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 This is a project of mine which has seen many iterations in a fair amount of 3D engines over the last 10 years or so.

It has never been completed because of I've hit various stumbling blocks in the engines themselves which prevented me from implementing my required functionality. However, it has proved to be a tremendous learning experience in interactive 3d graphics programming and physics simulation. The physics engines which have been common to all iterations have been PhysX and Bullet. 

It is now the turn of Unigine.

Here is a video of my first test, warts and all......

 

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True.

Unfortunately, my fast laptop was stolen a few months ago (this is South Africa !), so having to make do, for now, with an old low grade model (Lenovo IdeaPad S145-15AST)

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