135 Posted January 29, 2022 Share Posted January 29, 2022 Im trying to make a scene in which there is a large tornado, How can i achieve this. Im using the community version of unigine 2.15 Link to comment
silent Posted January 31, 2022 Share Posted January 31, 2022 Wimo135 Tornadoes in real-life have very complex behavior, so you would need to develop a whole system to control it's behavior. Out of the box you can use built-in volumetric clouds feature that will allow you to create a custom cloud shape by using 3D texture (I believe in Houdini you can use Volume Slices and to export them vertically arranged). More info on this is available in the following tutorial: https://developer.unigine.com/en/docs/latest/videotutorials/essentials/clouds?rlang=cpp However, that's probably wouldn't be enough to have a good looking tornadoes. Some additional custom volumetric rendreing would required (that's currently not possible to make). Maybe for some simple cases you can use mesh with custom material and particles. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Recommended Posts