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[SOLVED] Continuous collision performance


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I've been reading through the docs after I noticed the option for "Continuous Collision" on shapes. This value is set to true by default on shapes. Is this type of collision more expensive when turned on, I see no mention of this in the docs?

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It is available only for spheres and capsules and checking CCD for them is extremely cheap. So it incurs almost no performance penalty. CCD can be disabled if you have some sort of artifacts when calculating this shapes, but that's a really rare occasion you'd hardly come across.

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